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Messages - Alex

Pages: 1 ... 161 162 [163] 164 165 ... 217
2431
General Chat / Re: Hor+ widescreen?
« on: Sunday, January 22, 2012, 12:37:11 PM »
It was fine the way it was. I say just keep it there.

2432
General Chat / Re: me again
« on: Saturday, January 21, 2012, 13:43:48 PM »
You need to keep the exe and the 25Assist libs folder that downloads with it in the same folder to run Assist.

2433
Honor Claims / Re: Honor!
« on: Monday, January 16, 2012, 15:53:14 PM »
read the sticky and reply with as much of the required information as possible.

http://hsc.natescomp.com/honor-claims/honor-claims-read-before-posting/

2434
Honor Claims / Re: -KilledBy-Tha^Pret
« on: Sunday, January 15, 2012, 14:03:45 PM »

2435
The Lounge / Re: I'm Single + happy!
« on: Saturday, January 14, 2012, 22:50:10 PM »
I can't tell if this is a spambot or just someone with a really out of place post.......

2436
General Chat / Re: settings
« on: Saturday, January 14, 2012, 21:39:14 PM »
The default key for action/use (open door, do objective, etc) is E. It is F in 2.8, E in 2.5. If you want to change it, in settings it should say action or use.

2437
mAAp Project / Re: Map Location names - for reporting in -
« on: Saturday, January 14, 2012, 18:12:16 PM »
I'm guessing that right now finishing the maps is the #1 priority for them. All the little details will come after.

2438
mAAp Project / Re: Exploding barrels & fire extinguishers
« on: Friday, January 13, 2012, 22:13:44 PM »
Got a working fire extinguisher in break room on Pipeline. Here's a video:
[youtube]http://www.youtube.com/watch?v=wXAFrD_epD0&hd=1[/youtube]


Still needs to be refined but it's a great start.
Looks cool, but shouldn't it be centered around the extinguisher instead of to the side?

2439
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 12:41:46 PM »

That was probably worded poorly, but I didn't mean on opposite ends on the map. If I did I would have said that. But even hearing footsteps from alpha to Bravo is not realistic, unless you have some super hearing aids in, but the gunfire would ruin your eardrums so that's out of the question. :P

2440
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 12:19:29 PM »
actually it really wasn't. I just didn't want to continue this because "your always going to be right". No one that i know of can hear all the way across urban theres so much ambient noise.
Nowhere did I say all the way across Urban Assault, but you can hear things at some impossible distances, you can't deny that. Not to mention the extremely loud sounds you make when your foot hits the ground. I can walk on a metal surface without making a loud ding sound in real life, I sound be able to do that in AA. This isn't a thing where "I am always going to be right" these are pretty much common sense issues and if you are denying that these issues exist, you're just being ignorant because they help you.

2441
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 12:08:30 PM »
get good and we wont have this problem.  :o
So by get good you mean spend hundreds on audio equipment for my PC? :P  Thanks for letting me know my point was good though. :P

2442
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 11:47:42 AM »
so the person that put money into his machine or bought good headphones should be the one to get penalized? If you want to compete on that level then you should do the same, and not bitch about it.

If you don't want to use sound then don't complain about losing 9 times out of 10
lmao. That's not my point, at all. The sounds are simply unrealistic. It's not penalizing people who buy great stuff, it's needing to make the footsteps way more realistic. Who can hear someone walk across an area as big as Urban Assault in real life? nobody, but you can in AA. It's not about the expensive equipment. But while we're on that topic, if you have to buy stuff to become better, then isn't that paying to have an advantage? How is that in any way fair? Just wanted to throw that out there. Paying to have an advantage over players is lame and if it is allowed in any game, it is a design flaw. The design flaw in AA is the sounds. Sorry if I am offending you by criticizing the way you play.

2443
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 11:17:21 AM »
Killa then just like you said, don't play that way. simple.

Anyways most people with sounds cards don't play that way either unless they are the last ones alive and are trying to win or come in clutch.

@mister pipeline is still pipeline its just an updated the version nothing has been taken out. The only minus to this is that if competitive play was to come back the new pipeline couldn't be used.
That's not a solution though, because a sound camper is going to kill someone playing for fun 9 times out of 10. Where does that leave the person who doesn't want to sound camp? Quitting the game, that's where. Maybe if AA had even decent sounds this wouldn't be all that big of a problem.

2444
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 13, 2012, 10:47:41 AM »
I think it would be neat to merge maap and normal aa. As i was telling nate, once maap pipeline was finished I think it should be the new pipeline for 2.5. I think by doing this we can show that we are wanting to make progress for 2.5 it could be done like 2.5.2; Have the community vote for new maps, and we could fix bugs in the already made maps, to make 2.5 even better.

I would advise not to edits sounds, AA has a foundation that has been here for years and thats why we all like to play this game, if you start changing things people wont like it and most likely leave or not play.

Its 2012 and a sound card is like only $100.00 so go get one.

1st of all, $100 is a lot of money. 2nd of all, I hate the whole sound camping shit in public servers that the competitive scene brought in. It's just stupid. 2.5 was never about sound camping, but just having fun. I don't want to sit in a room with the door cracked listening for footsteps, that's not fun. I want to be playing. I agree that the sounds shouldn't be replaced though, I just hate the "get a great sound card to hear everywhere your enemy is" mindset.

2445
General Chat / Re: Usernames (Player Admin sharing)
« on: Friday, January 13, 2012, 08:11:42 AM »
-KiLLaMaN.

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