Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alex

Pages: 1 ... 145 146 [147] 148 149 ... 217
2191
General Chat / Re: Unban Request
« on: Wednesday, March 21, 2012, 21:07:41 PM »
Jonny maybe doesn't like us to argue with his decisions ....

Wasn't Jonny's decision, it was Spanky's. Jonny actually disagreed with it.

2192
Bug Reports / Re: Shotgun + Hack Hunter
« on: Wednesday, March 21, 2012, 21:03:59 PM »
Well it's more like a Anti-good player thing...

I got kicked by it, my friends are always getting kicked by it... EVERYONE's getting kicked by it for not HACKING!.

ps: AA never add those things, and always worked good. God there's so much connections problems nowadays. Oh well, if it helps stoping the noobs cheaters, then I'm happy!
Keep Cool
That's the first I've heard of hackhunter falsely kicking players besides the godmode hack and running with gun hack. I've never seen a behindview kick and I have no idea what would cause a false positive for it. Obviously everyone isn't getting kicked, we know who gets kicked by hackhunter, and it's not that much.

2193
General Chat / Re: Unban Request
« on: Wednesday, March 21, 2012, 14:02:09 PM »
No, he didn't have any sessions prior to the ban which holds his story.

To whoever locked this thread, keep threads open, this isn't ACI. It's a free and open forum where people can discuss what they want.
:o I thought you locked it. :P

2194
General Chat / Re: Open Slots and ban
« on: Tuesday, March 20, 2012, 17:19:16 PM »
Hi All

Im testing openning slots in our servers and its working fine. Ive install ultimate 2.5 and theres an option there to open all the slots... the only problem is in Border. Ultimate also open all objectives, and if disable it it hides every....

I need one more thing from Jonny or Spanky... when was testing this mod i installed 1st de respawn mod to test it and forgot to remove it, that result in have 2 mods working for the same thing (ultimate mod also has the feature respawn): Result in every time i suicide for restart the round i get a ban for god mode hack, it happend several times with me (=PUF=Goofy) and with =PUF=Vanoke. Is possible to clean our history account? Its a shame have those records in history account. We are no hackers at all!

Thanks

Regards

=PUF=Goofy

There is no "history" for individual accounts, just a hacking alerts record that we watch for hacks. These logs are periodically deleted so there is nothing to worry about. The reason you're getting kicked for God Mode Hack is due to the respawn mod.

2195
General Chat / Re: Unban Request
« on: Tuesday, March 20, 2012, 10:38:35 AM »
Quote
We can't know wether he actually used the cheats ingame or not. He might just have placed them in the folder but never
The problem is that it kicks you for just having the cheats in your folder. You won't even get a chance to use them even if you wanted to.

2196
General Chat / Re: Unban Request
« on: Tuesday, March 20, 2012, 08:07:33 AM »
well the main joke is admitting using a hack and expecting to get unbannedI cant PROVE that he didnt download a hacked aao...i'll admit it sounds sketchy, but if i was that guy that downloaded aao with a hack already in it, and got perma banned, well that would suck... the thing is, you cant prove his story is bullshit, only assume.
thats the spirit ::)



and also i want to add how your about UNBANNING 3 ppl that admitted to using cheats, over 1 guy that upheld his story of not using them and downloading a hacked version of aao.... apparently somethings changed since ya wrote this ;)

Yeah, he upheld his BS story. "I downloaded AA 2.,5 with hacks already in it and it magically disappeared when I was asked to find the torrent" At least the others were sincere about it. This guy just lied his way out of a ban.

2197
General Chat / Re: Unban Request
« on: Monday, March 19, 2012, 18:10:55 PM »
I want it to go on record that I wholeheartedly disagree with the decision to unban this player, But the people have spoke in a free and fair Democratic election so my hands are tied.
Fair as far as we know. There's no way to actually tell who voted and for what. From the comments in the thread it seemed overwhelmingly opposed to the unban.

2198
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 17:44:24 PM »
hm, I'm actually thinking about making it not open normally from the inside. That gets rid of 2 problems, I don't have to sit here and try to figure out how they did it (door triggers are apparently for the fire alarms)  and it also gets rid of the door breacher glitch where if you open the door when a breacher is on it, the breacher disappears.

2199
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 17:37:29 PM »
If you take a look at the doors I put in Glass Kill House, they don't open with E. They open when the objective is completed.
I found out how they did it. Just added a door trigger. Now to find out how the hell that even works.

2200
General Chat / Re: Player look up
« on: Monday, March 19, 2012, 17:35:11 PM »
Still works for me.

2201
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 17:31:40 PM »
I think you need to open the object category for the mover actor. Change the inital state. I can't remember what all the initial states are, but you should be able to figure out which one to set by name.
The funny part is I copied the doors right from Dockside, and yet they don't work like they should. That leads me to believe something other than the door is set to block players from opening it.

Also, there will be nightvision since it's a night map.

2202
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 17:28:16 PM »
Ran into a small problem with the breachable doors. They work and you can blow them up with breaches, but you can also open them from both sides using E (or whatever key you have binded to USE). I have no idea how to stop this from happening.

2203
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 17:27:54 PM »
Ran into a small problem with the breachable doors. They work and you can blow them up with breaches, but you can also open them from both sides using E. I have no idea how to stop this from happening.

2204
mAAp Project / Re: City Block Map
« on: Monday, March 19, 2012, 16:59:54 PM »
U can force sf without 203 but whatever, I think I imagine the map bigger then it is.
Anyway great job
Watch the video and you'll see how big it actually is. I would say it around Urban Assault's size.

2205
Honor Claims / Re: lost honor
« on: Monday, March 19, 2012, 15:39:35 PM »
yeah its the right account,all I played is sf hospital,we used to own a server.All Im saying is that its wierd that my guild points to this guys profile.I know my honor was in the mid 90's,lol.Not a big deal.Just was wondering what happened.
Do you remember where in the 90's you were? You have enough points for over 90 honor, but probably lower 90's. Hazard says you're at least 92 honor.

 Any problems you have with the battletracker accounts have to be taken up with the people at battletracker. We do not control it.

Pages: 1 ... 145 146 [147] 148 149 ... 217

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager