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Bug Reports / Re: Bug?
« on: Thursday, May 10, 2012, 00:57:22 AM »
Yeah it's a known bug.
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did anyone tested the SF classes?Not really necessary. There's an option in the map AllowTeam[team number]M203 (or something like that) and you can just set it to false.
if you're pubbing you don't need any tweaks for sound , as it makes no difference , since you're playing like what 10 vs 10 , it's all going to get mixed up. However in a match , usually 4v4 , it makes a difference.Na, you still get those damn sound campers in public servers too.
Ill have mess around with the coronas. And there was definitely a point where i was just adding floating meshes lolz. BSP is difficult and I still only kinda know what im doing but i feel its going well.Follow that tutorial Spanky and I posted. It has everything you need to know about BSP. It's not all that time consuming either.
if you are a competition player, you gonna need good settings, just by making it equal because almost evry match player got a soundcard like this.
If you have just onboard sound with 32 channels instead of an xfi sound card with 128 channels its hard to beat them on maps like pipeline and mout mckenna. On maps like this sound is the basic for a decent gameplay. It has nothing to do with skill, because its hard to attack if you are on attacking side and you have no clue were the enemy is, atleast the direction.
To be honest, i think lots of players are shit without sound because it just helps them alot about knowing were you enemy is.
Welllllll then we have a rapist in lincoln park.If it was a BSP tear wouldn't I see it without the distance fog though? the building is perfectly aligned with the subtraction. I'll mess around with the fog settings and see what happens.
I'm not sure, I have to look at it myself in the editor. But by the time I get the chance to do that, you will have probably fixed it. Check how your bsp is aligned with the subtraction volume. Unreal will not render bsp faces once they fall behind the fog distance. So who knows what it might be trying to do.
Try the map in 2.5. You don't need to make a server to test it. Distance fog can only be achieved with zoneinfo type actors.Same thing happens in 2.5. I might just make the ground black, although that would look awkward for anyone who falls to their death.
revuka , i doubt anyone's interested in your x-fi tweaks , after all these guys are pubbers only , no competitive players whatsoeverlol. You're an idiot. We have several former competitive players here. One of our admins was a 2.8.5 competitive player.
Now I'm confused.I thought there was another way to add fog seeing as distance fog doesn't want to work for me.
Add ZoneInfo actor. bdistancefog true under the Zone properties. Make sure distance fog is enabled in the 3D view.
Add fog, change the color of it to black.No idea how to add fog. I assumed it was under emitters but I can't find anything.
Make it even taller and add black fog.I have no idea how to add black fog.