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General Chat / Re: "Wallhacking" - New input
« on: Thursday, August 02, 2012, 12:00:42 PM »
This isn't news.
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When do you plan on doing this? I'd like to get as many people in it to test the map as possible.
I think it's quite balanced. And it's not like I'm spending whole days looking for cheaters, trying to "manually" ban them all. I only focus on suspicious stuff that comes across my way.
Note that so far I only banned a few players this way (if you don't count the multiple accounts of theirs). It looks otherwise, because each such ban generates a lot of upset and noise.
I really disagree with this. If it's obvious he's wall hacking from viewing him, then use fraps and record it. At least something to show the guy was sketchy. There is just too much room to ban people who do nothing wrong.
This is something I have to figure out on a nightly basis.
We are trying to solve the cheater accusation problem.The cheater submissions system will be revamped so there's less bullshit posts with no proof. Just not sure how it is going to be done yet. We've also talked about removing honor from servers running mods like the pick a weapon mod in the past, but I doubt that'll ever happen.
Competing is good, it generates the best content for the users but at the same time it also makes entry really hard. Goose, I don't mean to give you a bad attitude or get you down about working in UnrealEd for AA. If you enjoy it and enjoy the game, keep it up because you are doing good work. I'm just saying, it's frustrating with AA and I'm sure it would be frustrating with another game, just different kinds of frustration. There's no real middle ground unless you're a paid game dev working for a big company