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Messages - Pipez0r

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256
AA Support / Re: Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 10:41:52 AM »
Everything is saved, permissions should be correct, but after running AA, it changes contrast and brightness in the .ini also even though it doesnt affect anything in game, and typing for example gamma 1 to console of aa says that it changes gamma, but nothing happens.

257
AA Support / Re: Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 10:24:05 AM »
I edited armyops.ini through assist. It didnt have any effect in game, and my resolution setting isnt saved for the next time I launch AA. What can be the problem?

258
AA Support / Linux: Gamma, brightness and contrast not changing
« on: Wednesday, June 17, 2015, 10:09:06 AM »
Hey, I just installed Ubuntu with Mate desktop, and assist. Everything else seems to work fine after installing some lib thing, but ingame gamma, brightness and gamma I cannot change. I mean I can, but changing them doesnt affect at all. I have put aa to full screen, and still not. What can be the problem? How can I fix it?

259
Well, it would be like changing a pizza you've ordered. Sure, you can add salt, pepper, hell even ham if you like, but the main part will still be the same.

Yep. I used to be part of aa  community in the past when I was a nolifer, helped with anticheat things etc, and got to know some private hack coders who never released their hacks to public, and learned a thing or couple about unreal engine coding, rendering changes, server side and client side modifications. Nowadays I dont remember much but still remember pretty much that what is and what could maybe be possible to change.

Unreal engine is pretty much as flexible as you said :)

260
Feedback & Suggestions / Re: Nades returned to what they used to be
« on: Saturday, June 13, 2015, 04:17:35 AM »
The fact is, people generally dislike change. No matter which way it goes. They disliked it then, and they would dislike it now. Not necessarily because they like it better one way or the other, but because they are used to how it works.

Thats true also. But for me, Im still against the change those devs made years ago, and I know there are players who miss those old gameplay details like I do.

261
Well, unreal engine IS very flexible and even simple enough to change.

262
Feedback & Suggestions / Re: Nades returned to what they used to be
« on: Monday, June 08, 2015, 03:17:39 AM »
I dont know either what majority thinks. At least back in time ppl disliked the change to this. And with that nade ballistics thing the change isnt even big, but significant. Its like one metre more or even less than one metre.

263
What I would do, would be downgrading to version 2.1 or 2.0 in some gameplay things, 2.0 more likely. I started to search with that version, and I think many would do so because its more logical search than 2.1, 2.3, 2.5, 2.8.5 etc. Other thing is that, what I remember so clearly, how people were raging on servers because of those huge changes to gameplay which were supposed to calm down whiners and to make it more realistic. I remember that so many people told that the game is ruined by devs and they are going to quit. I quit that time also, but had too much nostalgic feelings and this is my 2nd comeback.

But, of course theres a risk in downgrading. What if current players dont like it, and leave? Thats a big risk of course. Because we ppl are different, we like and dislike different things. I think that many might complain, some would be neutral and some happy, but it would be a good way to invite old schoolers back from aa3 and many other games :)

Oh and other thing. What I know from marketing, trying to please everyone never works. I mean, offering too many things. It goes actually against the goal. There are too many maps in aa. I like many maps and even if I dont like, I dont say it shouldnt be there but there are really too much maps. I mean now those aa3 and mAAp things whatever. It makes somehow confusion to see so many maps which are mostly unplayed and they arent even original for this game. Offering too many products doesnt work as well as being specialisized.


264
Simplified: AA was very popular in certain version, after certain update it started to die slowly. Sometimes it got up a bit, then again dead. Of course US. Army was advertising the game very well, but that wasnt the only thing. Huge part of the popularity was gameplay, and when it changed, the amount of players decreased quickly.

And assist was difficult to find. I just got an idea, that if there would be some players still playing some earlier version of AA, and I started googling. I found a website that didnt work, and then this. I had to put effort to it in that way, that I had to know AA already. There were no game websites etc that would advertise this and make it possible to download also.

265
Im sorry, I accidentially misclicked "post" before I was even nearly ready. I edited the post.

266
I just got some thoughts here, maybe it can give some ideas. Some of my thoughts could be too big things to change, I understand that maybe its not easy to change too big things because people are so used to some things, and it would cause some people to dislike the changes, because its never possible to make everyone happy.

But here:

I started playing AA in 2003, in version 1.7. After version 1.7 came 1.9, then 2.0 etc. Some patches were hoped and waited and expected, like 1.9. In 1.7 there was a hated bug, you could throw nades through doors by aiming in the middle of them.

I dont remember was it 1.9 or 2.0 when developers added ragdoll effect for bodies. It was also making people excited. Maybe in 1.9 medics came to the game and bleeding etc. Some people liked, some people disliked. I was neutral, it made things harder but more realistic.

Then 2.0 came, with SF training, SF weapons and some SF maps. I enjoyed it with many others very much. At that time AA was very popular. Between 1.7 - 2.0 I think AA was more popular than ever. So popular that there were many hacker clans, hackers and some hacker communities, because so many people played the game and hackers needed to develope their hacks also, to not get banned so easily. Hackers didnt kill this game at this point, even though there were many. Updates did.

I remember that one patch update, 2.1 or 2.2 or 2.3 something, that made constant crouching - standing more difficult, changed the frag grenades how far they can be thrown and how widely they cause damage etc etc.. In this point, the game started to die. Some people were happy: "not so quickly crouching people during close combat! No people jumping while reloading! Accuracy of weapons decreased when using no scope/sight!" but most were unhappy about those changes.

AA started to die, and after some update came much more hackers with admin messages and admin says, name changing and colored names, and hacked honor servers etc.

Assist keeps the game clean very well from cheaters. The thing is just that, that this game isnt popular. This is a small community that grows slowly if even at all. Maybe new players come sometimes, and some old ones come back, but same time inactivity grows so its actually +-0 for a while.

During most popular time, there were so many players that nearly all maps had many full servers, only some like FLS Assault, Swamp Raid and JRTC Farm Raid had only 1-2 full servers .

Nowadays I can play only 2 of my favorite maps, and even they are empty most of the time. Once a month maybe I can play another favorite map of mine, but it is limited also because people like only some maps. There used to be a clans for every map, plus those who played many maps.

I dont give direct ideas but these are my thoughts, and memories how things changed and when and maybe why.

267
Feedback & Suggestions / Re: Nades returned to what they used to be
« on: Sunday, June 07, 2015, 07:29:42 AM »
Yes, frag grenades. I dont remember the exact version when it changed, maybe 2.1 or 2.3. For example I could throw a nade from pipeline main pump room basement floor to cp, and nort outside plus main nadings I could kill 3 or 4 people max. Nowadays 0-1, even if they are near.

268
Feedback & Suggestions / Nades returned to what they used to be
« on: Sunday, June 07, 2015, 04:36:16 AM »
Is it possible to return the nades so, that they would fly further and blow up better, like it used to be in earlier versions? Or at least the first one. I think it was much more funny back then, and many people complained when original aa devs changed that.

269
Background Checks / Re: Quick
« on: Wednesday, June 03, 2015, 03:57:10 AM »
Lol, if the fr tells who is cheater, there are many cheaters out there then. I used to have in my good days noob accounts with 4-6 fr (fr whoring of course, but not so that I would reconnect/disconnect after death) and I knew other players with high fr.

Here for example:

http://battletracker.com/playerstats/aao/55650/-wC%5ERaKeZ%5Ea.51/ UNBELIEVABLE FR, especially on some maps. I dont know if this guy cheated or not, but at least I shot him many times.

http://battletracker.com/playerstats/aao/24129/%3D%28wAtNc%29%3DLeini-%E2%84%A2/ I won him also many times ^^

http://battletracker.com/playerstats/aao/9460/%5BSKD%5DMustardMan%28FIN%29/ this guy with his various accounts was sometimes in my clan.

http://battletracker.com/playerstats/aao/198086/x6-Mr.Sneaky%5Ba5%C2%B9%5D/ hard guy to win but did many times.

http://battletracker.com/playerstats/aao/659270/-snap.iog-/ iog guys.. hmm hard opponent.

270
Feedback & Suggestions / Re: Intentional teamkiller continuing tking
« on: Saturday, February 21, 2015, 08:25:31 AM »
Yes, romanian. Ady / Lionadrian.

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