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Messages - BlueBlaster

Pages: 1 ... 13 14 [15] 16 17 ... 150
211
General Chat / Re: start the server directly into tournament
« on: Sunday, May 27, 2012, 22:14:32 PM »
Anyone else have an idea?

212
General Chat / Re: help running 25Assist on ubuntu
« on: Sunday, May 27, 2012, 03:34:32 AM »
Did you extract the exec AND the folder? It won't run without the extra files in the folder.

213
General Chat / Re: start the server directly into tournament
« on: Saturday, May 26, 2012, 22:07:49 PM »
I wrote "add the line" :)

214
General Chat / Re: start the server directly into tournament
« on: Saturday, May 26, 2012, 19:36:09 PM »
In the server.ini find [AGP_Gameplay.AGP_GameTeamObjective]. Add the line bTournamentMode=True

215
General Chat / Re: Spanky ?
« on: Saturday, May 26, 2012, 15:03:23 PM »
You said ini tweak. You should change weaponbob to 5. It makes your aim better when you zoom.

But better is a subjective term.

216
mAAp Project / Re: Ice Might Finally Get Interesting
« on: Saturday, May 26, 2012, 02:20:21 AM »
I made a new mesh in Blender and since I was satisfied with it, I dropped in Ice to see how it looked. I also did the entrance for one side. Still need to do the other entrance and a bridge.


217
General Chat / Re: Am i about to be screwed?
« on: Saturday, May 26, 2012, 02:14:28 AM »
Sounds incredibly strange. Your session log history matches your description. Except the last line is odd because the log begins at 04:43:36 but the logout happened at 04:59.

http://auth.aa25.org/SLog/813641.txt

218
mAAp Project / Re: maap Ice
« on: Thursday, May 24, 2012, 22:48:46 PM »
Heh a cavern map sounds cool. It would make for a good AI map if that ever happens.

I'm not sure if I should add a second terrain to Ice to use as the cave floor, or to make the floor as part of the static mesh. You have to add collisions for static meshes manually so I was sort of inching towards a second terrain.

219
Miscellaneous / Re: Post Your Car!
« on: Thursday, May 24, 2012, 19:35:22 PM »
It murdered that tree.

220
News / Re: Round 6 (May 24) - Thursday Night Fights
« on: Thursday, May 24, 2012, 11:34:57 AM »
wont they all get kicked for it?

Maps in my maps folder, maps in my maps folder, maps in my maps folder. Don't get kicks cuz maps in my maps folder.

Good thing folder rhymes with folder.

221
mAAp Project / Re: maap Ice
« on: Thursday, May 24, 2012, 11:30:59 AM »
All of these issues are because nobody ever tested the map before it was placed in mAAp. Actually, Ice has been in mAAp for a long time but Assist only recently garnered a community so this is technically the first time people are being exposed to the map. The reason you can go under the ice is because of an engine limitation. For whatever reason, the game decided that certain flat surfaces have no collision. I didn't know that until I saw people play Ice. You can also fall out of the map in many places because I never finished the map lol.

222
News / Re: Round 6 (May 24) - Thursday Night Fights
« on: Thursday, May 24, 2012, 11:25:02 AM »
Remember that everyone will need the same copy :D

223
mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 24, 2012, 02:36:47 AM »
I have no clue what could be happening. Sounds like a case of UnrealEd being itself again.

224
mAAp Project / Ice Might Finally Get Interesting
« on: Thursday, May 24, 2012, 02:09:32 AM »
Blender makes more sense. This is a cave. I also got around to moving the editor to my laptop.


225
mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 24, 2012, 02:09:16 AM »
Check in the portal view to make sure the zones are separate. Then check the zone info's and make sure the operating room has a higher priority than the back stairs.

Pages: 1 ... 13 14 [15] 16 17 ... 150

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