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Messages - Koden

Pages: 1 ... 121 122 [123] 124 125 ... 132
1831
Honor Claims / Re: Honor claim
« on: Tuesday, January 17, 2012, 14:14:22 PM »
Im not sure. if this helps. Links.

http://www.gametracker.com/player/orankpoju/89.202.196.113:1716/

http://www.gametracker.com/server_info/89.202.196.113:1716/top_players/?searchpge=13

edit. and I registered about ten minutes ago. Havent before.

Yes that's more useful. Feel free to look for a record of your own stats (if you're lucky enough to get tracked by Draat) over this website with other names you might have used in the past -> http://www.draat.net/playersearch

http://history.anticheatinc.com/aa2/accounthistory.php?guid=569F1E8346585992C37257BFBA2C8921

1832
Honor Claims / Re: Honor claim
« on: Tuesday, January 17, 2012, 14:06:16 PM »
Are you sure you don't have any proof? If you registered over AAOtracker or Battletracker, even with a different name, there's a better chance to find out something. Otherwise it's up to you to find any proof. Visual proofs are welcome (player list screenshots, demorecs, etc).

1833
mAAp Project / Re: Ice
« on: Tuesday, January 17, 2012, 07:06:27 AM »
Everytime I think of that map, I keep thinking of how I didn't put another team lol.

I'll probably get to Ice once I feel like I've gotten all my nice ideas into glass kill house.

If you want a tip for Ice, there's a wooden structure on the top of a hill between Assault and what i think is/should be the Defense spawn (lol).

1834
mAAp Project / Re: 2.8 Rummage
« on: Monday, January 16, 2012, 16:36:45 PM »
I remember the map was heav on the computer and that was one of the main reasons it wasn't that much played.

Really? Seemed lightweight to me, maybe its the number of objects placed all around.

Snakeplain or ES2border were really heavy maps.

1835
Honor Claims / Re: reclamations d honneur
« on: Monday, January 16, 2012, 13:58:56 PM »
Got this for now. Hopefully finding more info, later. You can (shall) contribute with visual proofs (screenshots, demorecs, etc) if you have any.

http://history.anticheatinc.com/aa2/accounthistory.php?guid=F43F9132686AAAEB280D066B17470449

1836
Honor Claims / Re: honor claim belg.Beamer
« on: Monday, January 16, 2012, 12:24:11 PM »
if my 100 honor account was on his maximum then i made a new account on the same tracker..
belg.beamer^ is 100 honor and belg.beamer is second account with 65  honor, the 65 honor is the only one thats works at this time

now that i saw that you can have more than 100 honor i want the 100 honor back
thanks in advance

Beamer

This kind of piling up honor behavior seems a little funny to me, but neverthless...i didn't saw the first pbguid in your first post.

1837
Honor Claims / Re: Honor Claim
« on: Monday, January 16, 2012, 12:18:09 PM »
Hi mate, please read the pinned topic http://hsc.natescomp.com/honor-claims/honor-claims-read-before-posting/

For now i only have a 75 level evidence.

http://www.draat.net/player/110821

1838
Bug Reports / Re: Admin contral panel not showing
« on: Monday, January 16, 2012, 09:56:29 AM »
scrolled down for this

because players who used to have AA log them in/remember password had the username and pw saved here.

I know, i deleted the username and left that password which is not the one i use anyway.

1839
Bug Reports / Re: Admin contral panel not showing
« on: Monday, January 16, 2012, 08:11:20 AM »
This is the only thing I changed.  I even changed it back to prove it wouldn't work again.
If your ini is already correct then I assume you have a different issue.

Need a user.ini?

Code: [Select]
[DefaultPlayer]
Name=Recruit
Class=AGP_Characters.AGP_Character
;Character=Recruit
team=255

