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Messages - ELiZ

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1861
mAAp Project / Re: 2.8.5 Maps
« on: Saturday, January 12, 2013, 07:50:19 AM »
After having the server ofline during nighttime, server is back up.

http://sourceforge.net/projects/aa25assist/files/Data/285MapsBeta1.zip/download

Add the maps to your Maps folder and join the server running the new 2.8.5 maps in cycle.

1862
mAAp Project / Re: Steamroller
« on: Saturday, January 12, 2013, 01:45:11 AM »
Spanky, I thought I wrote this in the thread already.

I had to go back a version on T-285 and M-285, this ment that I also had to reverse MP_Steamroller.aao to a version before your fix with the invisible room reported, can you redo it?

1863
mAAp Project / Re: Canyon
« on: Saturday, January 12, 2013, 01:43:19 AM »
I gave it this shape, and it works:

1864
mAAp Project / Re: Canyon
« on: Saturday, January 12, 2013, 01:27:21 AM »
I've found a issue that Im unable to fix
When using the map online, I can't cross the lines marked without I start to warp and stutter.
It works fine offline play, so I'm guessing that the server and client are arguing if I can be here or not





I've verified that it's the playerblocker covering the rocks that are the problem, by deleting it.
Is the problem that the shape Is concave?
Here is the Object:
Code: [Select]
Begin Map
Begin Actor Class=PlayerBlockingVolume Name=PlayerBlockingVolume44
    MainScale=(SheerAxis=SHEER_ZX)
    PostScale=(SheerAxis=SHEER_ZX)
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo2',iLeaf=257,ZoneNumber=1)
    Tag="PlayerBlockingVolume"
    Group="None,E0710,BlockingVolumes,E0721blocking,"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume16'
    Location=(X=-4048.000000,Y=2464.000000,Z=1488.000000)
    Begin Brush Name=Model139
       Begin PolyList
          Begin Polygon Link=0
             Origin   -00035.218155,-00244.482681,-00264.000000
             Normal   -00001.000000,+00000.000000,+00000.000000
             TextureU +00000.000000,+00000.999999,+00000.000000
             TextureV +00000.000000,+00000.000000,-00001.000000
             Vertex   +00016.383301,-00400.578613,-00251.505615
             Vertex   +00016.383301,-00400.578613,+00276.494385
             Vertex   +00016.383301,+00153.421387,+00260.494385
             Vertex   +00016.383301,+00153.421387,-00267.505615
          End Polygon
          Begin Polygon Link=1
             Origin   -00035.218105,+00255.516785,-00264.000000
             Normal   +00000.119797,+00000.992798,+00000.000000
             TextureU +00000.999999,+00000.000000,+00000.000000
             TextureV +00000.000000,+00000.000000,-00001.000000
             Vertex   +00016.383301,+00153.421387,-00267.505615
             Vertex   +00016.383301,+00153.421387,+00260.494385
             Vertex   +00737.383301,+00066.421387,+00260.494385
             Vertex   +00737.383301,+00066.421387,-00267.505615
          End Polygon
          Begin Polygon Link=2
             Origin   +00028.781837,+00255.516754,-00264.000000
             Normal   +00000.463528,-00000.886082,+00000.000000
             TextureU +00000.000000,-00000.999999,+00000.000000
             TextureV +00000.000000,+00000.000000,-00001.000000
             Vertex   +00737.383301,+00066.421387,-00267.505615
             Vertex   +00737.383301,+00066.421387,+00260.494385
             Vertex   +00391.383301,-00114.578613,+00260.494385
             Vertex   +00391.383301,-00114.578613,-00267.505615
          End Polygon
          Begin Polygon Link=4
             Origin   +00028.781784,-00244.482773,-00264.000000
             Normal   +00000.606426,-00000.795140,+00000.000000
             TextureU -00000.999999,+00000.000000,+00000.000000
             TextureV +00000.000000,+00000.000000,-00001.000000
             Vertex   +00391.383301,-00114.578613,-00267.505615
             Vertex   +00391.383301,-00114.578613,+00260.494385
             Vertex   +00016.383301,-00400.578613,+00276.494385
             Vertex   +00016.383301,-00400.578613,-00251.505615
          End Polygon
          Begin Polygon Link=4
             Origin   -00035.218105,+00255.516785,+00264.000000
             Normal   +00000.011639,+00000.016285,+00000.999800
             TextureU +00000.999999,+00000.000000,+00000.000000
             TextureV +00000.000000,+00000.999999,+00000.000000
             Vertex   +00016.383301,+00153.421387,+00260.494385
             Vertex   +00016.383301,-00400.578613,+00276.494385
             Vertex   +00391.383301,-00114.578613,+00260.494385
             Vertex   +00737.383301,+00066.421387,+00260.494385
          End Polygon
          Begin Polygon Link=5
             Origin   -00035.218155,-00244.482681,-00264.000000
             Normal   -00000.011639,-00000.016285,-00000.999800
             TextureU +00000.999999,+00000.000000,+00000.000000
             TextureV +00000.000000,-00000.999999,+00000.000000
             Vertex   +00016.383301,-00400.578613,-00251.505615
             Vertex   +00016.383301,+00153.421387,-00267.505615
             Vertex   +00737.383301,+00066.421387,-00267.505615
             Vertex   +00391.383301,-00114.578613,-00267.505615
          End Polygon
       End PolyList
    End Brush
    Brush=Model'myLevel.Model139'

    PrePivot=(X=389.383301,Y=-116.578735,Z=253.494385)
    ColLocation=(X=-4048.000000,Y=2464.000000,Z=1488.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

Any Ideas?

1865
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 10:30:14 AM »
Remember to use visual aids if you report something.
Even if I did convert them, I have never played them, that goes for 2.8.5 and 2.5.

