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Games & Programming / Re: Triple-Monitor Gaming
« on: Friday, May 28, 2010, 23:30:23 PM »...
that was harshI'm not going to say anything because of the fact that you'll just be even more mean to me. Well besides this one thing:
Using a program similar to XSAN meant that it was similar in that instead of sharing data it shared the threads of each program and ran them on the computers, so if we had 4 threads, 1 would run on each computer.
Edit: one last thing, to fix the FOV issues we just modified the CSS camera so that it was a 24 degree angle.
Now I'm going to stop responding to you. Good day to you
24 * 15 = 360