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY  Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY  Speed=-300.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX  Speed=+40.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[22]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[23]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[24]=(Command="Button bTurn180",Alias=Turn180)
Aliases[25]=(Command="ShowScores|OnRelease ShowScores",Alias=ScoreToggle)
Aliases[26]=(Command="InGameChat",Alias=InGameChat)
Aliases[27]=(Command="ServerInfo",Alias=ServerInfo)
Aliases[28]=(Command="Button bVoiceTalk",Alias=VoiceTalk)
Aliases[29]=(Command="Speak Team|Button bVoiceTalk|OnRelease SpeakLast",Alias=ToggleTeamChat)
Aliases[30]=(Command="Speak Local|Button bVoiceTalk|OnRelease SpeakLast",Alias=ToggleLocalChat)
Aliases[31]=(Command="Speak Public|Button bVoiceTalk|OnRelease SpeakLast",Alias=TogglePublicChat)
Aliases[32]=(Command="Axis aBaseX SpeedBase=100.0 DeadZone=0.1",Alias="SpaceFighter_JoyX")
Aliases[33]=(Command="Axis aLookUp SpeedBase=100.0 DeadZone=0.1",Alias="SpaceFighter_JoyY")
Aliases[34]=(Command="Axis aUp Speed=+300.0 | Axis aStrafe SpeedBase=300.0 DeadZone=0.1",Alias="SpaceFighter_JoyV")
Aliases[35]=(Command="Axis aBaseY SpeedBase=300.0 DeadZone=0.1 Invert=-1",Alias="SpaceFighter_JoySlider1")
Aliases[36]=(Command="Button bAction | Action",Alias="Action")
Aliases[37]=(Command="Button bLeanRight | LeanRight",Alias="LeanRight")
Aliases[38]=(Command="Button bLeanLeft | LeanLeft",Alias="LeanLeft")
Aliases[39]=(Command="Button bSprint | Sprint",Alias="Sprint")
Aliases[40]=(Command="",Alias=None)
0=
1=SwapHands
2=GrenadeFrag
3=GrenadeSmoke
4=GrenadeFlash
5=GrenadeIncendiary
;6=GrenadePDM
6=DemolitionItem
7=
8=
9=
F1=ScoreToggle
F2=SelectClass
F3=SelectTeam
F4=ToggleObjectiveDisplay
F5=ShowObjectives
F6=VoteKick
F7=Gamma +
F8=Brightness +
F9=shot
F10=Cancel
F11=Stat Net
F12=admin CommandPost
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=AltFire
A=StrafeLeft
B=Binoculars
C=Crouching
D=StrafeRight
E=Action
F=Fixjam
;G=SpeechMenuToggle
;G=CommoMenuToggle
G=CommoCycle
H=SupportedFire
I=
J=
K=
L=Suppressor
M=CallMedic
N=ZeroRange
O=SetSquadTarget
P=Pistol
Q=
R=Reload
S=MoveBackward
T=Talk
U=ReportIn
V=NV
W=MoveForward
X=Crawling
Y=TeamTalk
Z=Zoom
;Q=VoiceTalk
;I=ToggleTeamChat
;O=ToggleLocalChat
;P=TogglePublicChat
;Y=writetolog
Escape=ShowMenu
Tilde=Console
Tab=Type
CapsLock=LookToggle
Shift=FastMove
Ctrl=Fire
Alt=Sprint
Space=Jump
Backspace=ThrowWeapon
Enter=
Equals=
Minus=
LeftBracket=
RightBracket=
Backslash=
Separator=
Semicolon=
SingleQuote=Strafe
Comma=LeanLeft
Period=LeanRight
Slash=
None=
Cancel=
Select=
Print=
Execute=
Help=
LShift=
RShift=
LControl=
RControl=
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
PrintScrn=shot
ScrollLock=
Pause=Pause
Home=
Delete=
PageUp=LookUp
PageDown=LookDown
End=CenterView
Insert=
Up=
Down=
Left=TurnLeft
Right=TurnRight
GreySlash=
GreyStar=
GreyMinus=
GreyPlus=
NumLock=
NumPad0=
NumPad1=
NumPad2=
NumPad3=
NumPad4=
NumPad5=MoveBackward
NumPad6=
NumPad7=StrafeLeft
NumPad8=MoveForward
NumPad9=StrafeRight
NumPadPeriod=
LeftMouse=Fire
MiddleMouse=AltFire
RightMouse=Zoom
MouseWheelDown=DecreaseRange
MouseWheelUp=IncreaseRange
MouseWheelLeft=
MouseWheelRight=
MouseW=
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
MouseZ=
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
NoName=
PA1=
OemClear=
Unknown05=
Unknown06=
Unknown07=
Unknown0A=
Unknown0B=
Unknown0C=
Unknown0E=
Unknown0F=
Unknown1A=
Unknown1C=
Unknown1D=
Unknown1E=
Unknown1F=
Unknown15=
Unknown16=
Unknown17=
Unknown18=
Unknown19=
Unknown3A=
Unknown3B=
Unknown3C=
Unknown3D=
Unknown3E=
Unknown3F=
Unknown40=
Unknown5B=
Unknown5C=
Unknown5D=
Unknown5E=
Unknown5F=
Unknown88=
Unknown89=
Unknown8A=
Unknown8B=
Unknown8C=
Unknown8D=
Unknown8E=
Unknown8F=
Unknown88=
Unknown89=
Unknown8A=
Unknown8B=
Unknown8C=
Unknown8D=
Unknown8E=
Unknown8F=
Unknown92=
Unknown93=
Unknown94=
Unknown95=
Unknown96=
Unknown97=
Unknown98=
Unknown99=
Unknown9A=
Unknown9B=
Unknown9C=
Unknown9D=
Unknown9E=
Unknown9F=
UnknownA4=
UnknownA5=
UnknownA6=
UnknownA7=
UnknownA8=
UnknownA9=
UnknownAA=
UnknownAB=
UnknownAC=
UnknownAD=
UnknownAE=
UnknownAF=
UnknownB0=
UnknownB1=
UnknownB2=
UnknownB3=
UnknownB4=
UnknownB5=
UnknownB6=
UnknownB7=
UnknownB8=
UnknownB9=
UnknownC1=
UnknownC2=
UnknownC3=
UnknownC4=
UnknownC5=
UnknownC6=
UnknownC7=
UnknownD8=
UnknownD9=
UnknownDA=
UnknownDF=
UnknownEA=
UnknownEB=
Unknown10E=
Unknown10F=
UnknownF4=
UnknownF5=
StrProperty0=

