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Messages - Koden

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1846
Bug Reports / Re: Default keyboard layout from AA 2.8.5 (or custom)
« on: Sunday, January 15, 2012, 19:00:17 PM »
In defense of the devs, F is closer to the left hand when playing with a keyboard and mouse. J you have to move one hand off of the major controls. P is easy to remember for pistol. You gotta remember too that the key config stayed unchanged probably from at least AA v2.0 which is easily 8 years old. Games were different back then.

Yep but since pistol is a weapon they should have placed in the number keys close to all of the other equipment keys, as they actually did on last versions. On the other hand you don't happen to unjam a weapon very often. To tell the truth, back then the worst part of AA keys config for me was the Tilda key, since aside of spanish and english keyboard, any other keyboard doesn't have it i think (at least italian one doesn't). I still prefer switching keyboard config from It to English from windows when playing rather than taking time over carefully modify each key in the config.


1847
Bug Reports / Re: Default keyboard layout from AA 2.8.5 (or custom)
« on: Sunday, January 15, 2012, 18:50:13 PM »
Hello people and thank you for helping AA.

I think 2.8.5 keyboard layout or a subset of it (important keys are: q, e, alt fire...) should be the default layout for new AA installations. This helps a bit to switch from 2.8.5 to 2.5, as well as it is just better.

While I am at it: does the server default configuration to print a blue text about 25Assist while playing? If it is so. then should be in a different colour, as blue is used for team mate death messages.

Totally agree as i find 2.8.5 key config quite a lot better. I don't know why AA developers setted up 2.5 key config this way, but it's not that straightforward as it might be (e.g. you select pistol with P instead of 8, you unjam with F instead of J - pretty obvious why J is better than F to remember! lolz).

Btw yes standard colour for assist message is blue - of a particular type that still looks a lot like death messages (even if it's not the same i think).

P.s. nice username ;) we know why.

1848
News / Re: AA25-Assist 2.3 Released
« on: Sunday, January 15, 2012, 18:31:40 PM »
:) In my whole of AA history, I never really messed with PB screenshots. I didn't know or think about matching screenshot MD5's.

ACI used streamed PB screenshots as a tool to effectively ban suspicious players. I guess the ss had to be streamed to aci for MD5 reasons *shrugs*

1849
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Sunday, January 15, 2012, 18:20:47 PM »
To those that have no idea what we're talking about, this is what's frustrating about Unreal sometimes:

[cut]

Same exact location, same exact map, same exact settings, the only difference is that one is online and one is offline. Replication is a bitch sometimes.

So the first one was taken online and the other one offline...what a difference. It almost seems it's flattening the rendition overriding that dinamyc lighting (and it seems likely if you say it just place a texture instead).


1850
mAAp Project / Re: poolday / the cage Maps
« on: Sunday, January 15, 2012, 18:01:24 PM »
That Pool map is a really nice one, never had the chance to play it but it surely is a nice cqb map.

I'm pretty sure I saw pool day a while back. Glass Kill House originally was just 1 room but I copypasta'd into 4 rooms. Maybe that was a bad idea :P If you edit Glass Kill House, remember to unflag the floor as a mirror before building :)

Lol, i thought that mirror effect was done by purpose! It adds a nice look to the map, it even seems bigger than it actually is due to that.

1852
mAAp Project / Re: Map Location names - for reporting in -
« on: Sunday, January 15, 2012, 11:38:49 AM »
Here's Breakout, tried to go thru some synthesis to lower the amount of location names needed.
I'm aware that the map it's not as straightforward as Yeti's lair, so feel free to hit me up if something sounds wierd ;)
Comments between the brackets.

Data storage rooms (Assault spawn) -Done
Elevator -Done
Break room, 1st floor -Done
Main room -Done
South Stairs (the enclosed ones)-Done

Control room (the room at the 2nd floor where you can look over the main space)-Done
Meetings room (the one close to the control room)-Done
North Work room
South Working rooms
Bathroom 2nd floor (Defense Spawn)

Break room, 2nd floor

North corridors, lower level
South corridors, lower level
East corridors, lower level

Attic East
Attic North
Attic Ovest


There's a small corridor between north working room and south ones, i would just cut it in two volumes and stick each part to each work room.

1853
Honor Claims / Re: Another Honor Claim
« on: Sunday, January 15, 2012, 10:37:10 AM »
Kudos for finding that cache link from AAMbs which is by now dead. Hazard and Battletracker nationality matches.

http://history.anticheatinc.com/aa2/accounthistory.php?guid=9C0441190A3F341227282DE586D393D1

1854
Honor Claims / Re: MY HONOR
« on: Sunday, January 15, 2012, 09:27:05 AM »
97 might be fair, judging on Hazard info. Some more info would be great tho.

http://history.anticheatinc.com/aa2/accounthistory.php?guid=1A581BD05AC490598438F3A1085205A1

P.s. you never were on Battletracker? i beg to differ:

http://battletracker.com/playerstats/aao/538610/I_g_N_%40_C_i_J/

Tracked by 2006, Hazard nationality and Battletracker link nationality are the same, so i think its yours, basically ;)

1855
News / Re: AA25-Assist 2.3 Released
« on: Sunday, January 15, 2012, 07:51:02 AM »
Will be focusing on building a dedicated server release for the next few days, need people here to help me with answering questions from people, keeping an eye on honor claims and hackers.

I always try to help on the honor claims if they're up to my knowledge. Hackers are a lil' different matter, might try taking an eye on the violations list to take the most out of it.

Btw, Pb screenshots would be a good tool aswell. I'm not aware if ACI is still willing to review any of em, since anyway they can't place PBGuid bans anymore.

1856
General Chat / Re: AA2 survive!
« on: Sunday, January 15, 2012, 07:45:36 AM »
This is looking good, shows a daily increase in player numbers.
challenge now will be keeping hackers under control, I wish they would come and work for us and do something useful with their skills.

The positive thing is that during the last years hackers focused on 2.8.5 . So for now they're lagging behind.

1857
Honor Claims / Re: {HuSaRiA}_Mosiek
« on: Sunday, January 15, 2012, 07:33:35 AM »
Grrr ... My nick in game is {HuSaRiA}_Mos!ek   

Link   :  http://battletracker.com/index.php?page=AAOPlayerStats&pid=768801


and i really have 81 h but i have only one proof in my honor is this link when i have 67h :((
http://www.draat.net/player/98408

No need to get angry, we just look for a proof so to be sure about your honor level. The Draat link is something useful already ;)

1858
General Chat / Re: AA2 survive!
« on: Sunday, January 15, 2012, 06:59:22 AM »
Really sweet, people coming back! Yay  :D

1859
General Chat / Re: Getting Server Tracked
« on: Sunday, January 15, 2012, 04:25:10 AM »
Server list is taken by GameSpy, so you need Gamespy ports to be forwarded. I think there's a list somewhere here on the forum, however it's UDP 27900 (i guess you already ensured all the other needed ports are open anyway).

http://portforward.com/cportsnotes/americasarmy/americasarmy.htm

1860
mAAp Project / Re: Karma (Physics) Mod
« on: Sunday, January 15, 2012, 04:19:18 AM »
O_O wow. Physics in AA? That's a great step ahead  :D :D i couldn't believe it when i saw you surfing on the barrel, lolz.


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