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Messages - Lord-of-War

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211
Games & Programming / Re: Tell me your favourite shooter games
« on: Thursday, March 12, 2015, 19:37:55 PM »
what a response lol

I want to find out if there are good ego shooters around that you can
recommend (good story, good graphics)
Maybe I missed out on a good title over the years

I don't mind if they are a bit older  :)

Lord-of-War  :style:

212
Games & Programming / Re: Tell me your favourite shooter games
« on: Thursday, March 12, 2015, 14:54:46 PM »
yes you are right, but they look interesting - thank you for the post

Lord-of-War  :style:

213
Games & Programming / Re: Tell me your favourite shooter games
« on: Thursday, March 12, 2015, 11:58:14 AM »
I like playing Ego Shooters now and then when I don't feel like talking
- just on my own - it is kinda relaxing with some Ganja   :)

Lord-of-War  :style:

214
Games & Programming / Re: Tell me your favourite shooter games
« on: Thursday, March 12, 2015, 11:44:49 AM »
well this wasn't to distract people from playing AA  :D
just thought I could find out about games I don't know of

Lord-of-War  :style:

215
Media & Art / Re: One Music A Day!
« on: Thursday, March 12, 2015, 11:34:19 AM »

216
Games & Programming / Tell me your favourite shooter games
« on: Thursday, March 12, 2015, 09:46:54 AM »
I thought maybe we could tell each other about our favourite shooter games.

Just a few I can think of:

I like
1) F.E.A.R. (all of them)
2) Far Cry 1,2,3 & 4
4) Crysis 1,2 & 3
5) Sniper Ghost Warrior 1 & 2
6) Max Payne 1,2 & 3
7) Hitman Series
8) Call of Duty Series

New games that look nice

1)Titanfall
2)Dying Light
3)Mirrors Edge
4)GTA V

Lord-of-War  :style:

217
Media & Art / Re: One Music A Day!
« on: Wednesday, March 04, 2015, 03:57:41 AM »

218
Feedback & Suggestions / Re: Do you think 203 dropshots should be removed - The Thread?
« on: Wednesday, March 04, 2015, 03:09:37 AM »
teddy should know - he is a mathematician  ;)

Lord-of-War  :style:

219
Feedback & Suggestions / Re: Do you think 203 dropshots should be removed - The Thread?
« on: Wednesday, March 04, 2015, 02:28:22 AM »
This is what I read:

The M203 could engage a window sized target out to 150 meters and an area type target out to 450 meters.

The standard 40x46mm high explosive grenade has an effective casualty radius of 5 meters. The effective casualty radius is defined as the radius of a circle about the point of detonation in which it may be expected that 50 percent of exposed troops will become casualties. Safe-weapon practices for firing the M203 grenade launcher require a minimum safe distance of 130 meters for high explosive rounds, and 165 meters for HEDP. Range regulations stipulate that all targets have to be more than 200 meters away. The danger radius of the high explosive grenades is 130 meters (427 feet).

I have seen people firing up straight in the air behind arch or stairs and the dropshot only comes down after a significant amount of time - so this to me doesn't make sense if the first sentence (blue) is true. The dropshots that are fired straight up in the game must actually travel
a few kilometers taking the time it takes for them to come down.

I don't think the launcher has the strength to perform such shots.

And these shots I would define as the dropshots in question cause they are being fired at an angle of 75 degrees or higher

So in my opinion these dropshots (in real life) are a bit far fetched - correct me if I am wrong


Lord-of-War  :style:

220
Media & Art / Re: One Music A Day!
« on: Tuesday, February 24, 2015, 10:56:57 AM »

221
Feedback & Suggestions / Re: Adding TOURNAMENT to the assist server command line
« on: Sunday, February 22, 2015, 11:24:25 AM »
I remember that you snooze you loose lol

you snore you score (Lord-of-War)  :style:            :D

222
Media & Art / Re: One Music A Day!
« on: Sunday, February 22, 2015, 11:16:43 AM »

223
Feedback & Suggestions / Re: Intentional teamkiller continuing tking
« on: Sunday, February 22, 2015, 11:09:45 AM »
Scrap   did you buy harley's account lol  ?  :o

Lord-of-War  :style:

224
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 20:18:10 PM »
whatever - do what you want - redesign the whole of Americas Army.
Who gives a damn anyway

Lord-of-War  :style:

225
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 20:12:30 PM »
the difference is that you have 13 guys with 203's and scopes on
defense - that is what's new here and the map is no good for SF

Lord-of-War  :style:

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