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Messages - Spanky

Pages: 1 ... 158 159 [160] 161 162 ... 564
2386
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 19:10:50 PM »
:) Put your settings to all high and enjoy the eye candy.

2387
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 18:51:27 PM »
love the new roof ornaments and am in awe of the water squirting up from the pipe break. your doing a really excellent job. looking really good to me.
I haven't touched those in a long time, still seeing new items? Quite a few things are high detail-only, to help those with low FPS.

Glad you like the walls. AA3 and old Pipeline had them so I decided to re-add them and they look a fair bit better. No need for the guard tower being used. Also, if you crouch near the walls, it gives you better FPS due to the anti-portals inside them (not rendering things on the other side).

It will be a while before the next update, I've done maybe 1/5th of all the tunnel lights and gotta go through and remove the switches too.

2388
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 18:17:10 PM »
I've done 2 tunnels so far, further playing around with the hue and amount of light, this is what I've got thus far:





With the steam in the hallway, it's still pretty tough to see to the end. I think adding a bit of cover will help too.

*EDIT*
Looking at the screenshots now, I think I need to go less on the saturation, it just doesn't look like a fluorescent light should.

2389
Bug Reports / Re: Breakout airborne
« on: Friday, August 16, 2013, 17:26:50 PM »
I'm not sure what it takes to update Tours.ini, maybe Jonny can chime in?

2390
News / Re: Critical Error
« on: Friday, August 16, 2013, 17:25:51 PM »
There's tons more, any GPU monitoring software such as EVGA Precision? It has the RTSS system built-in which will have in-game GPU stats.

2391
Bug Reports / Re: Breakout airborne
« on: Friday, August 16, 2013, 17:21:37 PM »
Does it stop at Airborne or perhaps it requires SF training and thus Airborne training?

2392
News / Re: Critical Error
« on: Friday, August 16, 2013, 17:20:24 PM »
These crashes were not an issue in the beta test, we ran a server with several people coming and going with different settings and had no issues. These things happen; think AA3 or BF3 both were catastrophic failures even though there were paid developer teams, beta testers and complete access to the game's source code.

You guys should see if you still get the crash after disabling TS overlay, FRAPS and any other DirectX hooks.

2393
News / Re: Critical Error
« on: Friday, August 16, 2013, 16:03:44 PM »
I thought it was due to it being a Sticky but I guess it's just the date it was originally posted.

2394
mAAp Project / Re: AA2.8.5Converter.v.1.3
« on: Friday, August 16, 2013, 15:57:55 PM »
ok can someone give me the work link to download it and try it!!!!

Do you even know what it does?

2395
mAAp Project / Re: AA2.8.5Converter.v.1.3
« on: Friday, August 16, 2013, 15:53:06 PM »
This has nothing to do with downloading 2.8.5 or playing co-op maps.

2396
mAAp Project / Re: AA2.8.5Converter.v.1.3
« on: Friday, August 16, 2013, 15:43:22 PM »
Sorry that the latest version can't be released, it to much dangerous to be in public.....
If it's just as dangerous as the 2.4.1 editor, upload it to the mAAp Dropbox, Endboss has access to that.

2397
mAAp Project / Re: [XBOX] AA: Rise of a Soldier
« on: Friday, August 16, 2013, 13:32:46 PM »
Despite my hardware being exponentially faster than a XBOX, it would probably stutter on FPS. I'll delete that file on Dropbox then since ELiZ will probably download the whole thing.

2398
News / Re: Critical Error
« on: Friday, August 16, 2013, 13:31:43 PM »
The other day I played mAAp Pipe and minimized probably a dozen times over the course of 2 hours while playing with 10 other people or so with all SAI settings default. Then, at the end of those 2 hours, I wanted to record something funny on FRAPS. Hit the record button and got an instant SplashInteraction critical. I'm noticing that my stock install of AA on my desktop used for testing maps shows the fraps FPS indicator but Assist will flash the FPS indicator or not show it at all. It's almost like there's a fight going on or something like that. The first suggestion I would say is to disable external hooks like TS overlay, FRAPS, Steam, etc...

2399
General Chat / Re: Ignore naysayers !
« on: Friday, August 16, 2013, 13:28:45 PM »
Despite being locked, I wanted to say thanks to Zox for his continued support.

2400
mAAp Project / Re: [XBOX] AA: Rise of a Soldier
« on: Friday, August 16, 2013, 04:03:01 AM »
Quoteth from the good book: ArmyGameEULA.rtf, page 2, notation 3:
Quote
Except as otherwise provided in this Licensing Agreement, you may make copies of the Software and distribute them as long as the software is fully attributed to the Developer, the Software is whole and unmodified in any way and it is provided without charge to the recipient or any other party.  This software may not be distributed as part of a package (with additional software or other products) without express written permission from Developer.

We've already crossed that line.

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