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Messages - Ares

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256
Feedback & Suggestions / Re: Prone Warning
« on: Sunday, January 05, 2014, 17:06:20 PM »
If you have some special kind of relations then write such messages as PMs. Otherwise, the rest of forum readers will have false understanding that some hate talk is going on here. Which is hurting the community.

And its not your first time writing in such insulting "style".
Or we just laugh at it, unless you think internet is serious buisness, especially a forum, with a tightly knitted group - Which you just registered on, then telling us what hurts this community. You rule, you got my vote. I will respond with whatever I see fit, and within the forum rules. Your undertone is not to be underestimated. This is not you and the community against me. You got it all backwards mate.

257
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 17:01:21 PM »
No one says you dont have right to express and voice your opinion. You can spam the chat and forums all the way you want.

It will just not go into the final vote count and decision.

Because players like you are a minority here. And this poll has just proved it.
+1

If devs ignore whinning voices from those like ares, AA25 can become really success.

Like an instagator you stand pointing fingers telling the ones with power to ignore my opinion. I can seriously do this all night, ² easy.
No matter how hard you try, whoever you are. I will still be more caring about the community and AA than you. And speaking of "showing who you really are" What about supressing minorities, you do this often? (this one really eludes me)  You started it mate, and got me going. People who have been around me in AA knows me, this whole forum pretty much knows me. Please continue.

258
Feedback & Suggestions / Re: Prone Warning
« on: Sunday, January 05, 2014, 16:55:11 PM »
Now this was hugely disrespective. AFAIK, Ganja is one of Respected Members of this community.

You proved again to be just one of those "competetive" players (in bad sense).
Dude will you give it a rest. I know ganja, played with him for years. He loves me and i love him (in a highly homosexual way) I wouldn't write it unless i knew he would take it the right way. Lay the fuck off.

259
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:51:15 PM »
You think im impressed by your ability to use Google?

I will repeat - go check the voting system in democratic countries. Then tell us what big impact the minorities have on the vote count.

Polls (like the one made by assist devs) are for a reason.
I thought I did good! The minority might not have any impact at all, but it's their right to express their opinion nontheless, when i pointed this out. You started the whole "go learn what democracy really is" So the fault is all yours bud.

260
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:47:46 PM »
Go check the voting the system that is used in democracy.

But at least you admitted that you are in minority.

Your behaviour is again proving my judgement of the players like you.
Really glad you wrote that, so i get to quote Robert A. Dahl (google him)
Quote
Effective participation
Citizens must have adequate and equal opportunities to form their preference and place questions on the public agenda and express reasons for one outcome over the other.

Voting equality at the decisive stage
Each citizen must be assured his or her judgments will be counted as equal in weights to the judgments of others.

Enlightened understanding
Citizens must enjoy ample and equal opportunities for discovering and affirming what choice would best serve their interests.

Control of the agenda
Demos or people must have the opportunity to decide what political matters actually are and what should be brought up for deliberation
.
Inclusiveness
Equality must extend to all citizens within the state. Everyone has legitimate stake within the political process.

Ofcourse we're a minority, the vote don't lie. From what perspective (read; universe) are you looking at all this from?

261
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:35:13 PM »
Since when a democracy is about minorities?
It's about, or more like it's foundation is built on having everyone voice their opinion and having it taken into concideration. Minority is yet to be seen after people actually realize what will happen to the game if this is taken into practice.

So go sit down. Please.

262
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:31:03 PM »
+1

If devs ignore whinning voices from those like ares, AA25 can become really success.
And with this you're shooting your own foot, going on about DEMOCRACY (even with the capital letters) and the next second pointing on that my opinion don't count. I love you.

263
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:29:29 PM »
As I already mentioned - with typing insults like this, you only proved to be one of those players, devs shall not really care about. Change the game for better and forget about those who abuse it and constrain.
If pointing out that i think you missed my point, with elaborate words and confronting you with your misguided preconceptions about "my kind of people" is considered an insult, then yes. I insult you.

264
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 16:19:30 PM »
Who cares about "competetive" players? As Spanky said, what counts is the MAJORITY of players. And majority of players just want to have fun in AA. Not being killed by tweaks and ghosting of "competetive" players like you and your friends.

MAJORITY of community must rule. Thats what Democracy is all about.

