1966
News / Re: Round 4 (May 10) - Thursday Night Fights
« on: Wednesday, May 09, 2012, 17:41:48 PM »
I might hop in after I get home from work (normally 10:30pm - 11:00pm) depending on how many people are on.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Welllllll then we have a rapist in lincoln park.If it was a BSP tear wouldn't I see it without the distance fog though? the building is perfectly aligned with the subtraction. I'll mess around with the fog settings and see what happens.
I'm not sure, I have to look at it myself in the editor. But by the time I get the chance to do that, you will have probably fixed it. Check how your bsp is aligned with the subtraction volume. Unreal will not render bsp faces once they fall behind the fog distance. So who knows what it might be trying to do.
Try the map in 2.5. You don't need to make a server to test it. Distance fog can only be achieved with zoneinfo type actors.Same thing happens in 2.5. I might just make the ground black, although that would look awkward for anyone who falls to their death.
revuka , i doubt anyone's interested in your x-fi tweaks , after all these guys are pubbers only , no competitive players whatsoeverlol. You're an idiot. We have several former competitive players here. One of our admins was a 2.8.5 competitive player.

Now I'm confused.I thought there was another way to add fog seeing as distance fog doesn't want to work for me.
Add ZoneInfo actor. bdistancefog true under the Zone properties. Make sure distance fog is enabled in the 3D view.
Add fog, change the color of it to black.No idea how to add fog. I assumed it was under emitters but I can't find anything.
Make it even taller and add black fog.I have no idea how to add black fog.
lol guys seriously? It's 64x128x16.hm, the way I do it is I get the door and edit the subtraction accordingly.
http://www.stegbar.com.au/pdf/Stegbar-Standard-Sizes.pdflmao. Good one.
standard sizes for doors and windows (its a pdf)
even has the sizes for several different doors and window designs.
Hehe good job, I pretty like the idea. in my view it would be cool to have that sf with no 203 with that red point (so don't make it optional but automatic)I don't think there is a way top force a certain scope (I use red dot anyways). Also, I'm not sure how to get the SF gun without 203. Might just got for the m4 like WC.
Whats the standard size of a doorway?lolz

I just noticed you tested this in 2.4.1. I didn't know that was possible lawl.It's the editor's test thing. Just hit the joystick and it loads the map up. Saves me the hassle of running a local server through AA.