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Messages - Spanky

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2191
General Chat / Re: recent posts to 10
« on: Thursday, August 29, 2013, 16:42:31 PM »
I kind of halfway implemented it now. Tried to display 30 but it still returned 25. That might be the maximum. I'll do more work on it after lunch.

2192
General Chat / Re: recent posts to 10
« on: Thursday, August 29, 2013, 16:04:46 PM »
I have thought of an idea!

I can add a 'more' button next to the "5 Latest Posts" text on the right side of the homepage. That would then show a page with maybe 30 latest posts.

Thoughts on the number/idea?

2193
General Chat / Re: wtf ?
« on: Wednesday, August 28, 2013, 12:51:15 PM »
There's a big difference from complaining and whining like you do about how assist is fucking the game up,

Quoted for truth.

2194
mAAp Project / Re: Got two ideas one old and one new........
« on: Wednesday, August 28, 2013, 00:48:54 AM »
We could spoof that. Add CSAR outside of urban and set the roofs of both main subtractions to be a special portal much like the non-euclidian map for 2.8.5 I have.

2195
mAAp Project / Re: Got two ideas one old and one new........
« on: Wednesday, August 28, 2013, 00:18:34 AM »
Right, I'm just kidding :) I've always thought UA is pretty small. It could easily be extended. Hell, we could even base off of Urban Assault SE *sudders*.

2196
mAAp Project / Re: Got two ideas one old and one new........
« on: Wednesday, August 28, 2013, 00:06:38 AM »
Killa, you're good at copy-paste, why not just copy SF CSAR into UA?

2197
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 18:17:16 PM »
Looked around the map some more. I'd suggest turning those 4 tunnel looking things on the edge of the map into meshes as well as some of the decorations on the fast food rooftop. Same for the signs at the gas pump, maybe even the gas pumps themselves. There's still a TON of BSP cuts on the map. Wouldn't hurt.

Other than that, I'm really liking it Killa :)


*EDIT*
The little grass meshes should have all collision options set to false so players can lay in them and so they don't stop bullets/coronas.

2198
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 15:38:33 PM »
Building a tracker is a lot easier if you have a mod sending you that stats rather than having to build stats from snapshots taken by querying the server.
100% agree.

Also i see no problem with exporting BT stats onto any new tracker system.
Might be problematic in trying to understand how they're stored and what does what. We might want to do things differently. Personally, it takes me a while to read and understand someone elses' code. It would be a fresh start too, entirely optional. People could continue to use BT if they wanted.

2199
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 15:32:53 PM »
I don't see where you can extend the session history. But yea, I mean, it would be different if we had scripts running on BT to access the database locally, it would be fast and efficient. I just see a lot of hassle trying to 'download' data from BT via webpages and then store it locally here. That effort put into coding that could be put into coding a tracker here. I just don't want to be the only one working on it. AgentStone has history and knowledge of building a nice tracker so we could come up with something pretty cool.

2200
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 15:21:11 PM »
I gave an example scoring table to calculate the value.

Cant it scan the tracker account and calculate the values? =\.
From what I'm seeing, there's over 1100 unique accounts playing every day. That's a LOT of scanning to do by reading the page. Not to mention, storing and then accessing that data all for a "top player of the week". It would be cleaner (and probably easier) to start from scratch and build our own tracker.

IF it was possible you could pull all sessions from someone from _ _ _ _ date to  _ _ _ _ _ date you could do it.

I mean tracker lists recent sessions but it only lists the past 10-15 or something. If you can adjust that to keep it current in Week blocks it should be pretty easy from there?
Yea, it would be easy if we had access to the BT database but we don't and I would doubt very much that Homey would give us access. Hence, the road to building our own tracker would be by far better and more flexible. Just a lot of work.

2201
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 15:12:45 PM »
I get the concept of kills per hours but how do you implement it? How often do you scan a server? How can you be sure to queries the server before the match ends to count every kill? What if a player leaves between queries?

There's really not an efficient way to pull stats from BT unless you have the web server load the BT page and 'search' the page for a specific string. It's doable but not really efficient on large-scale. I don't even know what page you guys would want info from on BT.

2202
mAAp Project / Re: Got two ideas one old and one new........
« on: Tuesday, August 27, 2013, 15:05:33 PM »
It can often take a while on full 26-slot servers. I'm not wholly agreeing with 64 slots, I doubt the engine would do it without lagging somewhere but 32-38 or so might be pretty good.

2203
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 15:04:02 PM »
migrate the BT stats, or would it require everybody to register there?

Probably can't migrate BT stats. That would really only be valuable if we used BT code as well. IMO, tracker should be optional.

2204
mAAp Project / Re: Petrol
« on: Tuesday, August 27, 2013, 15:00:05 PM »
Someone is just jealous of my map.

Which one did you make again? Pretty sure iZi made the gas station... :)

2205
General Chat / Re: Daily, weekly, monthly "top" lists, clan, players and so on
« on: Tuesday, August 27, 2013, 14:59:00 PM »
We already have the all-aa-advanced tracker mod, just needs to be decompiled and directed to a different domain.

And added to/customized. Smoke & me had quite a few ideas, I don't know if they're implemented in the mod.

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