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Anti-Cheat / Re: resistence
« on: Tuesday, October 06, 2015, 18:07:15 PM »If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duckUnfortunately we don't ban on "probably". We only ban on "certainly".
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If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duckUnfortunately we don't ban on "probably". We only ban on "certainly".
omgTechnically he got banned for no recoil. He was just using a known macro to try to do it.
so what he just got banned 4 macro not 4 wallhack orsometing
calm down
mabye he learnd that he wont do it aigan lol
I just gave it to you and you removed it?????ReallyYes. I have done this before. We don't want you posting private info publicly. If you have proof then send us a PM, don't make a forum post.
lol why is this topic not closed yetIt's not closed because the issue is on going. Until it devolves into flaming and trolling it will remain open. So far we've had a couple of decent debates.
tell every1 how to do it and its a fair game ?
gg
Lol killa nothing can be done you clearly stated thatThat is not what I said. I said we can't remove it from the source code. There may be another way to deal with it. I also stated that Eliz is looking into it.
The difference isn't between an advantage the difference is between a "cheat/hack" vs a "glitch/exploit".And that difference doesn't matter at all when talking about gaining an unfair advantage.
The smoke isn't a poor reason. I understand that you can't fix it, but the point I'm making players are knowingly using it to gain an advantage, one that is more useful than being able to quick swap. Why shouldn't you also punish these players?How are we going to punish them? It's impossible to do effectively and you know it. You're arguing just for the sake of arguing here. I'll also reiterate that why does one thing not being punished for mean another thing shouldn't be? Smoke grenades through walls and quickswap are 2 completely separate issues and should be treated as such. This thread is about quickswap, focus on that.
I haven't denied that it gives an advantage. I'm just saying that most players know how quick swap works and accounts for it while playing. I can't tell you the last time someone killed me in game because they quick swapped.Again, this isn't really a reason to not get rid of it. " A lot of people know how to use it" is a poor argument.
I believe it actually enhances CQC battles, it makes them more engaging and dynamic. It would be interesting to see if other players feel the same way.At least here you come up with some sort of argument to keep it around. I disagree with the notion that is enhanced cqc though. If anything I think it takes some of the planning out of an encounter and makes it rely more on switching weapons on the fly, which isn't really the point of AA. I guess it all depends on what you want the style of play to be.
Even though pokes are a command they edited game files that point is null.Like I said earlier, I don't see why editing game files to gain an advantage is any different than using an exploit to gain an advantage. The advantage is still gained.
There really is no advantage to quickswap imo based on games i have played. Yes you can change weapons faster, but if you play good players it doesn't matter; most of them are expecting it anyways.
The Dev's tried to remove it after 2.7 or 2.8 but you could still do it and people did.
If you can't fix things like smoke going through walls, then I don't think you should fix quickswap. I think they are very relatable in nature with the former providing more of an unfair advantage.
I did say that your not altering the game or modifying game files. I thought that would be clear enough to distinguish between hacking and something like quickswap.I saw what you wrote about altering the game, but that doesn't make your opinion any more reasonable. What about pokes? Those were built in console commands to cheat. No external hack needed. I don't understand why altering game files makes any difference. You're looking for an advantage either way.
The "realism" argument isn't very good for getting rid of it either.
Nothing in that says realistic or implies that the game was created for realism. Just don't lose sight that this is a game for entertainment. Small things like quickswap make the game more engaging because it speeds up an already slow game without doing any real harm. You can die just as much using quickswap as you can without, but its the feeling of speed people are after.
I don't see how this is unfair.Everyone also has the possibility to hack. That's not a very good argument for keeping it. The bottom line is that it's something we would like to get rid of, but if it's not possible in any decent way (shake won't cut it here) then it will have to stay.
Everyone has the possibility of doing it, and how to do it has been well documented. Plus your not altering the game or modifying game files. If you don't agree with it don't do it and move on. Theres really no reason for this to be a large topic.
Unless the enemy quickswaps...Even then the rusher still has the advantage. Quick swap isn't exactly instantaneous. And the player has to register that you're rushing.
Cause using quick swap and what other bug suppose to be removed by assistHave you even read any of our replies in this thread? If quickswap could be "removed" it would be. However, we cannot do that. I went ahead and bolded "cannot" in case you missed it like the other posts we've made saying the same thing. The situation is a lot more complicated than "remove it." It can't be removed, we do not have the source code. There may be a workaround, Eliz is looking into it, but there's no promise of anything and it may not work as desired.