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Messages - Spanky

Pages: 1 ... 159 160 [161] 162 163 ... 564
2401
mAAp Project / [XBOX] AA: Rise of a Soldier
« on: Friday, August 16, 2013, 03:48:34 AM »
Earlier today Possessed sent me a download link for the XBOX ISO of the America's Army Rise of a Soldier game. I downloaded it and while it looks like most of the maps have at least the same name, I think it would be worthwhile to peek at the assets some more. I recall seeing screenshots of slightly different map versions, for one, Bridge had falling snow.

This is where ELiZ comes in; since you decoded 2.8.5, this should be somewhat easier since the devs didn't necessarily have to worry about UScript or injected hacks. I've uploaded the maps, textures and meshes into the mAAp Dev Folder on dropbox called AARS XBOX.7z. If you get some time ELiZ, you know, between working on building your business and working on digital camo and all the other things you're doing here, it might be pretty cool. I know that if nothing else, there's AI code on there but I didn't upload that.

This may or may not be a help but it looks like there was a console-only UT game and from the looks of this thread:
http://forums.epicgames.com/archive/index.php/t-714425.html
People ripped the maps and mods for use in UT2004.

Also, this is a public thread and not a PM because if there is progress, it'd be nice to share it with users :)

2402
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 03:26:45 AM »
Cool, good to know I'm going in a good direction. I'll play around with the color some more and post screenshots in-progress. Thanks guys.

2403
General Chat / Re: Lag on Servers
« on: Friday, August 16, 2013, 03:14:00 AM »
39 ms 1 hop, I pwn.

That's to your LAN server isn't it?

2404
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 00:42:12 AM »
Middle light removed, first light added more brown/yellow hue:


I could probably space them out even further.

2405
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 00:33:29 AM »
I could delete the middle one and go for a more brownish/yellowish light instead of pure white.

2406
mAAp Project / [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 00:21:43 AM »
The maintenance tunnels on mAAp PIpeline have red lights that you can turn on/off. They're dynamic lights and it adds something unique to the gameplay. However, they bother me. They don't look that great and while the tunnels are creepy, it's mostly because they're dark. I want it stressed and to do that you need shadows and brilliant textures and I just can't get that with dynamic lights. It's the reason the bathroom lights can't be turned on/off anymore. It looks so much better.

So, what I'm asking is, what does the community like?

This:


Or this:



Should the lights down there be a specific color/hue? Should there be a lot of light or spots of light with fixtures spread out?

2407
General Chat / Re: Problem still accruing, need a walk through
« on: Thursday, August 15, 2013, 17:39:09 PM »
Installing Assist fresh and running the PB fix, there's no reason it shouldn't work. Do you have antivirus?

2408
General Chat / Re: Problem still accruing, need a walk through
« on: Thursday, August 15, 2013, 17:23:10 PM »
Firewall? Antivirus?

A stock install and running the PB fix should work.

2409
General Chat / Re: PLEASE HELP!
« on: Thursday, August 15, 2013, 14:03:55 PM »
The project would die if we weren't active. Someone's gotta pay for the servers.

I have activated your account, enjoy!

2410
General Chat / Re: PLEASE HELP!
« on: Thursday, August 15, 2013, 13:52:32 PM »
You will now have to wait for a 2.5Assist Admin to activate your account

That's what you have to do. It helps to read the text on your screen.

2411
Miscellaneous / Re: Nymphoman chick teaches linux :D
« on: Thursday, August 15, 2013, 03:42:36 AM »
Thought she said "touch testicle".

2412
News / Re: Training is back
« on: Thursday, August 15, 2013, 01:21:07 AM »
As far as I know that's not a possibility yet. I'm not sure if they're planning to do it or not.

We should do this... Rapture just switched his server to mAAp Pipe and I can't even play because I don't have training :(

2413
Feedback & Suggestions / Re: ACU mod in 25Assist
« on: Wednesday, August 14, 2013, 16:34:30 PM »
Only avaliable to Donators  :style:

Another perk, I like!

2414
General Chat / Re: Admin abuse / bullying
« on: Wednesday, August 14, 2013, 15:29:06 PM »
Spanky used to keep flashing me when I was on his team in AA. Can I also make and admin abuse claim?

Your post is slanderous, I'm going to report you.

2415
Feedback & Suggestions / Re: ACU mod in 25Assist
« on: Wednesday, August 14, 2013, 15:10:55 PM »
It would like to see it set as default but with a server side option to disable it

An issue I see with that is, servers with different camo that can't be controlled by the user, the user might see the old camo and think it's an enemy without glancing at the SAI. If that's not an issue then it might be cool to open up per-player customization for all features including other hats like turban, headphones, etc...

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