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Messages - KARI-30

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196
General Chat / Re: recent posts to 10
« on: Friday, August 23, 2013, 08:11:17 AM »
I agree with darkshooters post completely.

197
General Chat / Re: recent posts to 10
« on: Friday, August 23, 2013, 07:38:50 AM »
You can just use the "Show recent post since your last visit" under your messages in the top right corner. Or use this link:

http://aao25.com/unread/

198
News / Re: Beta Test Army Combat Uniform (Digital Camo) *UPDATED TO v0.30*
« on: Friday, August 23, 2013, 06:35:47 AM »
VIP is Santa ?

199
The Lounge / Re: Livestream gameplay
« on: Friday, August 23, 2013, 06:20:33 AM »
I will try it today. Lets see how its going to work. Gonna post the link here so I can get some feedback if it is all good for everyone. Stream delay 60 seconds should be enough to remove live ghosting.

200
The Lounge / Re: Livestream gameplay
« on: Friday, August 23, 2013, 05:54:23 AM »
Rgr, thx. The bad thing is I doubt my computer is powerful enough to record and upload at same time. But I guess I can try it.

201
The Lounge / Re: Livestream gameplay
« on: Friday, August 23, 2013, 05:51:22 AM »
Thank you possessed. Do you know if when you stream it to twitch the video will stay there so it can be watched later again ?

202
The Lounge / Re: Livestream gameplay
« on: Friday, August 23, 2013, 05:30:46 AM »
it's a nice step to show non-competitive players what's it's like in scrims. That even when you lose, you have a of of fun. That there is a lot of teamwork etc etc.
That is what I was thinking. And also its advertising that some competition is still happening. We only need someone who would like to do that.

203
The Lounge / Livestream gameplay
« on: Friday, August 23, 2013, 04:45:25 AM »
Hey,
I was thinking I would make a livestream of the final match of the Fun Cup. And later doing streams of matches on a regular basis. But I dont have any experience with streaming. Is there anyone who would like to get involved? Or already has experience in that area?

All help is welcome.  :up:

204
Bug Reports / Re: Game freezes at Loading map after mapswitch
« on: Thursday, August 22, 2013, 15:54:50 PM »
You cant get into the task manager. At least I cant. XP.

205
Bug Reports / Game freezes at Loading map after mapswitch
« on: Thursday, August 22, 2013, 15:24:01 PM »
Hi,
after the newest update the game freezes at Loading map after the map has been switched. You cannot CTRL+ALT+DEL, cant ALT+F4, cant ALT+TAB. Only hard restart. Happens about every third mapswitch.

206
General Chat / Re: New Console Font
« on: Thursday, August 22, 2013, 02:24:24 AM »
Eliz 1920x1080. on 24" and the console is perfectly readable. Maybe I am too close to the screen, burning my eyes away, but who cares. I can see the console :D

bDisableCustomConsoleFont=True

Sounds exactly what I needed. Hooah !
When you release the update you should maybe leave the current size as default and write somewhere they can change it in assist settings. Not the other way around, making big font as default. So people who dont notice it in the settings go berserk :D

207
General Chat / Re: New Console Font
« on: Wednesday, August 21, 2013, 18:46:15 PM »
What about players who dont need it / dont want it any bigger and are fine with the way it is now?

208
General Chat / Re: New Console Font
« on: Wednesday, August 21, 2013, 18:01:14 PM »
Cool quotes Spankster. Does it answer my question?

209
General Chat / Re: New Console Font
« on: Wednesday, August 21, 2013, 17:54:37 PM »
User adjustable? For those who want it default like it is...

210
News / Re: Cup and Ladder Registration Open
« on: Sunday, August 18, 2013, 19:45:34 PM »
Sitrep:

Due to complaints about the rule number 8 of the cup, it has been changed to the following:

8) It is up to the teams to decide on which server the match is going to be played. If there is not an agreement, the map selected by the Non-European team will be played on an European server and vice-versa. If it occurs that there is a tie after 2 maps, the overtime map is going to be played on the server of the team who won so far more rounds than the enemy. If both teams have won the same amount of rounds the overtime map is going to be played on an official tournament server. You may ask the cup staff to prepare an official cup server for the match. The server is located in Central Europe, with low pings and minor lags.


A ladder ranking system has been developed by myself. It yet needs to be implemented on the website. The point distribution algorythm is not to be released publicly. All I can say about it is, it favours teams on the bottom half of the standings. The top teams will always have someone breathing down their neck. This system makes sure the bottom teams are motivated to play more matches because they can go up the standings pretty fast. It calculates your current position on the standings and the enemy position on the standings + fixed points per win. It is based on the ELO ranking system but modified for our ladder.

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