[Engine.Controller]
Handedness=1.000000

[Engine.PlayerController]
bNeverSwitchOnPickup=false
bNoVoiceMessages=false
bNoTextToSpeechVoiceMessages=true
bOnlySpeakTeamText=false
TextToSpeechVoiceVolume=1.000000
bNoVoiceTaunts=false
bNoAutoTaunts=false
bAutoTaunt=false
bNoMatureLanguage=false
AnnouncerVolume=4
AnnouncerLevel=2
DesiredFOV=90.000000
DefaultFOV=90.000000
FOVAngle=90.0
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bAlwaysLevel=False
ngSecretSet=False
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
TeamBeaconMaxDist=4000.000000
TeamBeaconPlayerInfoMaxDist=1200.000000
TeamBeaconTexture=TeamSymbols.TeamBeaconT
TeamBeaconTeamColors[0]=(B=0,G=0,R=180,A=255)
TeamBeaconTeamColors[1]=(B=200,G=80,R=80,A=255)
TeamBeaconCustomColor=(B=0,G=255,R=255,A=255)
TeamBeaconUseCustomColor=True
bSmallWeapons=true
bEnableWeaponForceFeedback=False
bEnablePickupForceFeedback=False
bEnableDamageForceFeedback=False
bEnableGUIForceFeedback=False
bDynamicNetSpeed=True
bLandingShake=true
;DemoMenuClass=GUI2K4.UT2K4DemoPlayback
DemoMenuClass=AGP_Interface.AADemoPlayback
AutoJoinMask=5
bEnableInitialChatRoom=True
;MidGameMenuClass=GUI2K4.UT2K4DisconnectOptionPage
;MidGameMenuClass=AGP_Interface.AADisconnectOptionPage
;AdminMenuClass=GUI2K4.RemoteAdmin
;AdminMenuClass=AGP_Interface.RemoteAdmin
;ChatPasswordMenuClass=GUI2K4.UT2K4ChatPassword
ChatPasswordMenuClass=AGP_Interface.AAChatPassword
VoiceChatCodec=CODEC_48NB
VoiceChatLANCodec=CODEC_96WB
bAimingHelp=False
bEnableStatsTracking=False
ScreenFlashScaling=1.000000
TimeMarginSlack=0.000000
StatsUsername=
StatsPassword=
bMenuRestricted=False
bHUDHideAmmoCount=False
bHUDHideWeaponStatus=False
bHUDHideWeapon=False
bHUDHideGrenades=False
bHUDHideMedical=False
bHUDHideHealth=False
bHUDHideCombatEffect=False
bHUDHideOptics=False
bHUDHideCompass=False
bHUDHideTimer=False
bHUDHideObjectives=False
bHUDHideRadar=False
DynamicPingThreshold=400.000000
LastActiveChannel=
ChatPassword=
DefaultActiveChannel=

