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Messages - Alex

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1876
mAAp Project / Re: maap Ice
« on: Thursday, May 24, 2012, 22:19:48 PM »
It would be cool if you made a big cave system. Or maybe a cavern map with like pools of water and what not.

1877
News / Re: Round 6 (May 24) - Thursday Night Fights
« on: Thursday, May 24, 2012, 21:45:48 PM »
I wanted to test out City Block a while ago but I couldn't get it to work and ended up getting banned from the server for a day. :P

1878
mAAp Project / Re: maap Ice
« on: Thursday, May 24, 2012, 14:10:50 PM »
All of these issues are because nobody ever tested the map before it was placed in mAAp. Actually, Ice has been in mAAp for a long time but Assist only recently garnered a community so this is technically the first time people are being exposed to the map. The reason you can go under the ice is because of an engine limitation. For whatever reason, the game decided that certain flat surfaces have no collision. I didn't know that until I saw people play Ice. You can also fall out of the map in many places because I never finished the map lol.
I actually beta tested Ice for v6.0 and there were a lot of spots you could crawl out of the map on. :P But back then you couldn't go under the ice and you actually slid when walking on it if I remember correctly.

1879
mAAp Project / Re: Ice Might Finally Get Interesting
« on: Thursday, May 24, 2012, 14:09:15 PM »
Neat. I guess this is going to push the mAAp update back a bit?

1880
mAAp Project / Re: Simple Questions in the Editor
« on: Thursday, May 24, 2012, 02:14:49 AM »
Sorry to double post but I am having a real headscratching issue here. So all i've been doing is cluttering the hallways in the basement with random static meshes and stuff like that and when i finished i did a build all. Tested it out in a lan server and all of a sudden the operating room report zone is the same as the back stairs? I cant figure out how to fix is. Any suggestions?
It's kinda hard to find a source without actually having the map open. All I can say is check your zone portals and comm locations zones.

1881
mAAp Project / Re: Can I have the 2.5 Editor?
« on: Thursday, May 24, 2012, 01:27:34 AM »
thats just the thing is thursday night fights is more of a pub than a scrim. Because the teams are chosen at random and everyone can just come in and play its not really competitive. Teamwork definitely is used more obviously because everyones in ts but for the most part its every man for himself.
ah. I was under the impression it was more serious. :P Sounds like fun.

1882
mAAp Project / Re: Can I have the 2.5 Editor?
« on: Thursday, May 24, 2012, 01:15:59 AM »
SF Extraction? I love the map but it's a complete joke for a scrim. Half the time you spawn right next to the other team and it's a 203/campfest.

1883
Honor Claims / Re: Honor Claim.
« on: Wednesday, May 23, 2012, 21:44:34 PM »
Maybe I didnt understand perfectly...

I thought you guys could give me back my 85 honor on my new account cause my old doesn't work anymore.
We don't do honor transfers, sorry. If you have account issues you have to take it up with battletracker.

1884
Honor Claims / Re: Honor Claim.
« on: Wednesday, May 23, 2012, 16:30:45 PM »
That account already has 85 honor on it.... What do you want us to update?

1885
mAAp Project / Re: Can I have the 2.5 Editor?
« on: Wednesday, May 23, 2012, 15:22:28 PM »
You could also be patient.....
I'm sure Spanky will get around to it....maybe.

1886
General Chat / Re: Unable to get my old AA acount on bf tracks :(
« on: Wednesday, May 23, 2012, 13:54:04 PM »
All account issues have to be taken up with Battletracker. We can only change honor here.

1887
Honor Claims / Re: HONOR CLAIMS: READ BEFORE POSTING
« on: Tuesday, May 22, 2012, 17:18:57 PM »
Where did you get that Sergio? That's badass.

I still think that Assist should have a points checker and if the points on BT don't match the honor, it automatically updates the honor to suit.
That's a bad idea. My honor would drop by almost 30. I didn't make an AAO tracker until years after I started playing AA, and neither did a lot of people, because it wasn't required.

1888
mAAp Project / Re: Can I have the 2.5 Editor?
« on: Tuesday, May 22, 2012, 15:03:23 PM »
You're doing it wrong. You're supposed to bug Spanky non-stop on MSN about it. :P

1889
mAAp Project / Re: Rooftop Map
« on: Tuesday, May 22, 2012, 02:51:35 AM »
I have to say this; you really need to work on proper sizing. The doorways are huge and awkward. The grate texture at 20 seconds in is scaled so large that if it were real life, you could fit your foot and possibly your whole body through those holes.  Ladder holes are also super big and some windows are really low to the ground.

Overall though, you have good talent, especially with BSP. I think you're at a point where you could easily out-map me for building creation.
A lot of the textures need re-sizing. Also, the only 2 doorways that are bigger than the size of a door are the two huge openings for the spawns. I do plan to change that, just not sure to what.

As for the windows being close to the ground they were made that way so it is possible to walk outside the building through them. I guess I could raise them and add a couple of doorways though.

1890
mAAp Project / Re: Rooftop Map
« on: Tuesday, May 22, 2012, 00:35:08 AM »
Small update.

[youtube]http://www.youtube.com/watch?v=heVE9HPH1NI&feature=youtu.be[/youtube]

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