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Messages - Rapture

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256
Ban Appeals / Re: my friend got my AA account banned
« on: Wednesday, September 04, 2013, 14:05:16 PM »
so im fucked i can never play AA 2 again no second changes

yup, hit the nail on the head.

257
Background Checks / Re: darkjello
« on: Tuesday, September 03, 2013, 23:14:49 PM »
hacks on someones cpu for this game is enough evidence for a ban. back in the day (and prob the same now), it didnt matter if u got caught actually using the hack in game. if a hack was ANYWHERE on your cpu, that was good enough for a ban. So even if u did not use it ingame, doesn't matter it's still bannable

258
Hall of Shame / Re: Latest batch of cheaters banned
« on: Tuesday, September 03, 2013, 13:02:20 PM »
i believe linked accts are banned. not to sure. but yes usually if somone trades accts, then yes they are linked

259
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Saturday, August 31, 2013, 19:43:50 PM »
last and final version completed. added 4th spawn point for carriable obj, changed conference room textures, fixed 3 zone portals and fixed Objective Lettering. its now finished :)

260
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Saturday, August 31, 2013, 15:26:30 PM »
well in order to do that they would have to download all the new textures and all the other stuff in spankys drop box and then copy and past their armyops folder to desktop amongst other things. cause the files needed to play the map are not in assist atm.

261
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Saturday, August 31, 2013, 15:16:52 PM »
i like to be 1 of the 3 testers Rapture817 plz thank you


sorry bro, i appreciate it but i already have the testers.

as for the textures, yeah those can be changed in matter of seconds. there definatley tons of textures for me to play with :)

262
mAAp Project / Re: MP_BREAKOUT UPDATES
« on: Saturday, August 31, 2013, 00:56:45 AM »
thanks killa, i will play with the texture for that room later. ur right, it should be different. i got 1 in mind. all suggestions and comments are welcome. maybe tomorrow we can get spanky, u and my 3 testers in to see how it plays with more that 1-3 people in it :) that would be awesome, even if its just a few rds :)

263
mAAp Project / MP_BREAKOUT UPDATES
« on: Friday, August 30, 2013, 23:56:44 PM »
hey there players. i just wanted to inform those who didnt know that im currently updating the map Breakout. The map seemed a lil one sided to me (In Def's Favor), so i decided to do a rebuild and make things more fun on the map and add some zest to it. it was a great map and always will be, but i think this version will be more enjoyable for all players. So here i will share a few screenshots of what i have. I will also post what i fixed, what i added and what else needs to be done to make it 100% ready. at its current stage i would say its 99% ready. so here we go


Fixed:
Zone Issues (zone portals, etc...)
Optimization
Nade Count (use to be 4, now its 1 per player and theres a few roles that may have 2 nades, but lost 1 flash)
Report In Locations (there use to be like 4-6, now i have about 15-20 unique report in locations)


Added:
New Textures (walls,flooring,etc..)
A 3rd way to access 2nd floor
Visual Effects
Working Forklift (Forks Go Up And Down)
Carriable Objective To Extract (spawns in 3 random places)
Rearranged Some Rooms
2 small easter eggs (just something to smile at)
As stated above, More Report In Locations :)
Updated Mission Briefing


Whats Needed:
Currently Both Objectives Read "Objective A", I Will Be Fixing This Tomorrow
Im wanting to make a 4th random spawn point (to add more battles on 1st floor corridor)


Heres A Few Screen Shots That Im Able To Release At The Moment


sorry if they seem dark, i tried messing with all the brightness and contrast controls and it doesnt seem to get much brighter :/











264
General Chat / Re: is this the end?
« on: Wednesday, August 28, 2013, 09:14:45 AM »
if auth is still down (i don't know if it is or not) open army ops.exe and open 68.189.218.177

265
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:27:03 PM »
Well Spanky would have to do it because I cannot stand working with terrain and that's pretty much all that IC is.

lol what am i, chopped liver? lol. I never messed with terrain before, but I guess I could learn from the border/dusk tutorial.

266
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 12:28:14 PM »
it shouldn't be hard to extend the main area and maybe add some mud/stone houses and maybe 1 more tunnel system and change objectives around a bit. maybe do like a weapons cache obj or have assault penetrate def base for a carriable obj and then they have to extract it or something.

267
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 12:10:09 PM »
if none else attempts it, I will try in a few weeks since I'm currently working on breakout atm. I'm trying to get it completed so it can be pushed on the next mAAp push

268
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 11:50:20 AM »
I talked to (I believe Pinky or Bridge) and they asked me if it would be possible for me to make a Insurgent Camp SE type of map. I told them yeah its possible. so they may be up for that. :)

269
mAAp Project / Re: SAI Map images
« on: Tuesday, August 27, 2013, 01:46:27 AM »
We are planning to remove all the maps except bridge urban and hospital.

-_-

Ur pretty fast at getting these done. nice

270
General Chat / Re: You are killing the game
« on: Monday, August 26, 2013, 21:43:53 PM »
yeah, where have u guys been? There was a test server for beta posted for EVERYONE  to test. and it seemed like everyone was to busy playing the non-beta version. Then those that didn't play beta (to help detect bugs) come in here with attitudes cause there's a few bugs. Maybe help pitch in a lil bit next time :D

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