So use pictures.

1866
Server Support / Re: Servers on VPS
« on: Friday, January 11, 2013, 07:55:19 AM »
That's exactly what I did, including adding the ServerActors info and etc. to the server.ini but it still won't load either mod. Is there some step I've missed?

The steps provided in the readme's were exactly the same:

1: copy to System folder
2: Add specific value to specific areas inside Server.ini
3: Start server and enjoy mods.

But when I start the server up, mods aren't even recognized as legitimate commands.

You shouldn't be editing Server.ini, if you are runnsing 25Assist Dedicated server, that file isn't used.

Edit this one:
server\aa25srv.ini

http://aao25.com/general-server-discussions/links-to-dedicated-server-dowload-and-readme's/

1867
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 06:40:48 AM »
To be able to have this maps tested as quick as possible.
I've set up a Beta server that will cycle the 5 maps.

Server is called ELiZ's 2.8.5 maps Server.

Grab the Maps here:
http://sourceforge.net/projects/aa25assist/files/Data/285MapsBeta1.zip/download

Unzip in your root folder of your Amyops\ folder.

These should not cause you to be kicked on other servers, but to be safe you should delete the 5 .aao files contained in this zip file.
I've included the Briefing files, these are not critical, but to get the full experience you can copy them to your Amyops\Briefings Folder

if you wonder where your Armyops\ folder is:
Quote
QUESTION: Where the hell does assist store the game system files and all its data?

ANSWER MAC-OSX: /Users/USERNAME/Library/Application Support/25Assist/
ANSWER LINUX: /home/USERNAME/25Assist/
ANSWER WINDOWS XP: C:\Documents and settings\USERNAME\Application Data\25Assist\
ANSWER WINDOWS VISTA/7: C:\Users\USERNAME\AppData\Roaming\25Assist\

1868
Server Support / Re: Links to Dedicated Server Dowload and ReadMe's
« on: Friday, January 11, 2013, 03:34:43 AM »
Post comments here if you think that the documentation needs updating in any way.

1869
Server Support / Links to Server Dowload and ReadMe's
« on: Friday, January 11, 2013, 03:23:28 AM »
AA25.ORG 2.5ASSIST DEDICATED SERVER

The 2.5Assist Dedicated server is a command line based server for use in datacenters or for professional server hosters, It is not meant to be used for running a home server on your PC.
 UPDATE, Dedicated server now includes MultiHome support for servers with multiple IP addresses/Network Interfaces.
 
Before you procced any further carefully read the readme file
Windows ReadMe File
Linux ReadMe File


Download the Dedicated Server Package here
Windows Dedicated Server
Linux Dedicated Server

1870
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 03:13:28 AM »
So all official 2.8.5 maps are acounted for?

1871
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 03:09:08 AM »
If I remember correctly, there are a lot of npc nurses that run around all over the place. People might not play it because of the absurdly large potential for ROE. Other than that, it's SF hospital with a helicopter and 1 extra mag and smoke for the VIP.

Lolz, the two things I had problem with.
Removed moving NPC, since the UED didnt found their classes


And Same with the blackhawk, it is its own class, is there a 2.5.0 version of it?
Code: [Select]
Begin Map
Begin Actor Class=BlackHawkStatic Name=BlackHawkStatic0
    DamageTag="Civiliandamage"
    nameMainRotorBone="MainRotor"
    nameTailRotorBone="TailRotor"
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo6',iLeaf=571,ZoneNumber=1)
    Tag="Rotor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=295.629272,Y=-1526.603149,Z=416.075134)
    Rotation=(Yaw=17360)
    Skins(0)=Texture'myLevel.blackhawk.skin_veh_MedBlackHawkMain'
    SoundVolume=26
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
    bBlockBulletTraces=False
    bBulletRicochet=True
    ColLocation=(X=295.629272,Y=-1526.603149,Z=416.075134)
    Begin Object Class=KarmaParamsSkel Name=KarmaParamsSkel0
        KSkeleton="SoldierM"
        KConvulseSpacing=(Max=2.200000)
        KLinearDamping=0.150000
        KAngularDamping=0.050000
        KBuoyancy=1.000000
        KStartEnabled=True
        KVelDropBelowThreshold=100.000000
        bHighDetailOnly=False
        KFriction=1.300000
        KRestitution=0.300000
        KImpactThreshold=500.000000
    End Object
    KParams=KarmaParamsSkel'myLevel.KarmaParamsSkel0'
    bSelected=True
    bPathColliding=True
    bIsLocal=True
End Actor
Begin Surface
End Surface
End Map

So you recommend ignoring this map..

I agree with you.

1872
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 01:16:47 AM »
Is there enugh changes to SFHospitalSE to warrent a convert?

1873
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 01:14:55 AM »
You ok with me doing a basic convert, and then you do the MP part of it?

Anyway.. I've uploaded the full map to:
Dropbox\DEV - NOT INCLUDED IN RELEASE\Old Maps\MP_Interdiction_Basic_Convert.aao

Do as you please with it, I've added a second team.. standing next to the first, just so that I could testplay it.

1874
General Chat / Re: Flash time Poll
« on: Friday, January 11, 2013, 00:16:01 AM »
At the moment we are just modifying the blackout of the screen.
We might take the sound aspect in concideration.

I've modified the Poll question to be clear about the issue.
If this changes your mind, please free to change your vote.

1875
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 23:26:46 PM »
The Interdiction we have as of now is the interior part of it. The exterior is quite pretty, i think the entire map would be nice to have with carriable objectives (which it was born with), it would make it pretty interesting.

You ok with me doing a basic convert, and then you do the MP part of it?

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