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1951
General Chat / Re: Good Job BiG S. ;-)
« on: Monday, October 01, 2012, 20:23:51 PM »
even Spanky gave up his 'Gaming revised' project, Killaman left, I think that BlueBaster is still with us, but , he doesn't look down here much, maybe he is busy with life

1952
mAAp Project / Re: Promoting mAAp maps and some other official maps
« on: Sunday, September 30, 2012, 23:03:05 PM »
organizing a Mix like TNF or Chickens Farm Mix it's the best way IMO, ppl on AA dont care about such things( thats whats  I think) so we'd better schedule games on those unplayed maps :), TS3 or any other VOIP tool would NOT be a requirement to play in those games.

2nd: if server owners/admins enable map rotation players will ALWAYS face a new map, in 'every' server, but that's Hard lol, if pit could DENY most of the servers from the Auth :P
I've been playing COD (2, 4 and MW3) and on Cod only a few servers keep running the same Map, most of the servers use map rotation.

1953
General Chat / Re: ExploitEnder?
« on: Sunday, September 30, 2012, 15:21:54 PM »
Assist comes with a mod called "HackHunter", it  has the same features of ExploitEnder and moreee :-D

1954
mAAp Project / Re: Question
« on: Sunday, September 30, 2012, 15:20:30 PM »
hmm, use ELiZ converter to convert 2.8.5 textures/meshes and use it with 2.5 editor
I'm not sure if it works with AA 2.8.3 :/

try, if u still cant make it work, ask us again :)

1955
General Chat / Re: Disable Account Authorization
« on: Saturday, September 29, 2012, 21:30:47 PM »
forget Ultimate mod.

1956
General Chat / Re: Good Job BiG S. ;-)
« on: Saturday, September 29, 2012, 21:29:53 PM »
lol
thx xozee

1957
General Chat / Re: Colored admin messages
« on: Saturday, September 29, 2012, 01:16:27 AM »
Game/Engine Bugs :), that's it.

1958
Ban Appeals / Re: banned
« on: Tuesday, September 25, 2012, 21:53:21 PM »
bbbb

1959
mAAp Project / Re: I could use some help to convert my map
« on: Thursday, September 20, 2012, 12:49:15 PM »
It was long ago I accually did work INSIDE the unreal editor, byt the trick should be to add the static meshes and textures to the myLevel package, no?

I never cared to mess with , reading, writing or coverting those packages, but I might take a look.
I know nothing about the editor :P, but I've read the same about putting things into 'myLevel', about, uscript, would be nice to have this becuz ppl that know how to make uscript packages for 2.8.5 keep it private :)

1960
mAAp Project / Re: I could use some help to convert my map
« on: Thursday, September 20, 2012, 12:13:21 PM »
thx for posting ELiZ! i'm not sure if he knows how to build a unreal package, but, that will bring the light :)
ELiZ, are you able to convert 2.8x UScrit to 2.5 code or 2.5(actually UE2R) code to aa 2.8x?

1961
mAAp Project / Re: I could use some help to convert my map
« on: Thursday, September 20, 2012, 11:05:33 AM »
S_AAO_Lvl_JavelinTraining.misc.S_Jave_Misc_AirConditioner
M_AAO_EagleTower.nets.net_rectangular
M_AAO_EagleTower.nets.net_lower
M_AAO_EagleTower.nets.net_upper
M_AAO_EagleTower.nets.net_top
M_AAO_EagleTower.nets.net_cargo
M_AAO_EagleTower.Rope.rope_bridge
M_AAO_EagleTower.Rope.rope_hanging
M_AAO_EagleTower.Rope.rope_rappel
M_AAO_EagleTower.misc.Bumper_Single
M_AAO_EagleTower.misc.plate_metal
M_AAO_EagleTower.misc.wood_chips
M_AAO_EagleTower.misc.Bumper_Full
M_AAO_EagleTower.misc.arch_misc_sniper_shelter01
M_AAO_EagleTower.chains.single_chain
M_AAO_EagleTower.chains.chain

I think that those items doesn't exist on 2.5, google a program called UTPT, you will be able to open Textures, Meshes and others Packages of aa 2.5 (ONLY 2.5!), you will find all that you do want :)

1962
mAAp Project / Re: I could use some help to convert my map
« on: Wednesday, September 19, 2012, 20:55:00 PM »
currently I think that only 3 ppl here have expirience with the Editor, 1 is inactive, 1 'banned'? and the others haven't much time :/, personaly I know nothing about mapping :(, I just made a box with meshes xD

try to build the map and figure out the warnings/errors that will appear (missing resources & extra code) :-D

1963
Clans, Matches & Scrims / Re: twl 4v4 team
« on: Monday, September 17, 2012, 22:14:51 PM »
i want to play some matches, im not trying to save AA

1964
mAAp Project / Re: help me with a map convertion
« on: Monday, September 17, 2012, 04:11:30 AM »
2.5 Editor is 'private', maybe Koden can help you to convert the map :)

somethings in 2.8 aren't avaliabe in 2.5 resources and the file names are different, that's where you have to look while converting your map, I mean, remove resources that only exist in 2.8, find in what 2.5 packages some resources are in and then find how to map with 2.8 ED to 2.5, ex:use UTPT to look into the 2.5 pakages, when u found what your're looking for, copy the 2.8 file, name it as the 2.5 file and then use that one in the 2.8 editor,  I made a simple/noob map with 2.8 editor and then converted it to 2.5 with Eliz converter, worked fine :)

sry for any language error or if the text is confuse,  it's 5 AM here :)

http://aao25.com/maap/2-8-map-converting/45/
http://aao25.com/maap/2-5-map-made-with-2-8-editor/

1965
Honor Claims / Re: Honor claim: {CIA}_LoVeBuNNy
« on: Sunday, September 16, 2012, 22:21:42 PM »
You had Honor 50 there: http://history.anticheatinc.com/aa2/accounthistory.php?guid=60CC54CB08BA31468EDB31321AD32B53

so I gave you honor 50 on Assist ^^, should be update next time you log into 25Assist

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