Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Possessed

Pages: 1 ... 160 161 [162] 163 164 ... 170
2416
General Chat / Re: Spanky ?
« on: Saturday, May 26, 2012, 16:00:03 PM »
i think i must talk one time with jonny, he doesnt deserve it, that people talk only shit every day since few weeks here in forum.
Some of you guys really fuck the forum up with stupid comments and spamming.

For Guests or new players it look really stupid

aao25.com Spanky's site/forum.
25 Assist Jhonny project.

k then stfu and forgot what i writed in old posts ok ,
and read my topic , the links , and see how this idito fked me .
then decidde if i am right or him.
your wrong, gtfo.

2417
General Chat / Re: Spanky ?
« on: Saturday, May 26, 2012, 15:52:57 PM »
Ronny, the new messiah lol

2418
mAAp Project / Re: maap Ice
« on: Thursday, May 24, 2012, 08:37:46 AM »
Perhaps something that would have been a little more realistic would be that if it is ice you have to break the ice "get in" and then to be able to shoot through it you have to then break it again in a new spot you move to. Not sure if this is technically possible with the AA2 engine.
ok, but, under cold (-30°) water??????

2419
mAAp Project / Re: Simple Questions in the Editor
« on: Monday, May 21, 2012, 17:56:16 PM »
I think u add the gun as an Invetory.

use Player Start/Spawn if ur arent using yet.

2420
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Saturday, May 19, 2012, 07:27:30 AM »
old topic, but lazy to start new one.
The conversation went little off topic so i have question
Sometimes my wireless connection really dies, so is it my bad or provider's bad or what?

It's like unplayable :(

like my 3g internet, when the modem is at WCDMA(an idle mode) pings are always 10000+, at HSDPA pings are displayed normally.
if your are using wifi, try http://www.martin-majowski.de/wlanoptimizer/

2421
Bug Reports / Re: Windows 8 nil exception on startup
« on: Wednesday, May 16, 2012, 15:51:40 PM »
The best thing about linux is people wont be able to dll inject hacks. Linux does not have dll,s and hackers wont bother to learn hacking a new os for an old game.

true, but Steam is coming to Linux, I think that this will attract hackers to linux lol

2422
Bug Reports / Re: Windows 8 nil exception on startup
« on: Wednesday, May 16, 2012, 15:35:12 PM »
No it won't, the punkbuster in aa2 will not be included in any future updates. Look on evenbalance website, aa2 no longer exists.

Linux will be the only way to play aa2.
damn, I removed my Ubuntu partition ¬¬
uscript still works on linux  ;)

2423
mAAp Project / Re: SF Hospital Search And Rescue
« on: Wednesday, May 16, 2012, 10:06:01 AM »

2425
Feedback & Suggestions / Re: Website improvements
« on: Sunday, May 13, 2012, 22:52:07 PM »

2426
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, May 13, 2012, 20:24:40 PM »
So far this has been updating T-Characters.utx.

ok, good lucky editing SF skins for 2.5 :)
hah, will take hours (2 or 3) to update assist here lol, internet was reduced :(

2427
mAAp Project / Re: DIGITAL CAMO or WOODLAND/DESERTCAMO
« on: Sunday, May 13, 2012, 20:19:32 PM »
Nice work!
I have a question, this use a diferrent texture file or will update the existing one?

2428
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 03:07:36 AM »
I'm not telling u to fix it now, you made, you fix if u want, I just pointed it ;D do u copy BB?

I'm not rude, sry if it looks like :-*

2429
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:56:48 AM »
Probably an option that needs to be ticked on the emitter actor.

But pssssshhhhhh, this way it looks like there is more snow.

SF Blizzard has snow right? take a look there.


2430
mAAp Project / Re: maap Ice
« on: Sunday, May 13, 2012, 02:49:41 AM »
EARLY, I'm not using onboard anymore ;D
Code: [Select]
foreach MyController.Level.DynamicActors(Class'Emitter', emitters)
        {
                MyCanvas.DrawActor(emitters,True,True);
        }
thats to draw Wire emitters through objs, 1st True ,Wireframe, 2nd True, draw through objs

something needs to be false in the map  :o?

Pages: 1 ... 160 161 [162] 163 164 ... 170

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager