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Messages - BlueBlaster

Pages: 1 ... 12 13 [14] 15 16 ... 150
196
General Chat / Re: Ultimate server admins (USA) and PAWG CLans
« on: Tuesday, May 29, 2012, 20:38:06 PM »
I know you know, but other people don't :D

197
mAAp Project / Re: Latest Project
« on: Tuesday, May 29, 2012, 20:37:42 PM »
Water Treatment will give you good ideas on the office aspect, it has the best looking office in the game. Obj could be to grab a briefcase or something, except nobody has coded that obj into our editor yet lol.

198
General Chat / Re: Ultimate server admins (USA) and PAWG CLans
« on: Tuesday, May 29, 2012, 20:02:32 PM »
There is a facebook page for 2.5Assist: https://www.facebook.com/AAO25com

There is an Xfire community for 2.5Assist: http://www.xfire.com/communities/aa25/

There is also a Twitter for 2.5Assist: https://twitter.com/AAO25com

199
General Chat / Re: i suck! how does one play better?
« on: Tuesday, May 29, 2012, 20:00:07 PM »
Play mAAp maps and you have more of a fair chance because nobody knows how to play them properly. Shipment, Breakout, and mAAp Pipeline are good starts. mAAp Pipe has been modified so much that old players have to adjust to it.

200
Honor Claims / Re: Honor Claim.
« on: Tuesday, May 29, 2012, 16:03:53 PM »
Hahaha

201
Honor Claims / Re: Honor Claim.
« on: Tuesday, May 29, 2012, 15:56:20 PM »
Yes you cannot. You must be 16 or older.

202
mAAp Project / Re: Old Versions
« on: Tuesday, May 29, 2012, 15:53:35 PM »
I'm pretty certain I deleted a lot of things before I moved the editor to my external hd. I'll take a look when I find it.

203
General Chat / Re: Just wanted to thank all the folks who brang AA back!
« on: Tuesday, May 29, 2012, 15:36:05 PM »
Oh herro!

204
mAAp Project / Re: mAAp:Bug in Monkey Island
« on: Tuesday, May 29, 2012, 12:57:13 PM »
speaks for ur self, I've been playing maap maps almost every day, and I'm not the unique..

:')

205
mAAp Project / Re: Latest Project
« on: Tuesday, May 29, 2012, 12:56:24 PM »
Interesting, I see you have most of the layout. It looks like a cross between breakout, training, and sf water treatment. So what is the mission?

206
News / Re: Round 7 (May 31) - Thursday Night Fights
« on: Tuesday, May 29, 2012, 12:51:24 PM »
Naked army? I was expecting people to talk about the maps, but whatever.

207
mAAp Project / Re: mAAp:Bug in Monkey Island
« on: Tuesday, May 29, 2012, 03:58:53 AM »
Training is a weaksauce map. Any of us could whip up something better in 30 minutes.

208
News / Round 7 (May 31) - Thursday Night Fights
« on: Monday, May 28, 2012, 23:37:24 PM »
Time & Date
Around 8:30 Eastern Standard Time. May the 31st.

Maps
Mountain Pass
SF Water Treatment
SF PCR
Dusk

TeamSpeak IP
Brought to you by HeadHunters!
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Have fun!

Do you use Xfire? Join our Xfire community http://www.xfire.com/communities/aa25/

209
mAAp Project / Re: mAAp:Bug in Monkey Island
« on: Monday, May 28, 2012, 19:13:18 PM »
If it happens on Monkey Island, it should happen on any map with palm trees. Has to do with the way the engine draws that texture. It'll be fixed for the next update :)

210
General Chat / Re: AA aviallable on win 8?
« on: Monday, May 28, 2012, 16:51:57 PM »
No because PB.

Pages: 1 ... 12 13 [14] 15 16 ... 150

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