K so what I think is that obviously it's going to have completely new maps (nothing ported over or inspired/SE editions either), the GUI would have to be completely different, as I always hated the original GUI, maybe a quick choice of skins would be nice too. I'd like to introduce a new physics engine too, we can always use the PhysX engine as I still have all the stolen code from when before Nvidia bought Ageia

. Lastly I'd like to introduce newer shaders for DirectX9 and utilize .fx packages for shader usage like in every other normal game (I don't think coding shaders is hard, theres tons of tuts that show specifically this).
Okay, that's all I have to add since I don't want to write a book about what AA Classic should have.