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Messages - Alex

Pages: 1 ... 127 128 [129] 130 131 ... 217
1921
Honor Claims / Re: Honor Claim
« on: Saturday, May 12, 2012, 14:50:18 PM »
I thought we didn't do honor transfers? If he already had an account with the correct honor, we normally don't give a new account the same honor. It's not our fault he lost the username/pass for his old account.

1922
mAAp Project / Re: Rooftop Map
« on: Saturday, May 12, 2012, 02:39:16 AM »
My window breaking idea, did you use it? Cuz, what I was talking about is entirely different from that room.
Not yet. I know what you were talking about, just not how to actually implement it without it looking weird. Or maybe I don't....

1923
mAAp Project / Re: Rooftop Map
« on: Saturday, May 12, 2012, 01:22:19 AM »
New video

[youtube]http://www.youtube.com/watch?v=isvUd9Gw3hM&feature=youtu.be[/youtube]

To to answer some things before people ask.

1. Yes, I'll fix that door to be a two-way mover
2. Yes, I will add furniture to the rooms.
 :P

1924
Media & Art / Re: Some Amateur Photoshop Tutorials
« on: Friday, May 11, 2012, 22:32:43 PM »
not bad, one this you can work on is your text is blurry try playing with the crisp/smooth/strong font settings.
The text isn't really blurry, this site makes my sigs bigger than their actual size. It might also be imgur's fault, because it's not blurry on my PC like it is here.

meh.

1925
General Chat / Re: Hand over of Command
« on: Friday, May 11, 2012, 22:25:44 PM »
/sign my self up! $3.50 bid on Jonnys Position!!

:D
lol, did you not read the topic? Pit-23 has already assumed control of everything. :P

1926
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 22:24:46 PM »
You guys have no imagination. It took me 20 seconds to figure this out. Have the rope with a ladder volume and make them "climb" perpendicular to the building, then, at the bottom, they push A to go sideways in through the window. Easy.
I'm talking about rappelling as sliding down ropes, which is technically impossible in the editor. You have to use a climbing animation which will look stupid to anyone else playing.

1927
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:33:37 PM »
Now that I think about it, I don't even know if a rope static mesh exists in the editor.

1928
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:21:16 PM »
"rappel" is just the more realistic word for "ladder"
you wouldnt go down the rope like you would a ladder...yall are too literal...in terms for the editor- yes a ladder rope thing. sorry for the lame idea then
No, I actually like the idea. I just don't think it would turn out well. Yeah we could do it, but it would look weird and act exactly like a ladder instead of sliding down a rope. Also, it would only be climbable in four directions due to how UnrealED2 handles ladder volumes. I'm actually curious to see how it would work. I might mess around with it tonight.

1929
mAAp Project / Re: Rooftop Map
« on: Friday, May 11, 2012, 16:13:36 PM »
maybe you can add a rope on the side of teh building to teams can rappel down the rope and through the window into the floor below....just more ways to get into and out of this office area you're thinking of.
I don't see how a rappel could ever be possible with just the editor. We'd need something like that coded into the game. We could make it like a ladder but that would be lame.

1930
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:10:41 PM »
HackHunter.ini is a Configuration file, not the Mod it self, so no kick.
Is it now? Didn't know that. :P  That seems like a loophole though if anyone can just change the amount.

1931
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:06:40 PM »
Thank you! I didn't realize it was that easy, or I would of done it myself and avoided the admins who didn't want to tell me that, to keep their game safe from mods/hackers (which I understand 100%)
You can't change it, you will get kicked for a file mismatch. It would need to be changed for everyone.

1932
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 16:02:42 PM »
Hackhunter.ini > maxgrenades=5, change it.
No. Then that would defeat the purpose of hackhunter. Our main concern is for playing the game normally, to keep hackers out. We aren't going to weaken our system just so a mod can work with honor and tracking.

1933
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:54:52 PM »

1934
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:52:56 PM »
what GoD's refering to is when you mutate grenades and it gives you 50 of each grenade players get kicked off the server for cheatin and thats with out any mods just using the vanilla mutate included in aao25

when you mutate vip the server has to be restarted cuz you can't mutate after that round anymore

when you mutate normal the server gets stuck with normal weapons til the server restarts

when you use mutate g or gp  and want to have a no bullet round and just g or gp  you cannot mutate additional ammo to the players cuz when you must an additional mutate g/gp it sets that for the following round not the current one.

when you want to have a sniper only round you cannot delete pistols just to remove the temptation from using the pistol. which you also cannot mutate addition ammo for this weapon either

when you mutate rpg for a rocket round you cannot mutate addtional ammo when players run out.
1. The mutate feature in assist is a mod, it was just included into assist. It's still a mod by every definition as it modifies the vanilla game. The grenade count could be changes, but we need someone that can do it.

2. Yeah, I understand now. That should be fixed, but nobody here made the mod and I'm not sure if anyone is willing to fix it.

3. You can just use forceclass scripts to forceclass everyone the desired class. Like I said, I doubt anyone is willing to change the mutate mod. It would be great if someone did, but it's unlikely.

The rest fall under # 3 also.

1935
General Chat / Re: server setup question
« on: Friday, May 11, 2012, 15:36:00 PM »
No no no no..

The Mutate command's shot,

If I type mutate normal to have a normal bridge round, I cannot, no matter how many times I type it, get the server to come out of Normal mode (mutate SF(or another weapon) forcing us to restart the server.. Please if you know the way of doing so tell me..

Another one is, if we want to have a G/GP only round on the bridge, we can't do so without running mods that remove our honor / tracking.. As there is no forceclassing or mutating while the round is already started.. You must do so before the round starts.. and sure there's forceclassing, but I don't want to go and forceclass everyone 1 by 1..

Last but not least, sure we can remove hackhunter to have grenade rounds, but can't you guys lower the amount of grenades a bit so we don't have to loose honor / tracking.. ?
Wasn't aware that you couldn't switch back to normal. Although you can set the mod to default to normal.

As for removing honor/tracking, that's the point. We don't want modded servers being tracked. Mods can create an uneven playing field. Turn hackhunter off when you want to play with mods. It's not like a couple of rounds without tracking is a big deal anyways. You play the game for fun, right?

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