2401
General Chat / Re: America's Army flashes
« on: Wednesday, February 08, 2012, 15:25:13 PM »In the console:and they you get called a douchebag by everyone who plays the game.
bind q suicide
Press Q, problem solved.


This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
In the console:and they you get called a douchebag by everyone who plays the game.
bind q suicide
Press Q, problem solved.
Go get flashed in real life. You'll see what it's like to experience "sensitive" flashes. They'll take you a while longer to recover from, though. As far as AA concerns, indeed do the flashes seem to be rather lengthy --but they need to, otherwise they wouldn't prove effective within the AA2.5 game engine and physics, which dare I say, are rather slower than that of AA's later releases.I agree. However, I do believe that the flash in 2.5 needs to be fixed to where if you're not facing it, it doesn't blind you, or at least not as much as actually facing it. I think the length of the black screen is good.
Additionally, there is absolutely no difference between a flash being thrown to a Mac-player or a PC-player. They'll experience the same vision breakdown, the same sense of lostness and will take exactly the same time until they can start seeing the light shine upon their eyes once again...Unless you're using a 40 year old monitor plugged onto your Mac/PC, there is simply no way to either prove or counter-argument that the code has been made remarkably identical for whichever software/hardware.
http://screenshots.filesnetwork.com/19/files2/95420_1.jpgFLS, 2RH, DoJ, BM, SwAT, Nifty, TOXIC. Those were the days.
http://screenshots.filesnetwork.com/19/files2/95420_2.jpg
http://screenshots.filesnetwork.com/19/files2/95420_3.jpg
that animated assist banner/advertisement is actually pretty coolindeed. It is a pretty good looking site.
this si the one that was build by the ultimate pedobear crunk rigth?Yep. I wouldn't say built though. More like edited.
As for turning it off and on, it could easily be a checkbox in Assist.That is exactly what I wanted to know.
remove it, its shit.Are you sure you're thinking of the same Terminal Conflict? Because it is one of the more sophisticated and detailed maps in the mAAp pack. It's probably my favorite if it was more centered around the lobby. It's far from shit. It also has ammunation, and who can argue against that?
Party Pooper Killaman is back. It's just a copying of files. I'm not even sure it will make it into Assist. There's issues with Distance Fog cutting in and out as well as the fact that Linux and Mac users can't use this. On the positive side, VendorX e-mailed the original dev since he's still active. Maybe he'll make a custom DirectX and OpenGL version that is less buggyParty pooper? That was a legitimate question. Most games you can turn bloom off. I wasn't sure how it was going to be implemented in AA. I do think it looks bad though. It lightens everything up and blurs a bit for no reason at all.
Why not just get rid of them all except the ones that are being played heavily. Then with the maps we took out go map by map and make them the best they can be and dropping them back in over time?Why not just leave them in a slowly release updates? That way they can still be played.
Can I request that you allow a option to open all weapon slots.The reason they did that is to make the game more balanced. No one wants to play on a team full of sniper and they're the only person going for the objective.
This is available on later version and sometimes its a pain when you have around 4 players and you want some fun and can't choose the same weapons like a S.
The target is come in at no more than 50mb, for this we have to drop 4 maps.How many extra mb are you at right now?