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Messages - teddy_grizzly_bear

Pages: 1 ... 129 130 [131] 132 133 ... 259
1951
Server Support / Re: Join message in AA?
« on: Sunday, March 08, 2015, 08:22:52 AM »

1952
News / Re: Issues with server geolocation
« on: Sunday, March 08, 2015, 08:21:42 AM »
Nice job! I've seen quite a lot of complaining about this in the past.

1953
Support / Re: Failed installation
« on: Friday, March 06, 2015, 21:36:16 PM »

1954
Server Support / Re: Solved
« on: Friday, March 06, 2015, 20:43:13 PM »
The difference is that the FC mod changes the server equally for everyone, pokes change your client behaviour.

1955
Server Support / Re: Solved
« on: Friday, March 06, 2015, 19:23:30 PM »
You saying the guy cheated?
Yes. He used something to change game mechanics.

1956
Server Support / Re: Solved
« on: Friday, March 06, 2015, 11:02:48 AM »
Yes thats how you encourage guys to join us killaman, just rip the piss out of them well done man. You have that off to a tee.
So you would welcome a cheater with open arms then?

1957
Server Support / Re: Solved
« on: Friday, March 06, 2015, 01:09:07 AM »
If you had a problem and managed to solve it, it would be greatly appreciated if you posted about it.

You see, there might be someone else with the same problem in the future who might be looking for a solution and he can only find it if it's posted.

1958
Feedback & Suggestions / Re: Reduse Sound running ore staps distance If possible
« on: Thursday, March 05, 2015, 17:29:56 PM »
I don't think a good soundcard gives you such a big advantage. For sure you'll hear more/further, but what's the use of it ... There's no need to hear from spawn to spawn. I guess my soundcard is normal, my headset is normal and I can still hear a lot, not miles away, but just when it's close enough to be taken into consideration. and people always ask me if I have Xfi or whatever, but like I said, I don't think a lot of players use sound as much as it could be used
It had a HUGE difference back in the day, at least for me. I know I could hear VASTLY better with X-Fi.

I guess nowadays onboard cards might just be better than they were 8 years ago... Or it could be that X-Fi just emphesizes what you need to listen for and you learn to listen for it even if it doesn't stand out that clearlym, I dont know really.

But all in all you're right, X-Fi doesn't make the game produce more sounds or make it produce sounds further away. The game has set limits for this. From what I know, what X-Fi did was post-processing of a sort.


The threads not about the guys who dont payattention to sound. Its about the ones that do.

Come and tell how to enhance or set the sound Ganja. :)
It's not really about setting anything usually (although you can use different equalizer settings), it's about paying attention to what you're hearing. Hearing a click here and another there, then a player on gravel and on rock after that. You need to listed and connect the dots.


1959
Feedback & Suggestions / Re: Reduse Sound running ore staps distance If possible
« on: Thursday, March 05, 2015, 14:32:37 PM »
Na we have to keep the sound the way it is or all the sound whores/campers will leave.
Not all added depth is good, especially not this. It makes good sound a must to even be decent. it also makes a gaming sound card a ridiculous advantage. It's a joke when you have people just sitting in rooms listening for when someone walks in. It just makes camping even easier.
Well to be honest, when I had my gaming rig and an X-Fi soundcard, it encouraged me to move around. I could here where the enemy is and then go to him and kill him or die trying :D

1960
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Thursday, March 05, 2015, 14:31:01 PM »
This is a troll topic. Don't forget that.

1961
Feedback & Suggestions / Re: Reduse Sound running ore staps distance If possible
« on: Wednesday, March 04, 2015, 16:39:20 PM »
You do have a good point.
In real life you don't hear your neigbour across the street open his bathroom door. It just doesn't happen.

However, I'm not sure if it could be changed in a good way nor whether it should be changed.
It's always been a part of the game and IMHO it adds another dimension to it.

1962
Support / Re: Punkbuster help
« on: Wednesday, March 04, 2015, 16:01:22 PM »
Did you try copying that manually?

1963
Support / Re: Game is not starting
« on: Wednesday, March 04, 2015, 10:46:09 AM »
That's when trying to join a server, right?
I mean you're already logged in to Assist.

Your antipoke is outdated.
Go to the Install tab in Assist and press Reset + Repair AA.
That will check the version and download a new one.

Another possibility is that the server you're trying to join has an old version. You could also try to join another server.

1964
Feedback & Suggestions / Re: Do you think 203 dropshots should be removed - The Thread?
« on: Wednesday, March 04, 2015, 09:09:22 AM »
My apologies in advance for interjecting... but...
This post is the most awkward post I've ever read with respect to physics...
Yeah, I was in a lecture, was trying to listen to the lecturer as well. I guess neither ended up good :D

i did that in my military time, more then once. and you can use it in the same way like on bridge. so its realistic.
Well there are different ways you can use it on Bridge.
You can shoot it at an angle up to (I guess) 30 degrees to hit an enemy 150-450 meters away.
Or you can shoot it at 85 degrees to hit the enemy behind a hill or something.

Which did you use?

1965
Feedback & Suggestions / Re: Do you think 203 dropshots should be removed - The Thread?
« on: Wednesday, March 04, 2015, 05:01:05 AM »
teddy should know - he is a mathematician  ;)

Lord-of-War  :style:
I'm a physicist, at least in thoery.

But I'll answer anyway.

This is what I read:

The M203 could engage a window sized target out to 150 meters and an area type target out to 450 meters.

The standard 40x46mm high explosive grenade has an effective casualty radius of 5 meters. The effective casualty radius is defined as the radius of a circle about the point of detonation in which it may be expected that 50 percent of exposed troops will become casualties. Safe-weapon practices for firing the M203 grenade launcher require a minimum safe distance of 130 meters for high explosive rounds, and 165 meters for HEDP. Range regulations stipulate that all targets have to be more than 200 meters away. The danger radius of the high explosive grenades is 130 meters (427 feet).

I have seen people firing up straight in the air behind arch or stairs and the dropshot only comes down after a significant amount of time - so this to me doesn't make sense if the first sentence (blue) is true. The dropshots that are fired straight up in the game must actually travel
a few kilometers taking the time it takes for them to come down.

I don't think the launcher has the strength to perform such shots.

And these shots I would define as the dropshots in question cause they are being fired at an angle of 75 degrees or higher

So in my opinion these dropshots (in real life) are a bit far fetched - correct me if I am wrong


Lord-of-War  :style:
I don't know exactly where you read this, but I hope it's a reliable source (it does look reasonable and wikipedia reports similar numbers).

What you need to understand is that the range you were reading about is effective range. That is the range at which you could actually engage a target.
It doesn't mean the M203 will not travel further. It means you would not expect to hit anything. At least in real life.

Now, shooting it straight up or even at 45 degrees is something that probably something nobody in a combat situation would do. Straight up is just firing at yourself and at 45 degrees you really wouldn't know where it lands. It will probably go significantly further than 450 meters, but since it's not practiced for more than 450m, you will probably have no clew where it lands.

As for shooting straight up, I know it takes quite a long time to come back in the game. But it is expected. The 203 looses it's momentum going up until it gets to 0 and then it starts to gain momentum towards the ground because of gravity. All of this will take quite a while.

I also know that the US Army used actual weapons to make this game, so I would expect the intial velocity of the projectile is what it is in real life (or close to it). I doubt air resistance is taken into consideration in AA, but it doesn't really matter that much.

Both the initial velocity as well as the maximum height can be directly calculated from the time it took for the 203 to fall down (without taking into account air resistance and assuming the same gravitational constant as in real life).

EDIT:Fixed a few idiotic things :)

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