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Messages - krIz+

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241
General Chat / Re: Server performance tweak
« on: Saturday, January 26, 2013, 03:57:33 AM »
Some better explanation:

The default tickrate (20 for internet servers) is what causes the horrible ping in stat net display - when the server runs at 20 ticks a second, that also means it can take up to 1/20th of a second before it can acknowledge a ping from a client - that means 50 ms! This also affects gameplay - having a server run at tickrate 20 means that player commands have to wait for 50 ms in worst case before they can actually affect gameplay. And aiming becomes less accurate - just think of playing with 20 fps. If you move your mouse fast, there are large "jumps" in your viewrotation at these low values, and that is exactly what the server will do with your aiming if it is running at such a low tickrate, causing "gaps" in your aiming movement. This is also the cause for the seemingly increasing damage for the continously firing weapons (pulse secondary and minigun) - aiming just gets more precise, causing more of the actually single shots to hit the target.

In the past, server admins seem to have discovered that at a large scale. However, some of them went too far when fixing that misconfigured default setting - you can find servers running at tickrate 100 out there. Now while that is fine for people with a lot of bandwidth (as long as the server cpu and network connection is capable to sustain it), it is NOT fine for the average ISDN player.

The server->client traffic increases nearly at the same rate as the tickrate does, and tickrates of 100 generate too much traffic for a 64 kbit isdn line. That results in either packet loss (if maxclientrate on server is high enough and netspeed of the client is set to more than the line can actually handle to increase fps rates - see above for that..) or in the client missing game information ranging from decals to really important stuff like player movement.

On a sidenote - the reason for "f1-ping" being higher than stat net ping is simple: most clients will run at more fps than the server. That means the server will get an acknowledge to a ping request faster than the client will get it from the server - he just has to wait 1/fps seconds (plus the actual icmp ping, of course). For some strange reason (probably an attempt to filter out those dependencies) the client substracts half its frame-time (1/fps) from its own ping - that is why you'll always see a lower ping on your own machine than others will see for you.

242
News / Re: Auth problems now solved.
« on: Friday, January 25, 2013, 17:11:40 PM »
now tididi will come and say, "dont cut your veins"

243
General Chat / Re: Server performance tweak
« on: Friday, January 25, 2013, 14:24:54 PM »
Assist server list is bullshit, it never shows the correct ping but cmd does, NetServerMaxTickRate only make better bullet registration for instance in you have default setting NetServerMaxTickRate=20, you will see only like 15-20 bullets while shooting on a wall but with NetServerMaxTickRate=50, you will see like 20-25 bullet hits. I belive the keepalive thingy reduces the ping but with aa you never know :P

244
General Chat / Re: ESL Test Cup
« on: Friday, January 25, 2013, 14:12:48 PM »
now this need to be advertised, please Segio or Eliz make it in the assist popup when it needs.

245
General Chat / Re: Server performance tweak
« on: Friday, January 25, 2013, 14:04:44 PM »
the fact is that did made ping less by 10-15 ms, i know all the unreal wiki tutorials. if you hit while in server netstats you will see packets in by deafult 20-25(dynamic) with the setting i posted above it stays static by 52 packets in, better bullet registration, but it needs to be tested when server is full.

and with this tweak my ping is less than in cmd, never happened before

246
General Chat / Server performance tweak
« on: Friday, January 25, 2013, 11:15:30 AM »
go to aa25srv.ini

[Engine.GameEngine]
CacheSizeMegs=64 change to 256

[IpDrv.TcpNetDriver]
KeepAliveTime=0.2 change to 0
NetServerMaxTickRate=20 change to 50

save it and restrt the server, have fun

247
General Chat / TS got hacked?
« on: Thursday, January 24, 2013, 07:34:33 AM »
TS is empty now, no rooms or what so ever..

248
News / Re: AAO25 WL - Latest info
« on: Thursday, January 24, 2013, 06:31:51 AM »
lets wait for a fix of auth system, then i think it can be restarted..

