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Messages - Ganja

Pages: 1 ... 13 14 [15] 16 17 ... 210
211
Ban Appeals / Re: Ban Appeal
« on: Friday, December 18, 2015, 10:18:08 AM »
I have too make a new account!!! I respect your decision, but with Synapse you cant even make a macro that would give u any type of advantage..... it only records keystrokes.. i mean i guess to fastswap... but u dont need a macro for that... I know why ppl use them for which i wont say.. but if you know Synapse it will not allow you to do that. its not a third party tool or anything....sorry just frustrated about losing the account completely and having a prior ban label now...


You're still a noob Reactz ! :D

212
Clans, Matches & Scrims / Re: New Year Cup 2016
« on: Friday, December 18, 2015, 08:50:42 AM »
Hooah. I'd also like to add that you can register even if you don't have a team. So you can see who's in the same situation and then create a team of your own ! Don't be shy

213
Honor Claims / Re: Honor Claim.
« on: Thursday, December 17, 2015, 07:11:32 AM »
tell me how this happend then honnor 100 in 1 hour ???
http://battletracker.com/playerstats/aao/840461/
seems weird to me..... :rtfm:

I think Assist admins can change honor but not kills Scorpy

214
Feedback & Suggestions / Re: Re-enable 203 dropshots in Insurgent Camp
« on: Thursday, December 17, 2015, 06:16:12 AM »
I think this is the same than re-enabling rpg or 203 in hosp. It is something what was part of the game and removed, and ppl asking to give it back.

I hate rpg spam in hosp, but I dont complain as spam is part of the game.

And RPG on Hospital is beneficial for both teams.

It's like saying "let's make the VIP green instead of red". That brings advantage to a side that has alrady an advantage, it doesn't make sense

215
Feedback & Suggestions / Re: Re-enable 203 dropshots in Insurgent Camp
« on: Wednesday, December 16, 2015, 14:44:08 PM »
Well my advice is: Don't change a map that's already much easier on one side, to the favor of the easier side itself

216
Feedback & Suggestions / Re: Re-enable 203 dropshots in Insurgent Camp
« on: Wednesday, December 16, 2015, 14:28:45 PM »
Because of that one percent playing def, and because of those people who have told me they wish it would still exist and because ofthe dropshot into that broken room through that hole, and to south staircase ^^ dropshots are awesome :) I like to practise for them and then know them.

Making a poll, not for yourself, but for others, sure ;)

217
Feedback & Suggestions / Re: Re-enable 203 dropshots in Insurgent Camp
« on: Wednesday, December 16, 2015, 13:26:45 PM »
I play 99% in assault team in IC. I cant do much if I play def ^^

Why do you want dropshots then?

218
Feedback & Suggestions / Re: Re-enable 203 dropshots in Insurgent Camp
« on: Wednesday, December 16, 2015, 11:47:47 AM »
It's a question of map design. I suppose the map "ceiling" would have to a lot higher.

With that said, I don't really see how this would add to the game/map.

Well assault wouldnt have any cover at all. Now they can take their time and wait a bit behind hills, but if you know one dropshot behind every hill of the map, I don't see how assault can win ? All they could do is rush to the doors as fast as they can.

Clearly the idea of adding dropshots is coming from a defence-player since this wouln't add any advantage for assault.

219
Mapstravaganza / Re: Feedback / Questions / Suggestions / Get involved
« on: Wednesday, December 16, 2015, 10:42:51 AM »
My theme: Hosp, Sandstorm, Yeti, Poolday

What they have in common? PRO sniper-314 likes them.


Will be in the vote for next week. Thanks for your participation

220
Feedback & Suggestions / Re: Re-enable 203 dropshots in Insurgent Camp
« on: Wednesday, December 16, 2015, 10:41:58 AM »
This game is going nuts. People can't rely on their ai anymore.

Dropshots on Insurgent Camp would be way too easy for defence, that has already a big advantage

221
Feedback & Suggestions / Re: another good Idear from Vanoke - POINTS
« on: Tuesday, December 15, 2015, 00:35:24 AM »
Minus points...? Please elaborate why, I am curious about the reasoning behind it.

Because they have failed their mission. But that's already happening for certain slots for the moment.

222
The Lounge / Re: How Gun Control Made Australia Safer Than America
« on: Monday, December 14, 2015, 17:52:26 PM »
And that's exactly why I have the right to protect myself. Got it?

How's a gun going to protect you from someone shooting a bullet in your back ? This will only provoke utter paranoia. Well I see we can't agree with eachother so I don't see any further point of debating

223
The Lounge / Re: How Gun Control Made Australia Safer Than America
« on: Monday, December 14, 2015, 17:42:09 PM »
LOL, not all people are retarted like u.

But there are a lot of retards in the world, that can be very dangerous if they are given permission to just have a gun ...

224
The Lounge / Re: How Gun Control Made Australia Safer Than America
« on: Monday, December 14, 2015, 16:42:11 PM »
I rather be armed, then a sitting target for any fucking idiot, I'm not going die helpless without putting up a fight

How are you planning on putting a fight when your neighbour is shooting a bullet in your back because you never gave him his mower back

225
The Lounge / Re: How Gun Control Made Australia Safer Than America
« on: Monday, December 14, 2015, 15:36:42 PM »
There would defenitely be more attacks, trust me, it's going to be the effin Far West

If you still don't get it dummy, then walk into empty hosp server and start shooting nurses and doctors. Then try it with E on a full server. You'll quickly see the difference. Dummy.

And now walk into the hospital and put tk'ers in the other team and see how easy it is to destroy them since they're taking care of that already.

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