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Messages - Spanky

Pages: 1 ... 169 170 [171] 172 173 ... 564
2551
General Chat / Re: Fists
« on: Friday, August 09, 2013, 14:28:48 PM »
Don't really agree on this one. In my opinion you shouldn't be able to use fists with 2 weapons, it's up to you to have at least one of them reloaded. Players should always have fists (sounds strange lol) but could only use them if they have 1 gun ... my 2 cents

And what would be the power of it? Because the radius of a nade is pretty large. You can't just run on bridge (crossing) for example, through smoke and randomly using the fist option in any direction ...


Right, maybe it could be checked if you have 2 weapons, you can't use fists. Like grenades.

I would say you would have to be real close. It wouldn't be anywhere near a nade radius. You would have to get realistically close.

I think this would be a big advantage. It's not realistic to stand still or take time to reload while the enemy is 10ft from you. You'll whack that fucker upside the head.

2552
General Chat / Re: Fists
« on: Friday, August 09, 2013, 13:46:52 PM »
This would be nice if the radius were fixed, unlimited ammo applied (perhaps frequency of hitting tied to health/stamina meter) and ability to have fists + 2 weapons instead of this being a weapon of it's own.

2553
General Chat / Re: SAI Mod
« on: Friday, August 09, 2013, 13:23:22 PM »
Right, I was just wondering if you guys wanted to get a closed beta test version going. I could host a halfway decent server. I have in the past for mAAp.

2554
General Chat / Re: SAI Mod
« on: Friday, August 09, 2013, 13:04:16 PM »
You running that server though the Assist Client, or are you running dedicated?

Assist client on my "server" which is just a desktop computer at my home.

2555
General Chat / Re: SAI Mod
« on: Friday, August 09, 2013, 12:42:34 PM »
If you guys want, I can start a test server for online gameplay. Would I need a new Assist binary for the server?

2556
General Chat / Re: Fists
« on: Friday, August 09, 2013, 12:05:47 PM »
Fists are about as advanced as the shotgun. You "punch" out bullets that damage the other player. You can punch across the map. There would need to be a bullet drop effect added or instead, use grenade explosion radius to have close combat. It'll give a new meaning to fragmented.

2557
General Chat / Re: Fists
« on: Friday, August 09, 2013, 03:57:19 AM »
Added an online gameplay video, it might take a few minutes to process.

2558
General Chat / Re: Fists
« on: Friday, August 09, 2013, 03:49:26 AM »
When porting the code, you can modify it. Why so negative Killa? Is it cuz you don't like getting flashed and now you won't like getting fisted?

2559
General Chat / Fists
« on: Friday, August 09, 2013, 03:32:53 AM »
View for more...

[youtube]http://www.youtube.com/watch?v=Tv9oND-i5MM[/youtube]

Gameplay:
[youtube]http://www.youtube.com/watch?v=jHH4LDBKtZ0[/youtube]

2560
mAAp Project / Re: Old Versions & Extras
« on: Thursday, August 08, 2013, 14:12:43 PM »
End :D:D:D:D:D:D How the hell are you man? If there's other files you need, I'm sure I have them. Shoot me a PM.

2561
General Chat / Re: SAI Mod
« on: Thursday, August 08, 2013, 14:11:02 PM »
I believe the enemy reported uses a trace like bullets that are fired from a location with a trajectory and when it collides with something (player or wall), it will stop at that location, grab the coordinates and then display the icon at those coordinates. So, you could very easily miss on Bridge and send an enemy reported to the wrong location.

2562
Background Checks / Re: [AAO25]Possessed
« on: Wednesday, August 07, 2013, 21:09:42 PM »
Keyboard cowboys. I think this is one area where I disagree with you Killa. Trolling isn't done to enjoy other people's misery, it's done to laugh at how pissed off a person gets. If you get upset over a video game, you've got odd priorities.

2563
Background Checks / Re: [AAO25]Possessed
« on: Wednesday, August 07, 2013, 20:39:27 PM »
You must find me real pathetic then eh Killa?

2564
Background Checks / Re: [AAO25]Possessed
« on: Wednesday, August 07, 2013, 18:50:33 PM »
You have the make a difference between AA and the rest. Pit is a nice guy to chat with. But in game, now, he's acting like a raging douchebag

Ganja knows. There are some that will say everybody is a good person. I don't know that I wholly agree with that but you can't judge someone based upon what they do over a public forum. There's a lot of people that act like fakes. When you get a chance to talk to someone outside a public forum, you can get more of a sense of who they are, even though it's still over the Internet. The facade breaks down and the real person comes out, at least that's my experience.

As someone who gets annoyed with some people in AA, I totally understand and agree with Pit's actions.
As a admin/dev who likes contributing to this project and wants AA to remain classic and fun, Pit should be banned.

It all depends on how you look at it.

2565
General Chat / Re: Servers of Shame!
« on: Wednesday, August 07, 2013, 17:24:30 PM »
I'm glad you asked Ganja, see there's a very complex method to getting these maps untracked.

Step 1. Make a custom map.
Step 2. Do nothing.

I'll admit step 2 is somewhat an easy step. You see, the work is already done by Homey. Somewhere in the code for Battletracker is something that dictates what maps are and aren't tracked. Could be a whitelist, could be based off tours.ini. I don't know.

There's a possibility of this whole discussion being moot. BattleTracker might be out of the picture in the future.

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