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Messages - Alex

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1981
General Chat / Re: AAO-Daily tournament
« on: Tuesday, May 08, 2012, 14:03:31 PM »
Divide? What?
Isn't on all servers? What ?
The AC is client based only , let's stop talking about the anti cheat and focus on the league itself... I guess I can't find the answer I am looking for on these forums
Well to be fair, you come in here claiming to have a great anti-cheat system, then fail to even tell us what it is? It makes no sense.

1982
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:48:01 AM »
One can't simply steal UE3. One can only download it for free: http://udk.com/
Didn't realize that, but my point is still valid. Just use another Engine that isn't free as an example.

1983
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:42:57 AM »
It's actually not really illegal for Skrewy, since he's international.
I doubt that's the case. If that were true anyone could steal UE3 and make a game outside of the U.S. without paying Epic for the engine.

1984
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:22:34 AM »
I will leak editor to you for $25
payable to my paypal
Such an act would be illegal.

1985
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 03:05:41 AM »
Here's an invaluable link for you:
http://www.angelmapper.com/gamedev/tutorials/tutorials.htm

When you learn BSP, be very careful. Killaman's map was so fubar it took me quite a while to clean it up. Maybe he'll comment on that in a way that explains it better.


*edit*
OMFG... Killa...

Yeah, that's just because at the time I didn't understand how important it was that all of the BSP line up to the grid. I literally added everything and adjusted it in 3D view. If I were to start another map it wouldn't be like that. :P

1986
mAAp Project / Re: 2.5 Editor
« on: Tuesday, May 08, 2012, 02:51:51 AM »
Is there anyway for me to get my hands on the 2.5 mission editor? It just seems way easier than converting a map from the 2.8 editor to 2.5.
You have to ask spanky. He doesn't like giving it out to just anyone. You have to prove you have a decent knowledge of it and can make something decent. The goal is to not have a bunch of people making shitty maps and asking to have them put in AA.

1987
Media & Art / Some Amateur Photoshop Tutorials
« on: Tuesday, May 08, 2012, 02:23:43 AM »
Yeah I know these non-AA forums are mostly forgotten but I was rummaging though my Artwork folder and came across two tutorials that I made a while ago. Figured I'd post them here for nobody to use. :P Click image for tutorial.





also, I provided the c4d's used in each.

#1 http://dl.dropbox.com/u/514645/Petrucci%20Tutorial%20C4Ds.zip (will download if clicked)
#2 http://dl.dropbox.com/u/514645/Freeman%20Tutorial%20c4d%27s.7z (will download if clicked)

1988
General Chat / Re: Thursday Night Fights-5/10/12
« on: Tuesday, May 08, 2012, 00:59:50 AM »
pretty sure this is only the 3rd topic ive posted about it
That's 2 too many. You can just make another post in the same thread you know.

1989
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Monday, May 07, 2012, 23:18:25 PM »
I was thinking about joining in on Thursday (probably after 10 though)  but after seeing the maps I'll pass. CSAR is the only decent map there. Especially with the mass amount of players that have shown up the past couple of times I don't know why you're doing such maps as Pipeline and Weapons Cache. That would suck really badly.

1990
Introductions / Re: hello fuckers
« on: Monday, May 07, 2012, 22:11:27 PM »
The days when AA was fun?
That could be different periods of time for different people.

1991
Introductions / Re: hello fuckers
« on: Monday, May 07, 2012, 21:29:13 PM »
jason told me this shit was still going. who is still around from the good old days?

I hope i can get on after finals
Depends on what you define as "The good old days."

1992
mAAp Project / Re: Editor Question
« on: Monday, May 07, 2012, 15:28:52 PM »
Understandable but is there a way to make these "unreachable rooms" reachable?
Delete the playerblock.

1993
mAAp Project / Re: Editor Question
« on: Monday, May 07, 2012, 15:12:06 PM »
Yes i did build all and it still wont let me walk through the doorways. How would i check for a player block?
It will be a box or a sheet outlined in pink.

The pink outlines sheet is a  player block

1994
mAAp Project / Re: Editor Question
« on: Monday, May 07, 2012, 14:30:56 PM »
So lately ive been fooling around in the editor and ive run into a road block that hopefully someone can help me out with. Im just in Hospital and im just trying to open a few of the rooms and after i delete the doors and what not when i go in game i still cant run into the rooms. It's like there is an invisible wall there. Im guessing it has something to do with zone portals but im sure. Can anyone help me out here?
could be several things. Like spanky said, did you do build all before you saved the map? You have to. There could also be a player block there, although that seems more unlikely.

1995
mAAp Project / Re: Square - Round Points
« on: Sunday, May 06, 2012, 22:51:58 PM »
Perhaps look at adding an anti-portal between the outside ground and above the objective roof? As wide and long as possible.
That might work. The only problem is that we have no convenient way to test it that doesn't involve multiple people and an unofficial sever.

Meh, just remove the sounds until we can figure out a better way.
Yeah. The bottom objective shouldn't even have a sound to begin with.

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