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Messages - Spanky

Pages: 1 ... 157 158 [159] 160 161 ... 564
2371
News / Re: Critical Error
« on: Saturday, August 17, 2013, 15:08:17 PM »
Well then maybe I've only found the problem for D3DERR_DEVICELOST. Perhaps ELiZ and Possessed fixed the criticals in the newest version of SAI that I'm testing with.

If that is true and we can fix both with the next release, that would be epic win.

2372
News / Re: Critical Error
« on: Saturday, August 17, 2013, 15:05:08 PM »
I'm 99% sure it's not SAI now. For a while there's been reports of D3DERR_DEVICELOST, even before SAI was implemented. People couldn't start the game in fullscreen mode. It looks like Assist is editing the ArmyOps.ini file which is causing these problems. Running AA in windowed mode doesn't produce any problems on my end.

2373
News / Re: Critical Error
« on: Saturday, August 17, 2013, 14:35:32 PM »
There is something REALLY weird going on with SAI, I'm not even sure if it's an SAI problem or not. On a local server, everything is perfect but in Assist, weird stuff happens.

2374
News / Re: Critical Error
« on: Saturday, August 17, 2013, 14:13:00 PM »
I can't speak for ELiZ but he's stopped ACU mods to help fix the SAI issues so once they're done, I'd imagine he will go back to them.

2375
News / Re: Critical Error
« on: Saturday, August 17, 2013, 13:41:09 PM »
It's being worked on guys. I've got a new version I'm going to test now.

2376
Bug Reports / Re: Breakout airborne
« on: Saturday, August 17, 2013, 13:16:47 PM »
But Breakout has nothing to do with airborne tho.. lol

Yea, I gotta agree here. The training requirements are set for the map scenario. Breakout should have the same requirement as Weapons Cache & regular Pipeline.

2377
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Saturday, August 17, 2013, 01:14:02 AM »
Latest looks; reduced saturation slightly, added dust bits, swapped out BSP grates for staticmesh ones that are slightly raised off the floor and they create a neat shadow that makes it pop a bit:



2378
Bug Reports / Re: Freeze and critical after Map changing
« on: Friday, August 16, 2013, 22:55:19 PM »
I meant to report this too, I think it's due to training. Rapture and the guys were on Hospital and then he switched to mAAp Pipe. I waited forever at the loading screen just to find out AA had frozen and when I went to Assist to join the server, it said I didn't have training. Switched accounts and hopped right in.

2379
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 22:53:05 PM »
Thanks killa. I think I'll take some saturation away to make them a pinch whiter. Then I need to add all kinds of stains and boxes :)

2380
mAAp Project / Re: [XBOX] AA: Rise of a Soldier
« on: Friday, August 16, 2013, 21:14:33 PM »
Yea, dont make me run without space in my DP again.

What's that? Sorry, I'm distracted by my 11.7GB space.

2381
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 20:22:43 PM »
Your native res is 1600 x 900 @ 60 Hz, I would suggest playing at that to get the most quality if you can. The SAI won't take up half your screen then :)

2382
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 20:01:28 PM »
What's your screen/laptop model?

2383
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 19:49:31 PM »
Playing at your native resolution provides a MUCH clearer image, if you scale down, you really lose quality. You can, however, try to regain some quality by using a similar aspect ratio but smaller. I don't know how people can play this old of a game on modern hardware on low settings...

2384
mAAp Project / Re: [mAAp] Pipeline - Maintenance Tunnels
« on: Friday, August 16, 2013, 19:28:44 PM »
*facepalm*

2385
Miscellaneous / Re: the Internet in 1996... Awesome
« on: Friday, August 16, 2013, 19:13:28 PM »
Not kidding, I got some customers that could seriously learn things from watching this video.

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