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Messages - Spanky

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2281
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 02:42:14 AM »
Finally updated the AAO25 Beta server. Sorry about that guys, kept forgetting about it all day. It's up and should be ready to rock! Let's see if we can organize a large test on there tomorrow!

2282
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 23:59:06 PM »
That's the kind of lateral thinking we needed here ELiZ.

2283
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 23:54:47 PM »
After you've removed roofs? You can remove the ZoneInfo actors but the ZonePortal ones are just regular brushes, no real way to differentiate as far as I can tell.

2284
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 23:51:14 PM »
Yea, that's the thing, you're hiding the whole actor, not just the icon.

2285
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 23:06:12 PM »
It's not a problem of actors not being visible, it's a problem of actor icons that you only see in the editor. Like lights, triggers, levelinfo, zoneinfo. Do you know of a way to hide those in the editor? I've never found one.

Here's something that illustrates my point:
https://dl.dropboxusercontent.com/u/464376/aac_maap/screenshots/UnrealEd%202013-07-04%2023-27-46-17.png

2286
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 20:46:06 PM »
That's something I'd like to see, larger and clearer SAI images. If you get this setup, I'll take new screenshots for all maps and put them in the package.

Other concerns of mine would be all the actor icons and aliasing (I haven't tried forcing anti-aliasing in the editor but heard it causes problems).

2287
Bug Reports / Re: Game freezes at Loading map after mapswitch
« on: Thursday, August 22, 2013, 17:36:37 PM »
Use the in-game F12 admin control panel, that seems to trigger it every time.

2288
Bug Reports / Re: Game freezes at Loading map after mapswitch
« on: Thursday, August 22, 2013, 15:25:35 PM »
If you're crafty, you can get into the Task Manager. Try "Switch User" in Windows, then come back to your user account. It will kind of minimize AA and you can end the task.

I agree though, pretty much every time I've been in a server with a switch, it happens. Jonny just saw it too. No idea what's causing this.

2289
Background Checks / Re: FKN BUGS EVERYWHERE
« on: Thursday, August 22, 2013, 13:34:28 PM »
That 3rd one has been around a long time. Sure you're not just raging at people who killed you?

2290
Server Support / Re: Honor Stripped
« on: Thursday, August 22, 2013, 12:36:21 PM »
You guys act like you are god

Pretty much, yea. Nobody is forcing you to use Assist. Like kirz said, the original devs also didn't allow mods, it alters the gameplay. Had you actually came to this forum and seen the loads of discussion that's been going on, you would know that's not allowed, or at least know that you won't get tracked.

2291
mAAp Project / Re: SAI Map images
« on: Thursday, August 22, 2013, 12:26:03 PM »
I know in the editor, the map has your last viewpoint spot saved inside of it, maybe that could be messed with. Still though, not all maps are centered on 0,0 x,y so it would be a little tough. Plus, if you make rooftops have Invisible surface flags, you'll get rendering errors due to the zone portals so you couldn't render the inside of he building, just the outside. I really don't know how the devs did it, they must have spent a shit ton of time working on it.

2292
General Chat / Re: New Console Font
« on: Wednesday, August 21, 2013, 20:31:51 PM »
I wish it was about money, it'd probably be easier to hold back hacking.

The thing is, they know more than we do but Jonny is pretty damn creative so that kinda makes up for it. If we had the source to PB, it might be possible to do more than we are now. I mean, the current system is really nice but there will always be a way to cheat, we're just good at gathering proof. We could always use more anti-cheat people to monitor and research players but there's an issue of trust. There's a lot of things we know that if they got out, it would be catastrophic.

2293
General Chat / Re: New Console Font
« on: Wednesday, August 21, 2013, 20:17:36 PM »
How can we keep servers more clean than we already are? Remember, talk is cheap but suggestions with an actual plan and method are always welcome.

2294
Miscellaneous / Re: Please verify
« on: Wednesday, August 21, 2013, 20:16:46 PM »
Can you give us more information?

2295
General Chat / Re: New Console Font
« on: Wednesday, August 21, 2013, 19:47:24 PM »
People have asked for it. If people want it and it can be done... why not?

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