249
General Chat / Re: md5 kick fix
« on: Thursday, January 24, 2013, 03:24:13 AM »
they should be working :P

250
General Chat / Re: md5 kick fix
« on: Thursday, January 24, 2013, 03:20:20 AM »
Punkbuster Commands



    PB Server Commands:
    pb_sv_Enable //Enable PunkBuster
    pb_sv_Disable //Disable PunkBuster
    pb_sv_Ver //Display current PB Server version information
    pb_sv_Plist //Display list of currently connected players
    pb_sv_BadNameList //Display list of Bad Names
    pb_sv_BanEmpty //Empties ban list in memory
    pb_sv_BadName [grace seconds] [banned text] //Add Badname
    pb_sv_BadNameDel [slot #] //Delete Bad Name
    pb_sv_Restart //Restart PB Server
    pb_sv_Update //Force PB Server to check for Updates
    pb_sv_WriteCfg [filename (default=pbsv.cfg)] //Save settings
    pb_sv_CvarList //Display list of allowed Cvar Ranges
    pb_sv_CvarVal [Cvar name] [player] //Request value of Cvar
    pb_sv_Cvar [Cvar name] [type] [range] //Add Cvar Range
    pb_sv_BindSrch [search text] [player] //Request matching binds
    pb_sv_CvarSrch [search text] [player] //Request matching Cvars
    pb_sv_CvarUser [player] //Request list of user-defined Cvars
    pb_sv_CvarChanged [player] //Request list of non-default Cvars
    pb_sv_BanLoad [optional filename] //loads bans from file
    pb_sv_UnBan [ban slot #] //unbans a guid in memory
    pb_sv_ReBan [ban slot #] //rebans an unbanned guid in memory
    pb_sv_UpdBanFile [optional filename] //updates ban file
    pb_sv_CvarEmpty //Empties cvar list in memory
    pb_sv_CvarDel [Cvar slot #] //removes a cvar check from memory
    pb_sv_Power [slot #] [power rating] //add player power record
    pb_sv_BanGuid [guid] [name] [ip] [reason]
    pb_sv_UnbanGuid [guid]
    pb_sv_PowerList [guid/name filter]
    pb_sv_PowerPoints [player power slot #] [points]
    pb_sv_Load [filename] //Load PB config file
    pb_sv_BanList [optional search text] //Display list of bans/kicks
    pb_sv_Ban [slot # /name] [reason | private] //Perm Ban from Server
    pb_sv_Kick [slot # /name] [minutes] [reason | private] //Kick from Server
    pb_sv_GetSs [slot # or "search text"] //Request Screenshot(s)


    PB Server Settings:
    pb_sv_MsgPrefix [PB Message Prefix (default=PunkBuster Client)]
    pb_sv_MaxDlRate [KB/sec requested per file (default=4)]
    pb_sv_MaxConDls [concurrent downloads (default=1)]
    pb_sv_KickLen [minutes (default=2)]
    pb_sv_CvarFreq [# of range checks per minute]
    pb_sv_CvarLogging [1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
    pb_sv_CvarWalk [0=disabled, 1-4=Walk through obtained Cvar lists]
    pb_sv_CvarUserPulse [How often (in min.) to auto-send CvarUser command]
    pb_sv_CvarChangedPulse [How often (in min.) to auto-send CvarChanged command]
    pb_sv_CQC [0=No, 1=Yes (default=1)]
    pb_sv_LogSync [0=No, 1=Yes (default=0)]
    pb_sv_LogCeiling [High log filename serial #]
    pb_sv_LogNext [Next log filename serial #]
    pb_sv_SsFloor [Low screenshot filename serial #]
    pb_sv_SsCeiling [High screenshot filename serial #]
    pb_sv_SsNext [Next screenshot filename serial #]
    pb_sv_SsCmd [Filename of system command to run after screenshots]
    pb_sv_SsWidth [Requested pixel width of remote screenshots]
    pb_sv_SsHeight [Requested pixel height of remote screenshots]
    pb_sv_SsXpct [Percentage across screen for remote screenshots]
    pb_sv_SsYpct [Percentage down screen for remote screenshots]
    pb_sv_SsSrate [Sample Rate for remote screenshots]
    pb_sv_SsDelay [Maximum delay client waits before capturing screenshot]
    pb_sv_SsPath [Path where remote screenshots are saved]
    pb_sv_AutoSsFrom [Minimum # of seconds to wait before requesting next ss]
    pb_sv_AutoSsTo [Maximum # of seconds to wait before requesting next ss]
    pb_sv_AutoSs [0=No, 1=Yes (default=0)]
    pb_sv_Sleep [# of Milliseconds (default=60)]
    pb_sv_PowerMin [power points]
    pb_sv_PowerDef [power points]
    pb_sv_PowerKickLen [minutes (default=5)]
    pb_sv_httpPort [port #]
    pb_sv_httpAddr [external IP Address]
    pb_sv_httpRefresh [seconds]
    pb_sv_httpKey [key]
    pb_sv_httpMaps [map list (separate by spaces)]
    pb_sv_scoreKick [minimum score (negative)]
    pb_sv_changePeriod [seconds]
    pb_sv_changeMax [max name changes allowed]
    pb_sv_autoUpdBan [0=No, 1=Yes (default=0)]
    pb_sv_extChar [0=No, 1=Yes (default=0)]
    pb_sv_dupNameGrace [seconds]
    pb_sv_guidRelax [1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
    pb_sv_LogUser [remote_log_username]
    pb_sv_LogPw [remote_log_password]
    pb_sv_LogAddr [remote_log_address]
    pb_sv_LogPort [remote_log_port]


