Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alex

Pages: 1 ... 127 128 [129] 130 131 ... 217
1921
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 19:42:07 PM »
And when we will want to add special 'veteran' icon, let's just reuse the current 'AA veteran' icon, as it is redundant and mostly useless (100+ honor speaks for itself).
I like that idea. I never liked how you got an icon for being 100 honor.

1922
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 17:32:41 PM »
Since we already started assigning different meanings to the icons (and may also come up with some further uses), I understand we should only have single icon used for 'active duty', not different icons for different duty types (like originally), right?
That's what I was thinking. We should also give one for veteran. So just two icons for military active and veteran.

1923
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 16:47:43 PM »
I'm trying to find a list of the in-game military icons but I'm not having much luck.

1924
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 16:17:14 PM »
Cant he prove to you guys by sending an email from his gov email? You have control over in game icons, do you not?
We do, but we don't currently have a U.S. Army in-game icon set up. All that was lost when the official auth went down. We would need pit to add it, which shouldn't be that hard. I guess we could take requests, we already do it for honor.

1925
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 16:06:28 PM »
Well I figure I would have horrible luck getting it from them so Ill just say forget about it haha
Yeah, we would need battletracker to track military emails and give out icons accordingly. Definitely possible, I'm just not sure how active they are over there though.

1926
General Chat / Re: My Army Icon?
« on: Saturday, May 12, 2012, 15:51:56 PM »
Unfortunately, no. Everything account related is handled by battletracker and the few icon we have are for server admins,donators, etc. It would definitely be possible to do it, I'm just not sure if anyone is willing to.

1927
Honor Claims / Re: Honor Claim
« on: Saturday, May 12, 2012, 15:12:27 PM »
Sergio did find the Tracker of my true original account, which i was lookin for since the beginning,
but the transfer was already done, u understand now ? So if its too much work blue leave it as it is,
or send two more faxes, u decide.
Can you access your old account?

1928
Honor Claims / Re: Honor Claim
« on: Saturday, May 12, 2012, 14:50:18 PM »
I thought we didn't do honor transfers? If he already had an account with the correct honor, we normally don't give a new account the same honor. It's not our fault he lost the username/pass for his old account.

1929
mAAp Project / Re: Rooftop Map
« on: Saturday, May 12, 2012, 02:39:16 AM »
My window breaking idea, did you use it? Cuz, what I was talking about is entirely different from that room.
Not yet. I know what you were talking about, just not how to actually implement it without it looking weird. Or maybe I don't....

1930
mAAp Project / Re: Rooftop Map
« on: Saturday, May 12, 2012, 01:22:19 AM »
New video

[youtube]http://www.youtube.com/watch?v=isvUd9Gw3hM&feature=youtu.be[/youtube]

To to answer some things before people ask.

1. Yes, I'll fix that door to be a two-way mover
2. Yes, I will add furniture to the rooms.
 :P

1931
Media & Art / Re: Some Amateur Photoshop Tutorials
« on: Friday, May 11, 2012, 22:32:43 PM »
not bad, one this you can work on is your text is blurry try playing with the crisp/smooth/strong font settings.
The text isn't really blurry, this site makes my sigs bigger than their actual size. It might also be imgur's fault, because it's not blurry on my PC like it is here.

meh.

1932
General Chat / Re: Hand over of Command
« on: Friday, May 11, 2012, 22:25:44 PM »
/sign my self up! $3.50 bid on Jonnys Position!!

:D
lol, did you not read the topic? Pit-23 has already assumed control of everything. :P

1933
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 22:24:46 PM »
You guys have no imagination. It took me 20 seconds to figure this out. Have the rope with a ladder volume and make them "climb" perpendicular to the building, then, at the bottom, they push A to go sideways in through the window. Easy.
I'm talking about rappelling as sliding down ropes, which is technically impossible in the editor. You have to use a climbing animation which will look stupid to anyone else playing.

1934
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:33:37 PM »
Now that I think about it, I don't even know if a rope static mesh exists in the editor.

1935
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:21:16 PM »
"rappel" is just the more realistic word for "ladder"
you wouldnt go down the rope like you would a ladder...yall are too literal...in terms for the editor- yes a ladder rope thing. sorry for the lame idea then
No, I actually like the idea. I just don't think it would turn out well. Yeah we could do it, but it would look weird and act exactly like a ladder instead of sliding down a rope. Also, it would only be climbable in four directions due to how UnrealED2 handles ladder volumes. I'm actually curious to see how it would work. I might mess around with it tonight.

Pages: 1 ... 127 128 [129] 130 131 ... 217

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager