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Messages - ronski

Pages: 1 ... 12 13 [14] 15 16 ... 75
196
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Monday, September 26, 2016, 10:24:09 AM »
I now remember that guy who played always in pipeline and he was all days saying i will hack this game?? He say that in server and in assist . Do you Ronski remember about what I am speaking? Why you dont put screenshots of that guy? Maybe it is he who makes that attacs or you dont remember??,,,
Sorry can't remember such a player, I dislike Pipeline anyways so there's great chance that I have missed him. Do you remember anything of his name?

197
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Sunday, September 25, 2016, 05:51:07 AM »
Me either.

Proof? I know you Gen keep Pit as a friend of yours and if he says to you that he is not the one behind the attacks then you want to believe in him. Can't blame much, who can you trust if you can't trust even your friends..

At the moment no one can show evidence about who is behind the attacks, but if you have followed carefully what has happened and what has been written / done during passed six months you can figure something out by yourself. Thanks to Merlin there are still players who think Possessed would be behind the attacks, because they set him up with their "facts" about DDoSsing. People here are listening too much others and are taking their words as a fact instead of giving things a thought by themselves. Use your brains and connect the dots guys. I don't want you to believe in what I say either, just think this shit by yourself and believe in common sense and yourselves

Read through following threads completely and you can see it yourself, keep these two quotes in your mind while reading them:
Code: [Select]
[20/04/2016 23:24:50] pit-23. [ESCORT] fu all
[20/04/2016 23:24:56] ti.mater [AMBUSH] lol
[20/04/2016 23:25:04] 300WM [AMBUSH] nicew
[20/04/2016 23:25:05] pit-23. [ESCORT] i will nuke this game
[20/04/2016 23:25:06] FRAGRATE4FAGGOTS [AMBUSH] Outside Escort Approach
[20/04/2016 23:25:06] FRAGRATE4FAGGOTS [AMBUSH] Outside Escort Approach
[20/04/2016 23:25:12] =PUF=Minnie [ESCORT] Hospital 1st Floor Lobby
[20/04/2016 23:25:15] FRAGRATE4FAGGOTS [AMBUSH] laste start p?
[20/04/2016 23:25:22] FRAGRATE4FAGGOTS [AMBUSH] late
[20/04/2016 23:25:23] pit-23. [ESCORT] dont talk to me faggot
[20/04/2016 23:25:27] FRAGRATE4FAGGOTS [AMBUSH] lol'
[20/04/2016 23:25:28] pit-23. [ESCORT] go suck ROnskis dick
[20/04/2016 23:25:35] ti.mater [AMBUSH] o
[20/04/2016 23:25:37] FRAGRATE4FAGGOTS [AMBUSH] dont a be a bitch now
[20/04/2016 23:25:43] pit-23. [ESCORT] thought u my friend

yes, only pussy possessed is here. i quit this shit now!
bye all
and i will do everything to get this shithead possessed out of this game.

http://aao25.com/forum/general-chat-90/ddosing/msg100773/#msg100773
http://aao25.com/forum/general-chat-90/ddos-and-the-facts-about-it/

198
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Wednesday, September 21, 2016, 13:24:53 PM »
nah, I needed to edit it by hand at my computer because webedit will mess up the encoding, then after deleting and uploading new version of it I just restarted the server, didn't know you could refresh the file with command :)

199
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Wednesday, September 21, 2016, 04:08:51 AM »
tested it out and it was no privilege bug, you get warnings if you fire during determined period no matter do you have admin rights or not.

Noticed as well that once you enable spam protection at your server it will notify automatically every player who will join the server about the setting, once you join, the server will inform you about the setting and the time how long you have to hold your ROE trigger. This notification is seen at console right after the row where your joining information is standing.

IGC has now server message pointing updated rule out, hopefully now the rule is seen. Realised again how important it is to use servermessage.cfg with correct encoding, needed to restart the server like ten times to get it working right lol

200
Hardware/Software / Re: Post your Internet Connection speed !
« on: Wednesday, September 21, 2016, 03:02:26 AM »
Just figured I'd update this.
Working in a new place (ok, within the same university really).



I guess we've upgraded a little :)
holy shit!  :shock:

201
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Wednesday, September 21, 2016, 02:07:30 AM »
You're correct in your first thought.
"why aren't you coding it already"

cool if we're about to have the feature available some day :) would it affect on other violation shortbans such as excessive prone shooting etc as well or do they have their own functions to execute the ban?

btw:
I was wondering about that but I couldn't find any example in the code of exactly what the 203 protection does. If it just looks for 203 or all projectiles. I tried it on a server (all 3 protections) and ended up with no protection. Weird.
I tried them as well when the subject was on discuss previous time, ended up with no protection. Unlike earlier, this time I joined the server without admin privileges and found out it really works. I hope there simply was something wrong in my configs back then, better than the protection would affect only on players with no admin privileges. I'll give it a try today to confirm it has no privilege bug which would cause unfair situation in use

This has been voted on b4 to have it removed,  but assist decided not to make that change after the vote was done
With the spam protection in place  no need to get rid of it
I think it works very well now other than people crying about being ban for it lol
Guess u need that spam protection in many languages since they don't understand ENGLISH
The way I see it, early spam was the major problem with the big–ass gun. It's interesting to see if spam protection will change the concern around the RPG. Of course people got used to it that you're able to spam with it and it must be confusing when it's not allowed anymore from all of a sudden. Let's add server message to inform about the rule, that for now five early spam warnings will result you a one hour ban automatically. We could also reduce protection time from 30seconds to 20seconds, it's enough for people to take cover from spam

