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General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Sunday, February 15, 2015, 05:28:32 AM »Assist had sf modded servers a while ago why do not mod servers with m16/saw?That's the thing what still bothers me when this would happen, never have I ever seen people forceclassing sf servers to m16, the only thing I sometimes saw was pistol rounds.
Oh nevermind, ironsights are much harder to handle...
I still think many of the people prefer sf because it is the easier gun. I do not understand why otherwise people like sf more on a map like bridge.
For me personally, it totally changes gameplay to a point that it is not enjoyable. I love playing bridge on assault on normal servers as that's a challenge. But as soon as there is sf mods, random 203s from all possible sides (normally you just know there can be one at a certain place) can totally ruin the fun, or you have to camp hard until all 203s are thrown out, because if you are yellow against green people with sf at def, it's almost impossible to do anything anymore.
As for insurgent camp. Normally you just know there is 1 203 at a certain area, and you can move in the other trying to shoot somebody. With SF mod, I see big scopes at the windows, and 203s from every place being possible. You have to camp a lot more in order not to be killed in a cheap way.
With sf mod, it becomes easier to get a higher fragrate on the easier side, it will change balance, and in that way it will alternate stats.
I am ok with tracking sf mods seperately, as it is a different thing compared to normal weapons. But tracking them in 1 bunch, together with normal mapstats, is just destroying the integrity of the tracker system.
Sadly enough, we do not have any control over BT, so I do not even see, if others would agree, how we would be able to do something like that.