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Messages - Spanky

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2206
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 14:56:21 PM »
This is sounding more and more like a whole new tracker being built.

One of my problems with that is, how do you differentiate a players kills last minute from this minute? Let's say last minute he had 5 kills and now he has 6 this minute. You obviously don't add 5 to 6 for total kills, that'd be wrong. What happens if the query script doesn't catch the end of the match and misses out on the kills/points added in the last round?

A full tracker is definitely possible with more stats than you could think of. The issue is time and frankly, for me, limited knowledge. I had a heck of a time figuring out how to build the code to chart numbers of players alone. It would be good if AgentStone came back around and wanted to help out to build a new tracker. Then perhaps Smoke & ELiZ could build an advanced server mod.

2207
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:43:55 PM »
1.) good luck trying to get 64 people in a server

2.) People already complain about people camping. Imagine a 64 man server.

3.) You are taking away the classic game play. If I wanted to play a FPS with that many people I'd go play battlefield.

This is something I never understood. Why wouldn't you want more players in a server? Constantly I see 2 hospital servers full. Imagine the gameplay if they were all in the same server! Of course, if it's laggy, we wouldn't do it but why not 32 slots? Why not 36?

2208
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 14:40:45 PM »
Actually, player with the most kills in a week would be hard to do without basically creating the bulk of a tracker website. That's not something I really want to do right now. What about most kills in a round/match?

I'm not really sure how to count time played and thus how to generate kills per hour. I think this is where an advanced tracking mod would come into place that would say how long a player has been in a server.

2209
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 14:33:33 PM »
Someone edited his post just to kiss ass. I won't say who though.

2210
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:32:53 PM »
With terrain, you have to double-check what tool/option you have selected before you do anything at all. Sometimes the dialog box will mess up and all the options will be jammed together but this also happens on surface properties too...

2211
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 14:31:52 PM »
I could ignore deaths and just do "most kills this week". That would basically equate to skill and amount of time played which might make other players want to play more, thus having a more active game.

2212
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 14:12:26 PM »
IC has been talked about a fair bit but nobody has brought any real ideas up.

2213
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 13:35:29 PM »
That would be a pretty good stat, I'll do that :)

2214
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 12:51:14 PM »
I cobbled this together;
http://aao25.com/stats/top_player.php

The information output is in this order:
Player Name
Total (leader + goal points)
Honor
Goal Points
Leader Points
KIA
Enemy

Right now, it just grabs all the players currently in-game, grabs their scores and then sorts them all to pull the highest scoring Total. Not a great way to pull the data since if a new match starts, they're back to 0 points. To perform a real top list with multiple time lengths, it would basically mean building a tracker. If that ever happens, it should be easy. Right now though, this is what we got. Good enough to replace "Latest Member" in the stats bar?

One thing I could do to make this a bit different is to put this info into a database and then pull the top 10 scores from the database. That would mean it would be a top 10 list of players who had the highest score during a match.

2215
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 02:46:57 AM »
Love it.

Except for that pole at the end of the video... where did that come from?

2216
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 01:03:34 AM »
Yea. It's a really cool idea and there's all kinds of things you can do but when you see it implemented, there's really no good way to make it look right inside a building. I tried to illuminate the bathroom on mAAp Pipeline with dynamic lights and while it worked, the lights looked FAR from realistic. I scrapped the whole thing. Outside could be really cool. Insurgent Camp could be darker and have a couple more spotlights as well as tent illumination that could be shot out.

2217
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 00:48:53 AM »
The problem with that is the close proximity of one room to another. A dynamic light would have to be very dim and small to not go through the wall. Go take a look at mAAp Pipeline's tunnels, you can turn the lights on/off.

2218
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 00:38:18 AM »
Assist could be changed and LowPingServers.com could host servers that large with a few clicks.

As for destructable lights, they are definitely possible. A big issue I had though is that you could shoot them and they'd go out but you could shoot them again and they'd come back on :) Also, they are hideous and shouldn't be used for main lighting. Dynamic lights go through walls and have a very specific radius. They should only be used for coronas really.

2219
General Chat / Re: Level 5: SF Training
« on: Tuesday, August 27, 2013, 00:36:13 AM »
I'm not trying to be mean but it saves both you and us time. You could have had your answer much sooner.

I don't know when the release is planned but it will be soon.

2220
General Chat / Re: Level 5: SF Training
« on: Tuesday, August 27, 2013, 00:01:00 AM »
Please do a search before posting.

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