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Messages - Alex

Pages: 1 ... 146 147 [148] 149 150 ... 217
2206
News / Re: New Website
« on: Monday, March 19, 2012, 15:30:24 PM »
Thats the best way to put it. A dark and light theme. Although that can get annoying for jared/spanky when they're doing work, they gotta change files in multiple folders. Scumbag SMF.

That's the important thing to remember. They don't owe us a dark theme. If they want to do the work then great, if not, so be it. They already spent time on this awesome theme. It's not like they're getting paid to do it.

2207
General Chat / Re: Unban Request
« on: Monday, March 19, 2012, 15:28:28 PM »
We kinda need to rework the policy and have everyone agree on a procedure. Although the only person I unbanned was Stemelex, but that was because he caught a virus and I was trying to catch his attention.
lol, the only person I ever banned was Stemlex for the whole editobj  situation. By the way, did we ever find anything out about that as far as false positives are concerned?

2208
News / Re: New Website
« on: Monday, March 19, 2012, 15:25:39 PM »
It would be neat to have a dark theme. I'd probably still use this one as I have already grown accustomed to it, but more options are always a good thing.

2209
General Chat / Re: Unban Request
« on: Monday, March 19, 2012, 15:17:46 PM »
thats just your opinion...i thought the last 3 people's story were jokes. And whats done is done, its in the past... either let it go or bring it back up in THAT thread.

i couldnt 100% say if he was lying or telling the truth... nothing wrong with giving somebody the benefit of the doubt every now and then.

How is admitting to using them "a joke" of a story? I'd love to know. This guy straight up lied to us and got unbanned. It's bullshit. This system obviously doesn't work. Maybe if he gave even a half plausible story you could give him the benefit of the doubt, but his story is one of the worst ones I have ever heard.

Not sure why I even bother checking the Hacking Alerts if they can just come here, deny it by saying their AA download came with hacks, and get unbanned. Seems like we'd save a lot of time by simply not banning people.

2210
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 13:53:56 PM »
+1, shooting a m203 requires very basic skills, makes little to no fun and by today it has become the new Lame Weapon of choice.

P.s. you said it is too small for SF weapons, but you're equipping some slots with an s24? I'm confuzzeled.
Yup. A sniper slot worked out great in Urban, and this way Spanky might actually play the map! :P

2211
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 13:40:58 PM »
Very nice map dude. Pretty much like the obj idea in a 2 floors building.Although I'm not against SF in that kind of maps
It's too small for SF weapons and everyone with a 203 would just kill the fun. It's like doing SF on Urban Assault, 203's flying everywhere to the point where it's just not fun anymore.

2212
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 10:36:08 AM »
How about a 3rd objective that is instant win if you capture it. But it's in a building with a breachable door. You would have to make the interior so that if some team does go in, the opposing team should have an time killing them so that it's not too easy to take the objective quickly. Objective could be on the second floor possibly (think how breakout has the open top floor which is easily nade-able from the bottom floor). OR you could increase the time it takes to capture the objective.
That's a pretty good idea. I'm thinking of putting a 2 story building and having a lot of windows and the objective on the second floor. Breachable doors on the bottom.

2213
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 01:52:50 AM »
You can add breachers with AddedInventory. It's up to you though. I just want more mAAps to have more dynamic gameplay elements.
Well if you can find a good place to put a breach-able door I'm definitely open to the idea. The problem is I can't find a place to put one that wouldn't be completely useless. Door breaches are cool on maps like SF Dockside because it is in the center of the map and the lower cargo is often an objective so it's important.

2214
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 01:46:38 AM »
Can we have breachable doors?
The map is kinda too small for SF weapons (only ones that come with door breaches as far as I know). I currently have the weapons on M16's AR's and S24's

2215
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 01:31:43 AM »
New Video

[youtube]http://www.youtube.com/watch?v=8uKV7OAjF44[/youtube]

OP also updated.

2216
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 01:03:17 AM »
Then you didn't do it right because if you feed 1920x1080 (make sure fraps is set to full screen, not half) video to Movie Maker, it will output 1080p with visible quality loss but it's acceptable for how fast and easy it is.
lmao, movie maker was set to 4:3. I figured it would auto adjust to the video.

2217
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 00:54:48 AM »
Use fraps then run it through Movie Maker which will make a video something like 100mb or so (it will tell you when you go to upload it through Movie Maker).
I did that and saved it through Movie Maker but all it did was add a thick black border around my video and make the whole video look bad.

2218
mAAp Project / Re: City Block Map
« on: Sunday, March 18, 2012, 23:51:27 PM »
Updated the OP with some fixes and some 1080p screenshots. I would do a 1080p video but fraps sucks video size wise. Anyone know of a good program to record videos where a 1:30 video doesn't turn out to be 3gb?

So far it is a dual assault map, like Urban. If anyone has some suggestions I'd love to hear them. :)

2219
The Lounge / Re: ISRAHELL!!!
« on: Sunday, March 18, 2012, 21:37:49 PM »
What was the purpose of creating Israel and causing constant struggle for Palestinians? Does the cause of that action still exist today?
The purpose was to give the Jews their own state after they were persecuted in WWII. It doesn't matter if the cause still exists today because you can't take a country away from people once you already gave it to them.

2220
News / Re: New Website
« on: Sunday, March 18, 2012, 21:08:48 PM »
In the Users Online section there doesn't seem to be any distinction between users on your Buddy List and those that are not. I know pretty much nobody uses the Buddy List but I do aaaand yeah now it's meaningless. Take it out, make buddies bold, or make no changes at all. It doesn't matter, I won't complain :p
There's a buddy list for these forums? :o

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