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Messages - Ganja

Pages: 1 ... 134 135 [136] 137 138 ... 210
2026
News / Re: Critical Error
« on: Saturday, August 17, 2013, 14:15:00 PM »
I can't speak for ELiZ but he's stopped ACU mods to help fix the SAI issues so once they're done, I'd imagine he will go back to them.

Ha I hope he didn't stop his business to come help us :D

2027
News / Re: Critical Error
« on: Saturday, August 17, 2013, 12:40:20 PM »
only FP server, cauz we only tried that one ...

2028
News / Re: Critical Error
« on: Saturday, August 17, 2013, 12:26:34 PM »
Ok new problem. Played couple of scrims today, and I put 13 rounds, switch after 6. But at the end of the 7 th round (1st round after switch) everybody gets a critical. Happens every time. any idea?

2029
General Chat / Re: Lag on Servers
« on: Saturday, August 17, 2013, 12:22:53 PM »
Merlin, no lagg on your server with SAI disabled .. teamspeak was closed though

2030
News / Re: Critical Error
« on: Saturday, August 17, 2013, 08:33:50 AM »
Roger will try in the afternoon

2031
News / Re: Critical Error
« on: Saturday, August 17, 2013, 08:03:22 AM »
 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2129 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Pipeline <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

The server was lagging, on pipeline, I was dead, teamspeak on, 2 friendlies over, 1 enemy, 2 minutes and I was looking at friendly in main entrance

2033
Background Checks / Re: STORMY
« on: Saturday, August 17, 2013, 07:30:18 AM »
Fast reaction Jonny, gj

2034
Bug Reports / Re: Breakout airborne
« on: Saturday, August 17, 2013, 07:29:46 AM »
Ok, it's up to you, but I don't understand why you don't need until qualification 4 or 5, because 2 is little bit ridiculious ;)

2035
News / Re: Critical Error
« on: Friday, August 16, 2013, 17:27:58 PM »
Can you tell me something about the situation?
Had you just joined?
were you dead or alive?

Can't remember if I was alive. I joined 15 minutes before

2036
Bug Reports / Re: Breakout airborne
« on: Friday, August 16, 2013, 17:24:42 PM »
Only requires until airborne

2037
News / Re: Critical Error
« on: Friday, August 16, 2013, 16:58:48 PM »
 Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2128 MHz with 2934MB RAM
Video: Intel(R) HD Graphics (2104)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- TickLevel <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 706D7564 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Happened when I tabbed out to open teamspeak

2038
News / Re: Critical Error
« on: Friday, August 16, 2013, 16:38:36 PM »
They are trying to fix the issue. Next time you got CE, try to report here what was happening ingame-outgame etc

2039
Bug Reports / Breakout airborne
« on: Friday, August 16, 2013, 16:11:34 PM »
Just wondering why I need qualification 2 to play on breakout? Airborne training for what?

2040
News / Re: Critical Error
« on: Friday, August 16, 2013, 16:02:50 PM »
It is, but at the bottom of it

Pages: 1 ... 134 135 [136] 137 138 ... 210

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