P.S. My real name in game is KapitanBomba. But forum rejected my registration with error "keyword pit not allowed" or something like this. WTF is that?? What keyword? My name is not offensive at all, its just CaptainBomb in english.
Yeah, but seriously dude, Are you slow for real? If the competitive players would leave, it would have a huge effect on the number or players (you know removing 10 apples will make you have less apples to eat) And the game would not have as many people playing it, sure you would have like minded players (without what you call tweaking, which today is all but dead i might inform you ignorant person) There isn't a single tweak, that I don't know about, that can be used to gain an advantage in todays AA ini file. Before there was, but it's gone. We're all in this with the same settings. You are just worse than me at this particular game, im so sorry dude but you really ask for it typing shit like that out. It might sound really good in your head, but just looks like a joke to me. What you think about competitive players was right 5 years ago, when AA was at it's peak, now we're just a couple of guys which all know eachother more or less trying to make the best out of a shitty situation, especially when we're faced with these kinds of polls from someone who is "just tired of the game and how it plays out" instead of changing his own way of playing, yes spanky. You.

265
Feedback & Suggestions / Re: Prone Warning
« on: Sunday, January 05, 2014, 16:14:45 PM »
See? Electric shock solution is good way after all.
And he learned his lesson like the dog he is, now we're all good and obedient, so remove it please.

266
Feedback & Suggestions / Re: Prone Warning
« on: Sunday, January 05, 2014, 16:08:00 PM »
And we end up half of community cannot play any server because they were banned by accidentally using it on the server:)
With powerhungry and admins that are not able to discuss because of lacking english skills, or understanding of the game. Yes. Defenetly. But with admins that understand shit can happen by accident, it shouldn't be a problem.

267
General Chat / Re: Random Spawn Points?
« on: Sunday, January 05, 2014, 15:30:05 PM »
1. Weapon's Cache
Putting defense anywhere other than on 3rd floor would make it possible to totally lock everything down, hence make assaulting totally impossible. Give me 4 players to demonstrate if conviction is needed.   


2. Bridge Crossing
Do whatever the fuck you want with this one, there's 1 way to go, this is the only map it would work on and won't make a diffrence at all. Spams would need to be timed diffrent but since spams on this map is random it would still be spam and kills.

3. Mout Mckenna
Don't see how you could, change spawns without inbalancing the whole map since there are obtainable objectives that are takable from both sides. Sure you can move both spawns on other side of main road, without doing any "mixing up" at all. Spams will be easier, and again. The team who takes one building first, will hold it.

4. Insurgent Camp
Nothing you can do here, you can put assault in south corner sure, and defense top floor, although this already accours in big enough servers. Give me a suggestion on this one and if it's good enough, which isn't possible unless you just want to change things for the hell of it without thought on how it will effect gameplay and "KNOWING WHERE ENEMY COMES FROM". Okay you could have assault spawn on the back of building, and get campfest.
5. SF CSAR
There is nothing you can do here either,like with ALL other maps they are designed to be played with static spawns, if they would have been designed in a diffrent way, we wouldn't have the same point of origin in this disussion. There's a narrow corridor on the majority of the maps which on some point you have to get through, no matter where you spawn this can never change unless you change the mapdesign. Although you could move up spawn for assault to junction building, but it would still be stop in defense junction building and firehole (whatever its called) North would still be covered with a RPG and make it impossible to break through.


6. Pipeline
No matter where assault spawns here, they wouldn't have any other advantages of breaching the obj's.

7. Collapsed Tunnel
A map where timeing and flashing is everything. If you put attacking spawn closer to the door, they would be able to own the whole map without even flashing T crossing. No spam, flash or superbreach on defense's part would make any diffrence. Moving forward spawn on defense would make no diffrence, the only thing attacking would have to change is to delay their flashes a couple of seconds to make their way, the exact same way to extraction.


Urban Assault
What random spawns would be good for, is to mix up gameplay. Make things possible that weren't before. On urban, mout and sandstorm, where objectives are takable from both sides. I see no reason why you would want to double the confusion and spawnposition, unless, like I said, would want to change things just for the sake of change.

Swamp raid
Assault COULD spawn around the map, this is something I would like, although it would make assault easier than defense, havint to push in on that small camp from diffrent directions would be too much to handle for defense. Unless you make defense spawn out in the swamp aswell, and remove the objective, put a yeti in each tower and add snow, Although this could work with random spawns. This and bridge are the ones, so far.

SF Hospital
VIP random spawn inside the hospital, although it wouldn't change since one side always gets inside hospital, and are able to take over it no matter where vip spawns. Only thing a random VIP spawn would do is to put the VIP at more harms way, further away from his teammates, which he depends on.

SF Sandstorm
Random spawns would not change a thing on the positive side, it would only make it closer to 1 objective, AND further away from the other 2. Sandstorm is a tough map to play, if you loose 1 objective which you are supposed to have (depending on what side you start) You are fucked and you loose. So if you randomize spawns here, the skill level is taken out and chance is the biggest factor on what rounds you win.


With this being said, I am, and will always be a competitive players. Together with a few others I have endured the rollercoaster which we all learned to like. (or got tired of)
Fact is, randomzing spawnpoints will totally kill the competitive side of AA, you might not care. But sit back and think about that for a second, without competitive players, HT server will be gone, HT is one of the most active competitive teams (i just addded this having seen it's the most popular server) If they continue paying for the server although competitive playing will die, i don't know, just a theory. All the players that like competitive playing, say it's 1/3 of todays active players. That loss in players WILL be the death of this game, a total of what, 200 players on a good night? You will not change one thing, nor give less skilled players a better chance, Or as some of you like to put it "tweaking, hacking, ghosting, soundhacking mofos" Will still be able to outaim, prefire, listen, think, and people will ALWAYS look for a static playingstyle, find their corner, set up their tent and sit there the whole round.

We had a talk about this in the chat tonight, I know I come out as a cocky, disturbed idiot who don't want change. I'm ALL for change, if it's for the better, which THIS WILL NOT BE. This will, because of how the maps are created and designed be, the death of AA. If you disagree with me, so be it. Denial isn't just a river in India. No matter where you spawn, it would take me, and any other decent player 1-5 seconds to figure out where you spawned, and adapt thereafter. Things wouldn't change gameplay vice one bit no matter how much you want to belive it spanky. It would change the angle of approach to the other team, that's it.

Edit: there are ofcourse more maps, which like these wouldn't benifit from random spawn points, will add comments on those too if needed. And also, how long will the poll be open so i know how long i have on me to get every player on my buddylist on tracker to login to assist and vote it down.

To all you haters of competitive gaming and these opinions of mine, I will back this up. Give me 3 players to prove my points to you and your disbelivers and we will prove you wrong. Things will not change with random spawnpoints.

268
Feedback & Suggestions / Re: Prone Warning
« on: Sunday, January 05, 2014, 14:09:23 PM »
This is one of things, I feel that we use to handle flawless back in the days when the game was bigger. We had more players but we followed the rules better and didn't bitch as much. If there was a problem we came together as a community and managed to fix it. If there was a problem with proneshooting, whích there was, we simply had an unwritten rule to either ban for it, or as for in the competitive community we disputed the match, or round which the proneshooting accured in. The rule should be there, it shouldn't be allowed but it don't work as it is today. The shaking is just stupid and punishes players that accidently does it. No sane player in todays AA uses pronebug, nor would use it if the shaking wasn't there. I'd say remove the shaking feature and if players choose to use it, ban their ass from the server, with provided proof and numerous occations, perm ban from the game. Same goes for runnade, although I saw the "in real life you can't...." previously mentioned here in this thread. Runnading, which is for those who don't know, is to pull out a nade, pull its pin and fast run while you do all this. IS possible in real life, and was used for a long, long time in AA without any real problems.
Whenever you try to prevent something in the game with a electric shock aka cartmans anti swear module, you take 2 steps back.

269
Bug Reports / Re: AA3 Airfield weapon selection
« on: Sunday, January 05, 2014, 07:53:52 AM »
So MY suggestion for this map is as follows:

0 nades, flashes, 4 smokes, 0 thermite
M16 for all squadmembers

We don't have any map without nades or flashes. Since this is a longrange map and nades never really come into play I'd rather have smokes to use as walls for movement beween buildinds.

270
Matches & Scrims / Tournement mode in scrims
« on: Friday, January 03, 2014, 15:02:50 PM »
Why is it standard using this nowadays? ALL it does is slowing everything down. Getting nospawns, people not being ready, and shit like that. What happend to suicide when you're ready and we go? Set the rounds to 30, no need to reset TM after 7 played rounds. I can't understand it, seriously. Stop it.

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