    PB Client Commands:
    pb_cl_Enable //Enable PunkBuster
    pb_cl_Disable //Disable PunkBuster
    pb_Load [filename] //Load PB config file
    pb_Ver //Display current PB Client version information
    pb_Plist //Dispaly list of currently connected players
    pb_SsOptions //Set local PB screenshot options
    pb_GetSs //Capture local PB screenshot to a file
    pb_CvarList //Display list of server-required Cvar Ranges
    pb_CvarVal [Cvar name] //Display server-side Cvar value
    pb_BindSrch [text] //Display key bindings containing text
    pb_CvarSrch [text] //Display Cvars containing text
    pb_CvarUser //Display local user-created Cvars
    pb_CvarChanged //Display local Cvars not = default value
    pb_WriteCfg [filename (default=pbcl.cfg)] //Save settings
    pb_RegNameFull [match] [password] //Add Registered Name
    pb_RegNamePartial [match] [password] //Add Registered Partial Name
    pb_RegNameDel [slot #] //Remove a Registered Name
    pb_RegNameList //List Registered Names
    pb_Power //Display Player Power Information
    pb_Kick [slot #] //'Vote' to kick another player

    PB Client Settings:
    pb_MsgPrefix [PB Message Prefix (default=PunkBuster Client)]
    pb_Security [0=No, 1=Yes (default=1)]
    pb_Sleep [# of Milliseconds (default=250)]
    pb_LogToFile [0=No, 1=Yes (default=0)]
    pb_SsLog [0=No, 1=Yes (default=1)]
    pb_SsSave [0=No, 1=Yes (default=0)]
    pb_RegNameFn [Filename for Registered Names]
    pb_RegNamePw [Encryption Key for RegName Files]
    pb_LogUser [remote_log_username]
    pb_LogPw [remote_log_password]
    pb_LogAddr [remote_log_address]
    pb_LogPort [remote_log_port]

251
General Chat / Re: Closed Authorization slot - kicks issues
« on: Wednesday, January 23, 2013, 17:18:52 PM »
LOL we played for 2 hours, didnt finish none of them :(

252
News / Re: 25Assist 7.22 released!!
« on: Tuesday, January 22, 2013, 06:25:05 AM »
Yea it worked out after few restarts, thanks for update

253
News / Re: 25Assist 7.22 released!!
« on: Tuesday, January 22, 2013, 04:46:29 AM »
same problem with urban as yesterday, i try to switch to urban, then its says something like "connection failed, downloading urban assault isnt allowed"

whats up?

254
News / Re: 25Assist 7.22 released!!
« on: Tuesday, January 22, 2013, 02:23:40 AM »
whats up? where is all the servers? as i see its either dedi or vps servers that alive, tried to start/stop the server, but still cant see it in the serverlist

255
News / Re: 25Assist 7.22 released!!
« on: Monday, January 21, 2013, 18:05:28 PM »
i cant see my serve in serverlist, tho it says its running in the control panel, hosters.at

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