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Messages - ELiZ

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1876
General Chat / Re: Flash time Poll
« on: Thursday, January 10, 2013, 07:23:17 AM »
put this thread to front page in news...i couldnt find it here

already done

1877
News / Your time to make a difference
« on: Thursday, January 10, 2013, 07:22:44 AM »
We have started a Poll, witch outcome will decide the maximum time of the Flash effect.

If you havent cast your vote yet, go to this link and cast your vote.
http://aao25.com/2-5-assist/flash-time-poll/

Even if you have cast your vote, read through what everyone else are saying, you can always change your vote.
The poll closes the 15:th.

1878
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 06:15:50 AM »
Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

If I do the basic Convert, could you then take over?
I've uploaded the Basic Convert of MP_SF_SnakePlain.

I've added a second Team, that I placed inside walls, but other than that, I havent done anything.

You have free hands.

1879
Ban Appeals / Re: i need some help
« on: Thursday, January 10, 2013, 05:30:08 AM »
btw: this should be moved to bann appeals

Done

1880
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 05:25:41 AM »
District Done

1881
mAAp Project / Re: District
« on: Thursday, January 10, 2013, 05:24:54 AM »
When server starts I spams the log with these:

Code: [Select]
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: -----------WARNING-----------
01/10/13 11:05:57 ScriptLog: DecoMesh::PostBeginPlay() Could not find DamageObjective for DamageTag LaundryBreak1

It's nothing that stops the game, and it's only at startup.

Anyone know what a valid DamageTag would be?

Code: [Select]
Begin Map
Begin Actor Class=DecoMesh Name=DecoMesh38
    bDamageable=True
    bInstantGrenBreak=True
    DamageHealth=1
    DamageSound=Sound'S-Foley.bulletimpacts.bulletimpactglassshatter1'
    DamagedMesh=StaticMesh'myLevel.Windows.Window_ControlRoom01_Broken'
    DamageEvent="CafeL1_3"
    DamageTag="LaundryBreak1"
    LightType=LT_Steady
    LightEffect=LE_Cylinder
    StaticMesh=StaticMesh'M-Pipeline.Windows.Window_ControlRoom01'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1)
    Tag="DecoMesh"
    Group="None,halley_changes"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume16'
    Location=(X=807.135010,Y=335.522461,Z=86.093658)
    Rotation=(Yaw=-65536)
    DrawScale3D=(X=0.500000,Y=1.500000,Z=1.500000)
    AmbientGlow=75
    bShadowCast=False
    bBulletPenetration=True
    ColLocation=(X=807.135010,Y=335.522461,Z=86.093658)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

1882
mAAp Project / District
« on: Thursday, January 10, 2013, 05:24:00 AM »
This is the 2.8.5 map District
Basic Convert done.








1883
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 03:55:33 AM »
How about District?

1884
mAAp Project / Canyon
« on: Thursday, January 10, 2013, 03:14:35 AM »
Basic Convert is done.

Objs look ok
Playerstarts looks ok
Terrain looks ok






1885
mAAp Project / 2.8.5 Maps
« on: Thursday, January 10, 2013, 02:19:06 AM »
Here are the four Six 2.8.5 Maps that I've helped convert in recent times.

http://aao25.com/maap/sf-old-town/

http://aao25.com/maap/sf-floodgate/

http://aao25.com/maap/river-village/

http://aao25.com/maap/steamroller/

http://aao25.com/maap/canyon/

http://aao25.com/maap/district/


Are there any Official maps missing?
Remember that Rummage and Interdicion has already been part of 25Assist for some time

Is MP_SF_Refinery=SMU_GH_SFRefinery

These are the maps I can see are missing
Canyon Done
District Done
SFHospitalSE Ignoring, no point.
SFSnakePlain Converted, perhaps will make it to mAAp as a MP map

any of them COOP?(That would them unvalid for 25Assist)

1886
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 02:07:58 AM »
I tried to Carry one of the objectives to an exit. i would not let me exit, but it worked on another

Since there is no Carryobj on BC, I'm a bit lost.
Are you supposed to be able to exit at all points or just specific ones?

1887
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 01:58:27 AM »
Editor code (2.4.1) was built before carryable objectives were added. I think Blue or Possessed made an empty actor to rig it into place but I never tested it.

I replaced the AGP_Gameplay from the one in 7.2_DEV_FOLDER.7z.

After that I could the carry objectives

1888
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 01:34:30 AM »
Im unable to add the Carryobjectives:


Code: [Select]
Begin Map
Begin Actor Class=AGP_CarryObjective Name=AGP_CarryObjective2
    AccomplishMessage="Your team retrieved the case form the Upper Com Station."
    FailedDefenseMessage="Opposing Forces retrieved the case from the Upper Com Station."
    AttackDescription="Retrieve the case from the Upper Com Station."
    DefenseDescription="Dont lettem have it."
    Score_AssaultPlayer=20
    Score_AssaultHelper=20
    Score_DefenderKill=20
    SequenceTag="Primary1"
    InventoryTag="Inventory1"
    RandomSelectedEvent="Rand2"
    RandomTag="P1"
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo2',iLeaf=2305,ZoneNumber=53)
    Tag="AGP_CarryObjective"
    Touching(0)=AGP_ObjectivePickup'myLevel.AGP_ObjectivePickup1'
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume12'
    Location=(X=-129.939056,Y=-2736.867676,Z=-805.000000)
    ColLocation=(X=-129.939056,Y=-2736.867676,Z=-805.000000)
    bSelected=True
    bIsLocal=True
End Actor

Begin Actor Class=AGP_CarryObjective Name=AGP_CarryObjective0
    AccomplishMessage="Your team retrieved the case from the Lower Control Room."
    FailedDefenseMessage="Opposing Forces retrieved the case from the Lower Control Room."
    AttackDescription="Retrieve the case from the Lower Control Room."
    DefenseDescription="Dont lettem have it."
    Score_AssaultPlayer=20
    Score_AssaultHelper=20
    Score_DefenderKill=20
    SequenceTag="Primary2"
    InventoryTag="Inventory2"
    RandomSelectedEvent="Rand1"
    RandomTag="P1"
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=4490,ZoneNumber=10)
    Tag="AGP_CarryObjective"
    Touching(0)=AGP_ObjectivePickup'myLevel.AGP_ObjectivePickup1'
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume12'
    Location=(X=2692.651123,Y=3313.837646,Z=-1489.404053)
    Rotation=(Yaw=7456)
    ColLocation=(X=2692.651123,Y=3313.837646,Z=-1489.404053)
    bSelected=True
    bIsLocal=True
End Actor
end Map

Anyone know the solution?

1889
mAAp Project / SF Old Town
« on: Thursday, January 10, 2013, 01:32:52 AM »
This Is the 2.8.5 map
Basic Convert is done






1890
mAAp Project / SF Floodgate
« on: Thursday, January 10, 2013, 00:31:55 AM »
This is the 2.8.5 map

I'v done the basic convert.
Fixed a few missing animations on the people acting as Objectives








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