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Messages - Ganja

Pages: 1 ... 147 148 [149] 150 151 ... 210
2221
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 17:11:28 PM »
Good try to protect your buddy Swiss Angel

His son :)

2222
General Chat / Re: A mass honor reset.
« on: Thursday, July 25, 2013, 17:10:41 PM »
Well if you played also long range maps like I did, the kill/hour is not as high as someone that just play urban

That's why you have to look at activity/popularity.
If you don't have much, then you're a one/two mapper noob, and thus not good. If you have high popularity it means you play all maps, so your kills/hour should be average 23/24 I think

2223
General Chat / Re: A mass honor reset.
« on: Thursday, July 25, 2013, 15:39:40 PM »
If you want a good marker for skill, look at hours played and K/D ratio.

You just said it, hours played still means nothing :D And K/D has become pure bullshit.
The way I check if someone is good is looking at kills/hour and look at his acitivity/popularity

2224
General Chat / Re: SAI Mod
« on: Thursday, July 25, 2013, 15:36:33 PM »
Show reported enemies is good for the guy s that do not have teamspeak .
Thats way i vote yes!

Or for newcomers that still have to learn the map, voted yes too

2225
News / Re: AA2 Development roadmap
« on: Thursday, July 25, 2013, 15:35:35 PM »
Well done guys !

2226
General Chat / Re: A mass honor reset.
« on: Thursday, July 25, 2013, 07:19:59 AM »
I don't see the point of this idea. Maybe drawing a picture would help. If you want a fresh start, make a new account.

Pit wants to starts goddam fresh doesn't he ? :D

2227
mAAp Project / Re: The new mAAp Pipeline
« on: Thursday, July 25, 2013, 07:17:23 AM »
Imma try it when I open AA, exhausted right now

2228
General Chat / Re: A mass honor reset.
« on: Wednesday, July 24, 2013, 18:23:17 PM »
This is the best idea ever mentioned in regard of a clean rebirth of this game.

True it could be a nice rebirth, but why does the game needs a rebirth?
Resetting honor is like deleting someone's pension after a life of labour ..

2229
General Chat / Re: A mass honor reset.
« on: Wednesday, July 24, 2013, 15:38:26 PM »
The only people who care about honor, are the ones with more than 100. And I'm not even sure they do. I actually think it could be a good idea, but it's never gonna happen ..

2230
mAAp Project / Re: The new mAAp Pipeline
« on: Wednesday, July 24, 2013, 13:17:45 PM »
First, map is loading during 2 good minutes and then BAMS

 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- FCanvasUtil::BeginPrimitive <- FCanvasUtil::DrawTile <- AAGP_Sun::ApplyGlowEffects <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level [mAAp] Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


2231
mAAp Project / Re: The new mAAp Pipeline
« on: Wednesday, July 24, 2013, 12:51:09 PM »
Today I was like 'I'm bored, I'm gonna try that map Spanky doesn't stop talking about'. You know I was really proud to get of my habits of joining bridge, hospital, pipe or urban, but guess what, every time i join your server I got CE ... how comes?

2232
General Chat / Re: AA BUGS. Can they not be fixed?
« on: Wednesday, July 24, 2013, 07:23:34 AM »
There's also another zoom bug, just randomly happens sometimes and you get stuck on a ladder for a whole round

Happens also when admin FC while you're climbing

2233
News / Re: AA2 Development roadmap
« on: Wednesday, July 24, 2013, 07:21:28 AM »
that is absolutely based on nothing. What are you actually saying with this?

Do you really think most of the competitive players play a lot more at the moment? I think it's quite the opposite. For me and most of the people I play matches with, we only play once in a time when we can get a scrim against others. That is a lot less compared to people who pub nearly daily.

The problem of at least some of the teamsis their mentality, they quit leagues or do not join them because they play better in pubs, and do not like to get beaten in matches by most teams.

There is a major difference in being good solo or being good in teamwork and actually covering each other or luring other people out (which does not happen in pub because people want the kills themselves.)

Yes it could be true that some pubbers play more than competitive players. But I was more refering to stuff like sound and teamwork etc. I don't blame pros for being too good lol, it's their job to own in competition, but it won't be fun for a 'new-to-competition-team' to play against the "used-to-competition-teams" because they are probably better equipped and prepared since ages ..

Mayb you guys should change the mentality of the tournament instead of the mentality of the players ... Don't try to be 'the best team' but try to make some original teams, random teams etc. That would be a nice improvement.

2234
General Chat / Re: AA BUGS. Can they not be fixed?
« on: Tuesday, July 23, 2013, 20:30:30 PM »
It's just the way you ask .. instead of saying can they not be fixed, you could have said: Bugs to fix or whatever. This sounds like 'WHY THE FUK U GUYS CANT FIX THE BUGS". Just reminding you people are working on this for free. Just my 2 cents, and believe me I'm more on on the poney than anything else about this

2235
Background Checks / Re: snooka
« on: Tuesday, July 23, 2013, 20:11:06 PM »
Previous names: veNdix

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