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Messages - Lord-of-War

Pages: 1 ... 14 15 [16] 17 18 ... 24
226
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 19:02:19 PM »
well I tell you what I think playing SF on bridge is like:
First everybody shoots a couple of 203 at spawn and the usual spots,
a couple of smart guys on defense run to the middle cause they are there faster
than assault as everybody knows, kill a few guys with their scopes while assault try to position themselves and the rest of the game defense waits with scope campers in fixed positions for some ass guy to appear and take him out or blast the bridge with 203's.
What a fun it is - hahaha
Bridge Crossing wasn't designed to be played with SF and any serious bridge player knows that.I think people will get bored of it very quickly but let's wait and see.
And now you guys even discuss the amounts of nades, flashes and smokes - come on

Lord-of-War  :style:

227
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 15:18:31 PM »
lol yeah - the leaners just have an unfair advantage.
I have to aim at a tiny head whilst they can see my
whole body, if I am standing in an open area.
The moderator can remove my "comment" if he likes.

Lord-of-War  :style:

228
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 15:03:17 PM »
In real life when leaning around a corner to shoot people you also
see a bit more than your little head (maybe the arms with the gun in
your hand would be a good feature lol) - this is really so unrealistic.
Just noticed that last night again on WC

Lord-of-War  :style:

229
Assist Support / Re: Shoutbox aao25assist
« on: Tuesday, February 17, 2015, 14:04:44 PM »
I wouldn't show people my ip address

Lord-of-War  :style:

230
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 13:58:02 PM »
Why give a 203 if you're not allowed to spam it? You might have no other chance at using it, since there are 13 people scope-camping on the other side

lol
exactamente !
Por cierto, en Belgica tenemos experiencia con este tema.

Lord-of-War  :style:

231
Anti-Cheat / Re: and how is that possible?
« on: Tuesday, February 17, 2015, 07:42:33 AM »
If it is a thing from the past and it won't
happen on assist - that's fine with me.

Lord-of-War  :style:

(Damn sidebars on the comments all the time - why is that)

232
Anti-Cheat / and how is that possible?
« on: Monday, February 16, 2015, 19:53:38 PM »
User:  {OTHG}KillumallMN
http://battletracker.com/playerstats/aao/784611/%7BOTHG%7DKillumallMN/

Look at SF Floodgate
Kills   3.883      Deaths  275        Time    23 h 52 min

That means 162 kills an hour  ??

Lord-of-War  :style:

233
Assist Support / Re: Assist Not responding
« on: Monday, February 16, 2015, 11:09:01 AM »
the gods are punishing you for banning me lol  :D

I also had that problem before and it was an ISP problem but there is nothing wrong at all with your speedtest results - strange

Lord-of-War  :style:

234
Support / Re: Why cant I talk global in game?
« on: Monday, February 16, 2015, 10:28:16 AM »
yes i know that - but pressing just the T key would be easier instead of clicking around on G until it works

Lord-of-War  :style:

235
Support / Re: Why cant I talk global in game?
« on: Monday, February 16, 2015, 09:41:55 AM »
i am also having this problem a lot .
I would prefer it jumping to Global Talk straight away by pressing T.
Going back to G and pressing it a couple of times is annoying.
By that time you forgot what you wanted to say lol and you also try to
play the game during all that.
A lot of times i send the message to my team instead
of sending it to all the players

It simply takes too long.

Lord-of-War  :style:

236
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Sunday, February 15, 2015, 17:33:50 PM »
There is only one wish, if it is a regular server, admin shouldn`t change during game to sf mod. So everybody can choose sf or regular....

Because I said that to the KK People , they just permanently banned me
off their server - so be careful what you wish for...

Maybe a good thing - cause I slowly get tired of having useless arguments with children.
I give up - you guys won
Enjoy your FC / SF whatever - I don't wanna be part of it

Lord-of-War  :style: 

237
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Sunday, February 15, 2015, 08:10:12 AM »
exactly - I like the old School Americas Army and
that is the only reason why I am still playing it

Lord-of-War  :style:

238
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Sunday, February 15, 2015, 07:49:52 AM »
It will not let the game grow ! In the long term it will make it die off !

And another funny thing I just have to mention:
The 2 people that seem to be the most enthusiastic advocates or shall I say
staunch defenders of Forceclass are a known cheater and a notorious teamkiller lol.

Say no more

Lord-of-War  :style:

239
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Sunday, February 15, 2015, 06:53:51 AM »
Quoting Bart:
With sf mod, it becomes easier to get a higher fragrate on the easier side, it will change balance, and in that way it will alternate stats.

I am ok with tracking sf mods seperately, as it is a different thing compared to normal weapons. But tracking them in 1 bunch, together with normal mapstats, is just destroying the integrity of the tracker system.


I agree 100 % and if people are just playing this for fun , why not leave the system as it is.If you only want to have your so called fun. then you shouldn't be concerned about the tracking issue - so don't touch it
And yes the classic way is how this game is meant to be played - anything else is just childish and destroying the game

Lord-of-War  :style:


240
Feedback & Suggestions / Re: a new Revolution
« on: Thursday, February 12, 2015, 13:54:37 PM »
cheers  Dialects   :up:

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