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2461
Feedback & Suggestions / Re: Website improvements
« on: Sunday, May 13, 2012, 22:52:07 PM »

2462
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, May 13, 2012, 20:24:40 PM »
So far this has been updating T-Characters.utx.

ok, good lucky editing SF skins for 2.5 :)
hah, will take hours (2 or 3) to update assist here lol, internet was reduced :(

2463
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, May 13, 2012, 20:19:32 PM »
Nice work!
I have a question, this use a diferrent texture file or will update the existing one?

2464
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 03:07:36 AM »
I'm not telling u to fix it now, you made, you fix if u want, I just pointed it ;D do u copy BB?

I'm not rude, sry if it looks like :-*

2465
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:56:48 AM »
Probably an option that needs to be ticked on the emitter actor.

But pssssshhhhhh, this way it looks like there is more snow.

SF Blizzard has snow right? take a look there.


2466
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:49:41 AM »
EARLY, I'm not using onboard anymore ;D
Code: [Select]
foreach MyController.Level.DynamicActors(Class'Emitter', emitters)
        {
                MyCanvas.DrawActor(emitters,True,True);
        }
thats to draw Wire emitters through objs, 1st True ,Wireframe, 2nd True, draw through objs

something needs to be false in the map  :o?

2467
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:37:28 AM »
early with onboard video, water/ice was ever blank/white, in 2.8 I was not able to see parts of the floor/walls in Snake Plain and Water threatment ;D

2468
mAAp Project / maap Ice
« on: Sunday, May 13, 2012, 02:31:22 AM »
1st:
I just noticied that u can see snow through objs:

http://dl.dropbox.com/u/64317034/Shot00017.jpg

2nd:
Tracer effects makes the water Black (dynamic light issue?, or its a graphical issue on my end?), only happens in  maap Ice:

http://dl.dropbox.com/u/64317034/Shot00023.jpg

and, is that water or Ice? 

2469
General Chat / Re: Anti-Cheat Security (for those who've been using it)
« on: Sunday, May 13, 2012, 00:09:01 AM »
nice work Blue

2470
General Chat / Re: Assist Question;
« on: Saturday, May 12, 2012, 20:21:22 PM »
he cant read the readme its too technical for him, all those terms like firewall and hard drive.
Winchester

2471
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 20:07:30 PM »
Edit, Icons List:
//1=group_dev  //Assist Dev.

//2=group_army_dev

//3=group_homelan (Doesn't work in-game.)

//4=group_beta  //Assist tester.

//5=group_army_active

//6=group_army_reserve //Player Admin.

//7=group_supercomputer

//8=group_army

//10=group_airforce

//11=group_marine (Coast Guard)

//12=group_army_retired //Assist Donators.

//13=sf  //AA veteran, 99+ honor.

//22=pb  //Give this to Sergio :D

2472
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 23:28:24 PM »
I dont think 2.8 has an animation for this, its just like Spanky said.

2473
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:24:11 PM »
No, I actually like the idea. I just don't think it would turn out well. Yeah we could do it, but it would look weird and act exactly like a ladder instead of sliding down a rope.

maybe if u put the ropes in a more secure area, so ppl wont get killed easy.

ropes just like in 2.8.x Eagle Tower :D

2474
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:17:53 PM »
It's terrible, I went and looked through some of the .ini's there and there are more than just that loophole..

You can go into the .ini  and exclude PB altogether with a simple ; yet your server still looks as if it is running PB!

Don't know why anyone would want to do this, but it is possible.

u can only disable PB with an Admin command or editing a file in Pb folder, I think u removed the scripts pb load.

also I saw that some server arent runing the checks correctly, must be an issue between the user & the keyboard :D.

2475
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:08:43 PM »
You can't change it, you will get kicked for a file mismatch. It would need to be changed for everyone.
HackHunter.ini is a Configuration file, not the Mod it self, so no kick.

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