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Messages - Koden

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1921
Honor Claims / Re: ]UHF[-Mrs.Smith
« on: Monday, January 09, 2012, 05:09:16 AM »
hi
thanks very much for keeping aa2 alive !!
your doing a great job!
My honor were between 84-89  before auth went down.
tanks for correcting this
aa2 for ever - hooah

Greetz Mrs.Smith

A battletracker link or any other thing that could help us prooving the precise honor level would be great.

Player not found on Draat database.

http://battletracker.com/playerstats/aao/800685/%5DUHF%5B-Mrs.Smith/

Battletracker honor level screwed, it's wierd however...tracked as 17 despite that score.

Playername:   ]UHF[-Mrs.Smith
Playerrank:   Private
Clanname:   United Hospital Freaks
Honorlevel:   17
Tracked since:   03.09.2009 (857 days)
Time played:   1203 Hours (1.4 per day)
Longest Session:   06:04:02 Hours
Total Kills:   10,629 (8 per hour)
Total Deaths:   14,375 (11 per hour)
K/D Ratio:   0.74
Total Score:   881,645 (732 per hour)
Leader Score   122,622 (101 per hour)
Goal Score:   716,826 (595 per hour)
Total ROE:   55,670 (46 per hour)


GOOGLE I LOVE YAAA
- Honour level 88 at 7th December 2011  8)
http://webcache.googleusercontent.com/search?sclient=psy-ab&hl=it&biw=1024&bih=653&source=hp&q=cache%3Ahttp%3A%2F%2Fbattletracker.com%2Fclanstats%2Faao%2F28936%2F&pbx=1&oq=cache%3Ahttp%3A%2F%2Fbattletracker.com%2Fclanstats%2Faao%2F28936%2F&aq=f&aqi=&aql=&gs_sm=e&gs_upl=79l15429l1l16150l21l10l9l0l0l6l1434l6273l2-1.1.1.1.1.3l18l0

1922
Honor Claims / Re: honor claim
« on: Monday, January 09, 2012, 04:40:21 AM »
What does 50+ means? Draat tracks your last level up to 50 on November 8th.

http://www.draat.net/player/109997

1923
General Chat / Re: Questions About the project
« on: Monday, January 09, 2012, 04:11:58 AM »
So i just found this wonderfull project that you guys are running on battletracker and now i have a few questions;

1. Will AA 2.8.5. be removed from battletracker and 2.5 added (front-page)
2. One of the problems of players dropping out in the past was the (training) would it be possible to remove the training and still be SF qualified or has that already been done? (i don't have the game yet... will download tonight)
3. I am a system administrator and i would love to help the project you are running in any possible way are there "jobs" open ??

Battletracker is Homey's stuff, his business right? Btw as a matter of fact AA2 tracker page on BT tracks all versions from 2.5 to 2.8.5 . Fair to to think that it won't be taken out.

As far as now trainings can be played but i think they aren't getting tracked.
 

1924
General Chat / Re: HACKERS / CHEATERS
« on: Monday, January 09, 2012, 03:57:51 AM »
Yes, your AAOt Player ID is the new GUID, No matter how many times you change your name your AAOt will always be the same, and AAOt also lists your previously used player name so there is history there too.
But as always nothing stops you making a new AAOt account, although it does stop you using the same e-mail address multiple times so that makes it difficult.
All i have to do i put the AAot ID in a little text file and player can no longer use any Assist servers.

Is there a chance that a physical unit serial number ID (e.g. hard drive serial ID) can be registered when getting tracked? That would be a much better solution (you can make dozens AAO/Battletracker accounts while getting a new harddrive is more expensive)

1925
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 03:48:59 AM »
Thanks for going through the maps lol.

Glass kill house is an excellent map for all pistols. I prefer to play pball with default m16 and no nades/flashes. However I probably only played square like once, so no opinion :)

You're welcome, i just enjoy playing the maps, i'm not the typical 24/7 Bridge crossing guy ^^

Ah, it honestly isn't a show stopper so i didn't posted before, there's some screen shaking when i join some maps like Ice - Monkey Island - Shipment. I thought it was some camera issue but i'm just taking a guess (unless it's happening only to me so it would be just a client issue of mine xD). 

Z-fighting? didnt knew that texture had love/hate feelings  ;D

1926
News / Re: BETA test auth system
« on: Monday, January 09, 2012, 03:38:12 AM »
Don't worry about the hackhunter version that comes with assist, it does not cause any problems, your admin problems were in my old auth.u

 ??? admin side you mean? I discovered some, erm, very basic false positive. E.g. you drop a grenade, an enemy gets it, and he gets a warning for uncorrect total nades amount... 
 

1927
Honor Claims / Re: $cRuMpF
« on: Monday, January 09, 2012, 03:31:01 AM »

PS Major Screwup.
Do me and all other players a favour and dont answer in their names. You just made me lose a year or longer playing this game.

That's rude. He's trying to help out players and Jonny who's the only person who can fix the honour stats issue.

Aside of the pure fact that he actually was trying to get your gaming years stats back.

If you were looking for someone to throw rage against i would have rather looked somewhere else.

1928
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 03:08:58 AM »
Fair 'nuff. I wouldn't take PBall too seriously anyway since it's purely a silly kill map :) LOL @ Ice though.


Ice really needs help, there's a hole (a map hole) behind the rocks that are above the tunnel (you can climb above it), some map border not defined so yep you can fall out of the map and well the trees floating.

Since you're talking about PBall i recall there was at least one wooden ladder that "sounds" metallic. Not a great issue it's just a little wierd :)

In Square there's some kind of wierd effect on some building's texture on your left at defense spawn (i think it's defense), basically it seems almost like 2 textures overlaying or some meshes not behaving.

Ah, Defense 2nd floor stairs on Bridge Construction not being functional (it's physically there but you cannot walk on it).


About smaller maps like Square and PBall, i saw a server being set to use shotguns only on Square. And overall it was pretty cool (plenty of dancing). PBall it's small-medium range, i wouldn't really know which weapons to choose. Sniper rifles would advantage those skilled, m16 or other automatic weapons the rushers. Oh well, pistols then :)

 

1929
Honor Claims / Re: Honor for ^SoD^B@lestra^
« on: Sunday, January 08, 2012, 07:55:04 AM »
ok thx. i'm currently downloading v2.5 with 25 assist. see you later.

I would just install AA2.5 to a folder called in a different way (e.g. AA25). If you're using the Assist it's probably more that trusty as the person who made it is aware of that.

I still have 2.8.5 on my pc, they're working fine aside of a little sad feeling as i miss some maps like Interdiction and Snakeplain. But i can live up to that.

1930
Honor Claims / Re: Honor for ^SoD^B@lestra^
« on: Sunday, January 08, 2012, 07:45:23 AM »
http://battletracker.com/playerstats/aao/143390/%5ESoD%5EB%40lestra%5E/


Playername:   ^SoD^B@lestra^
Playerrank:   Major
Clanname:   ^Soldiers of Destruction^
Honorlevel:   92
Tracked since:   22.03.2004 (2,847 days)
Time played:   2407 Hours (0.85 per day)
Longest Session:   11:03:09 Hours
Total Kills:   27,919 (11 per hour)
Total Deaths:   12,953 (5 per hour)
K/D Ratio:   2.16
Total Score:   1,269,305 (527 per hour)
Leader Score   263,230 (109 per hour)
Goal Score:   764,697 (317 per hour)
Total ROE:   106,189 (44 per hour)

1931
General Chat / Re: ERROR: UNATHORISED LOG-IN
« on: Sunday, January 08, 2012, 03:40:03 AM »
Yeah im getting this same issue.

Well it seems if you close out Assist after you launch the game and before you go in the server you get kicked.

 ??? O_o why would you have (or need) to do such a thing? Aside of the fact that it's the Assist that allows you being authorized authorised ::)

1932
General Chat / Re: Dedicated server for aa25
« on: Saturday, January 07, 2012, 16:41:47 PM »
Souds a little crazy, but ...
... the windows build seems to work on a cli linux server with wine and X11 forwarding.

1. install xauth on your server (apt-get ...)
2. edit the /etc/ssh/sshd_config and enable x11 forwarding
3. reboot or restart the ssh server
4. install wine, links2, xterm
5. login to your with ssh -X -l sth x.x.x.x -p 12345 -> X is with shift!!!
6. try xterm if a window opens on your desktop with xterm in it, forwarding worx
7. Download assist windows and unzipit
8. wine 25Assist.exe

hooah

Checked for punkbuster compatibily and behavior? AA2 seems to work decently on wine but Punkbuster is reported to be a pain in the butt (http://appdb.winehq.org/objectManager.php?sClass=application&iId=908) due to "unknown Windows APIs", on client side. I don't know how it would on server side regarding windows API calls.

1933
News / Re: BETA test auth system
« on: Saturday, January 07, 2012, 07:45:14 AM »
Can join ice ok on my server.

Hmmz. Right after joining Defense (you were on assault) i received the message "you will join this team as soon as possible". But it ended up switching me to your side! Funny :D

Btw joining assault on your server worked fine (joined after you left)

This map has something wierd to it, i can hide inside a tree (in a standing position). That's because some trees reach the water/ice level (which seems to be not "water" but rather a trasparent texture object) but they don't reach the lake bottom and are empty too. ;D

1934
News / Re: BETA test auth system
« on: Saturday, January 07, 2012, 07:16:58 AM »
The only was i see this happening is the mp60_pipeline and breakout have gone missing, Re-install maap pack should fix it.

EDIT: Wait a minute....
Failed to enter MP60_Breakout.aao: Servers can't open network URLs
Executing UObject::StaticShutdownAfterError

Breakout was missing from the mapname - filename translation table, Well spotted sir!
Can't find an issue with pipeline though?

Trying to test all the mAAp maps, so far only had issue over mAAp Pipeline and Ice (taking out Breakout since it's solved): about Ice, i have the same bug i had before as i can join but after doing that the match doesn't start. This however isn't Beta related as i had the same issue with the normal assist (and i don't know if the maps features a minimum amount of players required to start the match, either).

EDIT: tried hosting mAAp Pipeline again, now it seems to be working fine.


1935
News / Re: BETA test auth system
« on: Saturday, January 07, 2012, 04:25:24 AM »
This happened when i tried to start the server to host an mAAp map, so far it only happened with the mAAp Pipeline and Breakout, while it doesnt crash on other maps like Square Bridge Construction,etc.

Quote
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading mAAp Mode Configuraion ======
====== ASSIST SERVER MANAGER - Server Process Priority set to HIGH ======
====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading mAAp Mode Configuraion ======
====== ASSIST SERVER MANAGER - Server Process Priority set to HIGH ======
====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading mAAp Mode Configuraion ======
====== ASSIST SERVER MANAGER - Server Process Priority set to HIGH ======
====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading Normal AA Mode Configuraion ======


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