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Messages - BlueBlaster

Pages: 1 ... 14 15 [16] 17 18 ... 150
226
News / Round 6 (May 24) - Thursday Night Fights
« on: Thursday, May 24, 2012, 02:07:00 AM »
Time & Date
Around 8:30 Eastern Standard Time. May the 24th.

Maps
SF Village
Woodland Outpost
SF Extraction
MOUT McKenna

TeamSpeak IP
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Enjoy! Also join our Xfire community http://www.xfire.com/communities/aa25/

227
mAAp Project / Re: Can I have the 2.5 Editor?
« on: Thursday, May 24, 2012, 00:31:49 AM »
Thursday night fights?

228
Miscellaneous / Re: Stupid eBay People...
« on: Wednesday, May 23, 2012, 22:42:44 PM »
He sounds like one of those fat kids that always got the toys in the sandbox and cried when he had to share his own. An adult eric cartman.

229
mAAp Project / Re: Can I have the 2.5 Editor?
« on: Tuesday, May 22, 2012, 15:32:55 PM »
lol grasshopper.

230
mAAp Project / Re: Rooftop Map
« on: Tuesday, May 22, 2012, 13:51:36 PM »
The devs made use of a lot of player blocking volumes. It does look odd to see a player floating in air over the blocking volume, but it is kind of more realistic. People IRL can bend their knees to reach a higher step. So you can raise the windows and use small strips of blocking volumes.

231
mAAp Project / Re: 2.8 Map Converting
« on: Saturday, May 19, 2012, 14:36:59 PM »
Your not done boy, keep working.

232
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Saturday, May 19, 2012, 14:33:43 PM »
Why is this in Spanky's Fun House topic?

233
Honor Claims / Re: Honor Claim
« on: Friday, May 18, 2012, 22:44:11 PM »
I think it's supposed to be showing 35. I redid the honor list hoping that it would get reset, but I don't think it worked. Killa you can even check the list, I set it to 35. Mind boggling.

234
Honor Claims / Re: Honor Claim
« on: Friday, May 18, 2012, 20:17:03 PM »
What does Assist say?

235
mAAp Project / Re: Simple Questions in the Editor
« on: Friday, May 18, 2012, 03:45:23 AM »
No idea. Make sure you didn't accidentally move the actor outside the map or somewhere strange. But maybe you should delete that sound actor and add another.

236
Miscellaneous / Re: Post Your Car!
« on: Thursday, May 17, 2012, 23:17:20 PM »
Beast of a vehicle sir.

237
mAAp Project / Re: SF Hospital Search And Rescue
« on: Thursday, May 17, 2012, 20:30:25 PM »
Good work Urkel.

238
mAAp Project / Re: SF Hospital Search And Rescue
« on: Thursday, May 17, 2012, 19:25:36 PM »
Cool. Here's a real life tip. In large rooms that open into hallways, doors are required by law to open outwards. Why? Imagine you are in a club and there is a fire. Everyone rushes to the exit to leave, but if the doors open inwards everyone is fucked because dumb people.

But because this is a video game, it's usually more beneficial to have doors open outwards from whatever side you are on :) This means it needs to be a two way mover and you need an extra keyframe. bTwoWayMover.

239
mAAp Project / Re: SF Hospital Search And Rescue
« on: Thursday, May 17, 2012, 17:37:01 PM »
When you feel that you have finished the map. I challenge you to make your own map from scratch. When you finish, go back to this Hospital map and see if the knowledge you gained gives you any more ideas.

I'm trying to not spoon feed so you can learn all the tricks by yourself.

240
mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 17, 2012, 17:16:31 PM »
Your supposed to keep the T_AGP_UI texture package from the E3 files. I don't know if that is a file from AA 2.5 because I'm on my laptop and I can't check.

Pages: 1 ... 14 15 [16] 17 18 ... 150

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