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mAAp Project / Re: SF Extraction Fix
« on: Monday, August 12, 2013, 17:02:06 PM »
Never played it but I can help in the editor.
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On all the maps...? We'll need to take care of the path, patrolling nodes, firing nodes, covering points, etc.
if(Level.Game.IsInState('MatchInProgress'))
{
foreach DynamicActors(Class'PlayerController',PC)
{
if(PC.Pawn != none)
{
if(PC.PlayerReplicationInfo.Team.TeamIndex == 1)
{
balivea = true;
}
else if(PC.PlayerReplicationInfo.Team.TeamIndex == 0)
{
baliveb = true;
}
}
}
if(balivea == false || baliveb == false)
{
Level.Game.EndGame(pc.PlayerReplicationInfo,"CheatEndGame");
}
}Why do you mess with 2.5 anyway? Why can't just 2.5 stay 2.5 and not a hybrid between 2.8.5. One person makes a suggestion and it changes the game for everyone. Same like with the SAI, why on earth we need on our beloved 2.5 Battlefield style radar. Next time I make a suggestion that we need a hummer on SF Hospital because its too far from spawn into hospital and I guess a week later I will actually get it.
We need to know if it's worth investing our time in.
My AA starts up with a small resolution, then it's blank for me aswell that's why I made this picture because it looks the same for him. For me going to fullscreen fixes it
F.C is pasted to the end of the server name by the server itself, it cannot be removed.