202
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Tuesday, September 20, 2016, 18:54:13 PM »
Its weard hey that clans must puth in a mod ore a change by closing slots in server to stop rpg. so far I see in this poll people shout clearly that rpg is not ther wish. Hope the reaction to those voters will be correct.  and we not only must look trough a glass plate waiting till something happened.   21-09-2016  I see 26 for and 6 aganst
Looks like a honest poll this time.  ( FEELINGS)  :censored:
So back in the day when the end result was opposite and RPG was added - more people voted than in any of following polls - it wasn't a honest poll? Because you're not happy with the voted result it doesn't make your poll more honest than the first one. There's the diffference that the other was official poll where you were able to cast your vote for weeks or couple of months and this one is yet another poll made by someone who wants to get rid of it and it's hasnt been around long enough to be able to read any kind of conclusions out of it

203
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Tuesday, September 20, 2016, 18:44:33 PM »
I have no idea where that might be located but all hard-coded values can be changed to an .ini setting.
Do you mean that there's no option for it yet, but it could be made to be possible that you could kind of introduce a variable and value for it at ini file and use that as global variable inside the function? Or is it something server based custom configuration where serveradmin would edit uscript file to change the value from hardcoded to variable?

204
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Tuesday, September 20, 2016, 14:35:53 PM »
It seems to be working very well and the amount of warnings cant definitely be reduced, five is just perfect - like in any other violation warning. How about the punkbuster ban time, is there any way to change it from one hour to 5 or 15 minutes for example, or is it another hard coded value?

205
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Tuesday, September 20, 2016, 14:26:49 PM »
You can't prove I did any of that stuff!

Oh wait, you're not talking to me, never mind..
Yea me either...  :oops: in Hexen or Heretic if you tried those codes you committed a suicide / lost your inventory :D

206
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Tuesday, September 20, 2016, 05:51:36 AM »
Yea ok I have to admit......I did, and not only once lol
hah knew it, what's up fellow hacker lmao

207
General Chat / Re: DOUBLE-TROUBLE (admin+admin)
« on: Tuesday, September 20, 2016, 05:43:55 AM »
I have never even cheated in any game, nor will I ever do it.
not even IDDQD / IDKFA at Doom? :shock: ;)

208
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Tuesday, September 20, 2016, 03:10:48 AM »
Unless I'm blind or dumb (which is possible) I don't see that option anywhere in Assist or Assist's various UScript files' settings. Must be something they added, which should make it a cheat or untracked server, at least I think...
I tested it again and spamprotecttime203=30 does the trick and it's now set to IGC server, however there's 5 warning count before it will result a kick, is there any way to reset the amount by yourself? Found some conversation about sketch of the function there's now in use:

This might be a function that might be used to detect Early 203(or GP).
Code: [Select]
Function Spamprotect()
{
local Projectile DisableProj;

foreach Level.DynamicActors(Class'Projectile',DisableProj)
{
if ( (DisableProj.Instigator == None) || (DisableProj.Instigator.PlayerReplicationInfo == None) || (DisableProj.Damage == 0) )
{
continue;
}
else
{
DisableProj.Damaage = 0.0;
DoWarning("203 Shot at spawn", p);
}
}
}

Not tested the code, but I think it might work without much change.
Might have to check class of the projectile to be accurate. But if we merge the two, we should be able to add an optional(Server Owner) spawn protection.

So question is if we should add it, and what punishment, at the moment it just makes the projectile and grenade to cause no injury.

209
Feedback & Suggestions / Re: RPG is not fun in Hospital take it out Wake up Assist
« on: Monday, September 19, 2016, 05:53:32 AM »
Always trying to change something. Everything needs to stay untouchable. If you change it it's not original anymore. Leave it be! There were a rule of 30 seconds for RPGs, if you are following this rule in servers there's a solution to be playable for the players who doesn't like RPG in hospital map.

Omg i  <3 Rpg in hospital.. :-)
That rule was set to only one server and it was only a console message asking people to not spam during first 30seconds - nothing more, I didn't see it would have worked. There was / is one server though with actual spam protection for RPG and it would be interesting to know what .ini setting made it happen. That's the rule you want to have - a setting that kicks automatically out if you brake the rule, not a console message which people tend to ignore.

210
Would be nice if intressted players get info how to work on maps.


Radio Tower : Close underound and bring obj above the ground.
Hospital : change spawns and vip and extraction poind
Hospital:  Puth a helicopter on platform on exteraction point
Border : Change spawn points 
Monkey Island  : split  spaws to north west south easy.
map ICE:  puth in houses ore better obsticles on the ice in middle ore on the snow .
I think me and alot have idears about `` A new livingroom``  to make good times on assist.

Little changes in maps a car extra ore move to other places Objects replace  , trees , make a map winter like Insurgent camp. 

Need active top :makemyday:
 
Sorry but who would play these edited maps if there are continuous attacks making the game unplayable? Or how would these edits prevent attackers attacking? I like your effort and I would love to see new versions of various maps, but you need to realise what is going on. I'm familiar enough with developing that I can say there is no point in spending time with building new stuff, while there are bigger problems which are needed to be solved first.

When these attackers are taken care of, I'd love to follow and take apart in the original subject of this thread again

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