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Messages - [SWISS]Merlin

Pages: 1 ... 130 131 [132] 133 134 ... 185
1966
mAAp Project / Re: SF Extraction Fix
« on: Thursday, August 15, 2013, 07:20:04 AM »
oh, it has been played many times at german's e-league, and it is very good playable.
a bit unfair if you start more then have of the rounds east, but this is luck or unluck.
that's life. so play it twice and it will be fair enough.

1967
General Chat / Re: Admin abuse / bullying
« on: Wednesday, August 14, 2013, 17:01:18 PM »
Dude, sometimes you talk/complain to much.
+100

1968
mAAp Project / Re: SF Extraction Fix
« on: Wednesday, August 14, 2013, 17:00:35 PM »
but KiLLaMaN, thanks very much for the offer!
and thanks for let it be like it is.

1969
Feedback & Suggestions / Re: ACU mod in 25Assist
« on: Wednesday, August 14, 2013, 13:12:58 PM »
why not go to 2.8.5 or stay with 2.5, but do not mix to much please.
like it is now it is perfect.

1970
Bug Reports / Re: No respawn
« on: Wednesday, August 14, 2013, 10:20:34 AM »
maybe you lag to much :D

1971
General Chat / Re: Field of View
« on: Wednesday, August 14, 2013, 10:16:43 AM »
I hate them! widescreen is so inappropriate for computer use. i will always have a 4:3
when reading a web page or looking through text documents its important to have height, widescreen is only good for watching movies.
+1

1972
Bug Reports / Re: No respawn
« on: Wednesday, August 14, 2013, 10:04:14 AM »
never ever happened to me, strange.

1973
mAAp Project / Re: SF Extraction Fix
« on: Wednesday, August 14, 2013, 06:58:42 AM »
I did think about all that and I am sure for now that you should not change anything on this map. like others already did say, then it could be an advantage to the other team because you can imagine where the enemy do spawn when it is not that random like it is now.
so from my side it would be great to leave this map like it is now. sorry for any work about if so already done. thank you !

1974
mAAp Project / Re: SF Extraction Fix
« on: Tuesday, August 13, 2013, 19:18:25 PM »
that would be great !!
thanks KiLLaMaN

1975
General Chat / Re: Failed to run training message
« on: Tuesday, August 13, 2013, 12:20:28 PM »
when training done, press save - then wait until the timeout is shown.
then do save again and press esc and exit.
results will be saved then.

1976
General Chat / Re: Sai blows.
« on: Tuesday, August 13, 2013, 12:18:58 PM »
wow, what problem now we have...
a good sign for me that the bad things are fixed :D

1977
Server Support / Re: Re: New AAO 2.5 Assist Server Provider
« on: Tuesday, August 13, 2013, 08:35:47 AM »
Maybe they needed restart when I joined, but it was really horrible for the few times i played in it. maybe just coincidence

\25Assist\armyops\System\pb\svss\CL-Current.html:<tr><td>[04/07/2013 22:32:43]</td><td><FONT color="#FF0000">-=FP=-Ganja</FONT></td><td><FONT COLOR="#000000">[ASSAULT WEST] great laggz lol</FONT></td></tr>

yes, I did see that. some players should optimize there computers, others are just not in a good internet range. but the servers are really in good conditions. restarted every day, internet 50000/5000, RAM 16GB. even much more then dedicated virtual servers can offer :)

and sometimes I do download or watch movies or record tv - then it could happened like you mentioned. sorry about. should be better now :D

1978
mAAp Project / Re: SF Extraction Fix
« on: Tuesday, August 13, 2013, 08:27:05 AM »
random spawns are really very very good. no one knows, where the enemy has been started. and this is a challenge for me and should not be changed at all. I can even stay with that US Army Random way, no problem at all.
but if you wish to push this map (and this would be good) for a match, then it really can be bad for one team. I played this one at german's e-league again HT - and if one team starts at east more then 4 times from 12 rounds, then it will win the match, because you can take the objective really easily. so maybe change the US Army Random way to a aa2 random way - every round a new spawn for both teams. that would be really great.

1979
mAAp Project / Re: SF Extraction Fix
« on: Tuesday, August 13, 2013, 08:00:04 AM »
as the most of you knows, I played this map about 1200 hours - and I guess I know it a bit.

1. please do not modify this map with fix spawns, because everyone has the same changing spawns when playing
2. if you would like to changes something there, please DO modify the changing spawns in a way that it really changes to a new spawn every new round. now it is often that you start 5-6 times at the same spawn. and this is a kind of unfair
3. if you can do this, this map could be also a good match map then (same for all teams - changing spawns)
4. again thanks a lot for all the good changes in aa2, but maybe now we should step back a moment for relax and play

1980
General Chat / Re: Sai blows.
« on: Tuesday, August 13, 2013, 07:53:15 AM »
Everybody bitches about wanting 2.8 yet every 2.8 feature that is implemented is bitched about. There is no winning. I think it's awesome and anyone who doesn't can just turn it off. I love that enemy spotted is now actually useful.
+1

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