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Messages - Spanky

Pages: 1 ... 154 155 [156] 157 158 ... 564
2326
News / SAI & AntiPoke InteractionMaster Critical Errors
« on: Sunday, August 18, 2013, 23:12:13 PM »
These crashes should now be solved in the current release of AntiPoke. If you or anyone you know crashes, please post an ArmyOps.log and full Critical Error message. All servers should be updated, if yours isn't try restarting it. Same goes for clients.

2327
Bug Reports / Re: Package 'AntiPoke' version mismatch
« on: Sunday, August 18, 2013, 23:07:26 PM »
All servers should update within an hour. It's been over an hour so there shouldn't be any issues.

2328
Ban Appeals / Re: Banned?
« on: Sunday, August 18, 2013, 21:20:41 PM »
Ronny, seriously, why are you wasting my time asking me this on MSN and then posting? I'm taking the time to look it up for you instead of doing other, more important things.

2329
News / Re: Critical Error
« on: Sunday, August 18, 2013, 21:19:56 PM »
It's the ongoing SAI problems. A new fix is coming in a few minutes.

2330
News / Re: Critical Error
« on: Sunday, August 18, 2013, 20:39:54 PM »
There's been 5 AP updates today. Assist does them somewhat silently. Read the news posts. We got a major bug out of the code but there's still others lingering. It's been non-stop work all day by ELiZ and Smoke..

2331
General Chat / Re: SAI v0.20 Update (CE Fix Attempt) *UPDATED AGAIN*
« on: Sunday, August 18, 2013, 20:06:32 PM »
didnt catch the crit in grey box, but just got this

http://pastebin.com/FPFA3Sb2

You don't have the advanced logging enabled but that's ok, we don't really need anymore logs. Generally the whole server will get a critical within a round or two it seems like. ELiZ, James and me got criticals and between us we got the info needed. I'll post an update when a fix is pushed to the servers.

2332
News / Re: Critical Error
« on: Sunday, August 18, 2013, 20:01:40 PM »
Yea, we'll roll back just as we're releasing fixes.

One more Dav3 and I'll ban you for a week. Tired of it.

2333
General Chat / Re: Ladies & Gentleman, We got him!
« on: Sunday, August 18, 2013, 19:35:14 PM »
If the function is the same, no need. I'm about to push a new update.

2334
Bug Reports / Re: Package 'AntiPoke' version mismatch
« on: Sunday, August 18, 2013, 19:31:02 PM »
It'll all be worthwhile, I promise.

2335
General Chat / Re: Ladies & Gentleman, We got him!
« on: Sunday, August 18, 2013, 19:30:14 PM »
See the first post of this thread :)

*EDIT*
There is no fix implemented yet, we will have to compile it and test it to confirm but this looks good.

2336
General Chat / Re: SAI v0.20 Update (CE Fix Attempt) *UPDATED AGAIN*
« on: Sunday, August 18, 2013, 19:27:46 PM »
We got him:

Code: [Select]
08/18/13 16:24:56 ScriptLog: Calling Function : private protected final Function SetFOV()
08/18/13 16:24:56 Critical: UObject::ProcessEvent
08/18/13 16:24:56 Critical: (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender)

Widescreen FOV function.

2337
Bug Reports / Re: Package 'AntiPoke' version mismatch
« on: Sunday, August 18, 2013, 19:27:20 PM »
There's been like 4 AP updates today, servers can take up to an hour to update, sorry :(

2338
General Chat / Re: Help us crash America's Army
« on: Sunday, August 18, 2013, 19:19:14 PM »
No, I forgot to update another thing in Assist and had to restart.

2339
General Chat / Re: Help us crash America's Army
« on: Sunday, August 18, 2013, 19:16:18 PM »
Hold on, I messed up.

2340
General Chat / Ladies & Gentleman, We got one of the bugs...
« on: Sunday, August 18, 2013, 19:09:19 PM »
Code: [Select]
08/18/13 16:24:56 ScriptLog: Calling Function : private protected final Function SetFOV()
08/18/13 16:24:56 Critical: UObject::ProcessEvent
08/18/13 16:24:56 Critical: (InteractionMaster Package.InteractionMaster,
Function Engine.InteractionMaster.Process_PostRender)

Widescreen FOV function is causing all the problems for SAI-related crashes.

A fix will be pushed soon. Blow up some balloons and get out the vodka, let's party.

*EDIT*
Little bit too soon, there's other problems in the code. More testing, yay!

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