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mAAp Project / Re: maap Ice
« on: Thursday, May 24, 2012, 22:19:48 PM »
It would be cool if you made a big cave system. Or maybe a cavern map with like pools of water and what not.
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All of these issues are because nobody ever tested the map before it was placed in mAAp. Actually, Ice has been in mAAp for a long time but Assist only recently garnered a community so this is technically the first time people are being exposed to the map. The reason you can go under the ice is because of an engine limitation. For whatever reason, the game decided that certain flat surfaces have no collision. I didn't know that until I saw people play Ice. You can also fall out of the map in many places because I never finished the map lol.I actually beta tested Ice for v6.0 and there were a lot of spots you could crawl out of the map on.
Sorry to double post but I am having a real headscratching issue here. So all i've been doing is cluttering the hallways in the basement with random static meshes and stuff like that and when i finished i did a build all. Tested it out in a lan server and all of a sudden the operating room report zone is the same as the back stairs? I cant figure out how to fix is. Any suggestions?It's kinda hard to find a source without actually having the map open. All I can say is check your zone portals and comm locations zones.
thats just the thing is thursday night fights is more of a pub than a scrim. Because the teams are chosen at random and everyone can just come in and play its not really competitive. Teamwork definitely is used more obviously because everyones in ts but for the most part its every man for himself.ah. I was under the impression it was more serious.
Maybe I didnt understand perfectly...We don't do honor transfers, sorry. If you have account issues you have to take it up with battletracker.
I thought you guys could give me back my 85 honor on my new account cause my old doesn't work anymore.
Where did you get that Sergio? That's badass.That's a bad idea. My honor would drop by almost 30. I didn't make an AAO tracker until years after I started playing AA, and neither did a lot of people, because it wasn't required.
I still think that Assist should have a points checker and if the points on BT don't match the honor, it automatically updates the honor to suit.
I have to say this; you really need to work on proper sizing. The doorways are huge and awkward. The grate texture at 20 seconds in is scaled so large that if it were real life, you could fit your foot and possibly your whole body through those holes. Ladder holes are also super big and some windows are really low to the ground.A lot of the textures need re-sizing. Also, the only 2 doorways that are bigger than the size of a door are the two huge openings for the spawns. I do plan to change that, just not sure to what.
Overall though, you have good talent, especially with BSP. I think you're at a point where you could easily out-map me for building creation.