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Messages - Spanky

Pages: 1 ... 167 168 [169] 170 171 ... 564
2521
General Chat / Re: Pit23 is unbanned
« on: Saturday, August 10, 2013, 18:10:37 PM »
so will pit be joining the admin team again in the future?

Anyone that has something to contribute to this project is welcome to help.

2522
General Chat / Re: Pit23 is unbanned
« on: Saturday, August 10, 2013, 18:07:17 PM »
They don't care Yahoo....they're obviously scared shitless of Pit....Congrats on screwing this game once AGAIN!!!!!

Yea, that's it, we're scared. Fact is, with his current accounts banned and the ability to make new accounts disabled, he couldn't play at all. Another fact: he didn't hack to fuck up the game, he only hacked to own other hackers/glitchers/tweakers.

If you think we screwed up this game, you're welcome to leave. Nobody is forcing you to use Assist. Better to leave and let the people that appreciate the game and our efforts have the fun.

Yahoo, there are many grey areas. Pit isn't black and white. Let's take a look at iBad. He recently posted a ban appeal on here. Now, we caught him with a custom private script that basically shoots for him (he doesn't have to click as much). He gave us the file, gave us the source and said it was never released and all the evidence is there to make that believable. Now, he wasn't using a no fog hack or radar or anything that serious but he was still caught. Does he deserve to be banned forever? Look at all the people that bought paid hacks just to cheat, they got caught and they know they did wrong and they don't bother coming here for an appeal. Where do you draw the line on the tolerance policy? If it were up to me, the game would be so locked down and anyone that touched brightness would be permanently banned. We have to weigh each case and the decisions aren't always easy.

2523
General Chat / Re: armyOps.exe corrupted
« on: Saturday, August 10, 2013, 17:47:19 PM »
Download Hashtab and get the hash of the ArmyOps.exe file and post it here.

While you're at it, grab HDTune and take a screenshot of the SMART page.

2524
General Chat / Re: Pit23 is Back
« on: Saturday, August 10, 2013, 17:13:33 PM »
Despite what people say, he is a good guy. I'm not kissing ass or bullshitting either. Personally, I understand why he did what he did but now there's less of a need for it since the hackers are (mostly?) gone. There was a time where he was admin and had his own server that was pretty popular. Hopefully we can go back to that and maybe he can give the 82nd guys a run for their money :)

2525
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 16:06:38 PM »
Possessed could probably write UScript to change the LevelInfo values and it could be optional in Assist...

If we ever get around to fixing maps up, they could be updated/changed over one at a time down the road and eventually get rid of the UScript.

2526
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 15:48:21 PM »
Alright, it's been a while since I did a new install. What would happen though when all the maps are updated to change skins? A mod might be able to overwrite skins but that'd be unnecessary UScript.

2527
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 15:39:23 PM »
Oh god no, I we touch the map packages it will all fall apart

It's a lot for a new player to download, downloading all the maps twice, some even 3 times. Couldn't Assist just delete the whole Maps folder and re-download them all with ELiZ's code, checking for individual updates?

I can't help but think that the faster and more streamlined a new install, the better. Is there some way I can help with the list or code? I don't know RealBasic but if it's just lists and MD5's or something, I can do grunt work.

2528
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 15:30:34 PM »
I have copied all Packages from 2.8.5(Converted to 2.5) to the 2.4.1 editor, and there I can open UKX's



I imagine that you can do all fun stuff with that.

Well, if you've converted everything, I think all that needs to be done is to set the meshes & skins in the maps. That might be a good opportunity to have Assist wipe everybodies maps and start fresh with a whole new map package and not have redundant downloads for new players.

2529
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 14:36:15 PM »
Nah, I'm not gonna hog all the fun.

It might be worthwhile if you get bored. I would imagine the newer soldiers have a higher poly count. For now though, this is a decent improvement over the old camo and hasn't taken me very long. Easy upgrade really.

2530
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 14:31:07 PM »
Yes. I don't know UScript :) Course, you've probably just exported the soldier classes, meshes, bones, textures and code from 2.8 right? :)

2531
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 14:15:52 PM »
Here's what it looks like:




I still have to change the helmets over, I'm not sure where those are located. Also, the new camo is just for Rifleman. AR and Marksman have their own uniforms that are different and they will take more time to convert since the UV maps are different. I see no reason why this couldn't be released though.

2532
General Chat / Re: SAI Mod BETA Test
« on: Saturday, August 10, 2013, 14:01:24 PM »
Is there anything you can't do?

Seriously. You're such a fast worker ELiZ, we're lucky to have you :)

2533
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 14:00:10 PM »
Looks like Insurgent Camp uses ACU so I'll just replace the other textures.

2534
General Chat / Re: Player skins
« on: Saturday, August 10, 2013, 13:16:32 PM »
Other maps use different skins, Insurgent Camp most likely uses desert camo and god knows what's on Spankyville. Should I replace all camo with this? Does the Army use different colors of ACU/digital camo for different environments?

2535
General Chat / Re: Fists
« on: Saturday, August 10, 2013, 13:14:00 PM »
And you cut out mods from the game because it wasn't a part of oldschool AA, well so is this update..
It was part of at least 2 AA versions when AA first came out. The devs coded everything you see in the video. It was removed most likely because it was not realistic enough (fists shooting bullets). The whole point of this discussion is to see if it could be re-implemented but more realistically.

If you going to allow fistfight you need to put back MOD again. That is same. No one was in aa2.5. Dont you have enough problems with the current version of AA2? Why are you not fix all the bugs and glitch in the game instead of looking at a bunch of nonsense. Put back MOD with honor but change how they are show in assist. 1 list with MOD and 1 list without MOD.
Enough problems with the current version? Do elaborate, but in another thread. I'm the wrong one to be complaining to, I don't do UScript. I'd bet that Possessed has fixed as many bugs as he can or knows how to which you should be grateful for considering that it's harder to cheat and glitch in 2.5 than it ever has been.

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