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Messages - Spanky

Pages: 1 ... 155 156 [157] 158 159 ... 564
2341
Bug Reports / Re: Full View Play
« on: Sunday, August 18, 2013, 18:59:16 PM »
I found a weird fix:


But, you can't do that with Assist. Play in Windowed mode, Jonny is going to work on this after we fix the SAI/AP bug.

2342
General Chat / Re: AntiPoke Version Mismatch
« on: Sunday, August 18, 2013, 18:15:34 PM »
That's in-game text and we could modify it with a hex editor but we wouldn't know if the client or server is out of date.

2343
Bug Reports / Re: OFFICIAL 2.5 SERVER TEST
« on: Sunday, August 18, 2013, 18:12:56 PM »

2344
General Chat / Re: AntiPoke Version Mismatch
« on: Sunday, August 18, 2013, 17:33:57 PM »
Mismatch means either you or the server has wrong files. If you reinstalled then the problem is on the server. We've been updating AntiPoke several times today to try and fix the SAI issues all you users are complaining about. Obviously the server hasn't updated yet. The 3 AAO25 Official servers are updated and ready to go, I can't speak for others.

2345
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 17:11:11 PM »
plz eliz someone do something for this game error more than 10 players told me they will leave this game for this error
plz fix it fast

You think we're just sitting with our thumbs up our ass? There's serious work and effort being done by many people now.

2346
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 17:02:52 PM »
We played 40 minutes in a fresh install of a US server and it took that long to get a crit.

2347
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 16:13:49 PM »
The problem is, that's yet another AP update for more users to have issues with client vs server versions of AP which is what we were having all day today. Then, how do we test a new SAI once we try a potential fix? The amount of devs on here isn't enough to test and we're all in different timezones so we couldn't anyway. We NEED users to test unfortunately.

2348
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 16:00:32 PM »
not true, we had it with 7 ppl on the server

That's about what we had, think we had 10. Point is, it doesn't seem to happen with 2-3. That's why our testing always came back positive and why we can't test it by ourselves.

2349
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 15:56:15 PM »
Doesn't seem to CE that much when there is only a couple of people on the server, it's when the amount of players is fairly high.

I'm finding this to be true as well.

2350
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 15:47:37 PM »
Maybe that's why, a bunch of non-updated clients trying to connect and they fail before their username is sent to the server.

2351
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 15:41:39 PM »
There also seems to be a lot of "Username has left the server".

Also, here is the server log from when we got the CE:
http://pastebin.com/vgErHtje

2352
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 15:27:02 PM »
I think a few of us got the CE on Border just now but here's my info:

Code: [Select]
Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3537 MHz with 1023MB RAM
Video: NVIDIA GeForce 9500 GT (2049)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Border <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

ArmyOps.log:
http://pastebin.com/NnCZqM5c

Windows 8 64-bit system.

2353
General Chat / Re: SAI v0.18 Update (CE Fix Attempt)
« on: Sunday, August 18, 2013, 15:08:15 PM »
I've noticed an issue with objectives not displaying correctly. While playing, the objective text is faded like the SAI but not the rest of the HUD:


Then, when you die, the other objectives show up:



Let's hope that's the only issue with this version.

2354
Bug Reports / Re: game crashing after las update every 5 minute
« on: Sunday, August 18, 2013, 14:46:42 PM »
SAI has been updated, all further discussion should be done in this thread:
http://aao25.com/news-65/sai-v0-18-update-(ce-fix-attempt)/

2355
Bug Reports / Re: General Protection Fault Error ... ?
« on: Sunday, August 18, 2013, 14:46:26 PM »
SAI has been updated, all further discussion should be done in this thread:
http://aao25.com/news-65/sai-v0-18-update-(ce-fix-attempt)/

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