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mAAp Project / Re: Noob Question.
« on: Wednesday, May 09, 2012, 15:16:44 PM »lol guys seriously? It's 64x128x16.hm, the way I do it is I get the door and edit the subtraction accordingly.

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lol guys seriously? It's 64x128x16.hm, the way I do it is I get the door and edit the subtraction accordingly.
http://www.stegbar.com.au/pdf/Stegbar-Standard-Sizes.pdflmao. Good one.
standard sizes for doors and windows (its a pdf)
even has the sizes for several different doors and window designs.
Hehe good job, I pretty like the idea. in my view it would be cool to have that sf with no 203 with that red point (so don't make it optional but automatic)I don't think there is a way top force a certain scope (I use red dot anyways). Also, I'm not sure how to get the SF gun without 203. Might just got for the m4 like WC.
Whats the standard size of a doorway?lolz
I just noticed you tested this in 2.4.1. I didn't know that was possible lawl.It's the editor's test thing. Just hit the joystick and it loads the map up. Saves me the hassle of running a local server through AA.
And the breakout glitches?Which are those? The one where you had to crouch going up the stairs has been fixed. Not really a bug though.
Are the spawns on Berg working? I'm not sure if that was fixed last update, it's been a while since I played that map.Oh, yeah. I completely forgot about that.
Would be cool if we can choose both old and digital camo, I mean a menu option to choose Digital or Old.Not possible. The camo is actually changed for each map. Meaning, we would have to have 2 of each map to choose camo, and even then, the entire server would be wearing the same camo.
obvious for futures releases
Are Ice and Square fixed? Those were the main ones. I could probably swap the forest camo to digi camo if someone wants it this release.I just need to get rid of the obj sounds and square will be good for release.