[Engine.Pawn]
Bob=0.006
bWeaponBob=True

[Engine.Vehicle]
bVehicleShadows=True

[Engine.Player]
ConfiguredInternetSpeed=9636
ConfiguredLanSpeed=20000

[Engine.HUD]
;HudMode=0
;Crosshair=0
bSmallWeaponBar=true
bHideHUD=false
HudOpacity=255
HudScale=1.0
HudCanvasScale=1.0
bMessageBeep=true
bShowWeaponInfo=true
bShowWeaponBar=True
bShowPersonalInfo=true
bShowPoints=true
bCrosshairShow=true
bShowPortrait=True
bNoEnemyNames=False
CrosshairScale=1.0
CrosshairOpacity=1.0
CrosshairStyle=0
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0

[Engine.TextToSpeechAlias]
RemoveCharacters=|:][}{^/\~()*
Aliases=(MatchWords=("gg"),ReplaceWord="good game")
Aliases=(MatchWords=("rofl","rotfl","rotflmao"),ReplaceWord="rolls on floor laughing!")
Aliases=(MatchWords=("lol"),ReplaceWord="laughing out loud!")
Aliases=(MatchWords=("thx"),ReplaceWord="thanks")
Aliases=(MatchWords=("np"),ReplaceWord="no problem")
Aliases=(MatchWords=(":)",":-)",":P"),ReplaceWord="smile")
Aliases=(MatchWords=(";)",";-)",";P"),ReplaceWord="wink")
Aliases=(MatchWords=("omg","omfg"),ReplaceWord="oh my god!")
Aliases=(MatchWords=("ns"),ReplaceWord="nice shot")
Aliases=(MatchWords=("hf"),ReplaceWord="have fun")
Aliases=(MatchWords=("fc"),ReplaceWord="flag carrier")
Aliases=(MatchWords=("ih"),ReplaceWord="incoming high")
Aliases=(MatchWords=("iw"),ReplaceWord="incoming low")
Aliases=(MatchWords=("ir"),ReplaceWord="incoming right")
Aliases=(MatchWords=("il"),ReplaceWord="incoming left")
Aliases=(MatchWords=("thx"),ReplaceWord="thanks")
Aliases=(MatchWords=("gl"),ReplaceWord="good luck")
Aliases=(MatchWords=("cya"),ReplaceWord="seeya")
Aliases=(MatchWords=("gj"),ReplaceWord="good job")
Aliases=(MatchWords=("ty"),ReplaceWord="thank you")
Aliases=(MatchWords=("bbl"),ReplaceWord="be back later")
Aliases=(MatchWords=("brb"),ReplaceWord="be right back")
Aliases=(MatchWords=("bbiab"),ReplaceWord="be back in a bit")
Aliases=(MatchWords=("woot","w00t"),ReplaceWord="woute")
Aliases=(MatchWords=("woot!","w00t!"),ReplaceWord="woute!")
Aliases=(MatchWords=("woohoo"),ReplaceWord="woo who")

[DemoRecording]
DemoMask=Demo%td

[Screenshots]
ShotMask=Shot%c
ShotCount=0
ShotDir=..\Screenshots

[XInterface.GUIController]
MenuMouseSens=1.250000
bModAuthor=false
bExpert=false

[AGP_Interface.AAGUIController]
MenuMouseSens=1.250000

[AGP_Interface.AALevelLoading]
;Backgrounds=T-Interface.Loading.loadingscreen1
Backgrounds=T_UI2.Loading.hud_menu_splash
Backgrounds=T_UI2.Loading.hud_menu_splash_b

[AGP_Interface.AAServerLoading]
;Backgrounds=T-Interface.Loading.loadingscreen1
Backgrounds=T_UI2.Loading.hud_menu_splash
Backgrounds=T_UI2.Loading.hud_menu_splash_b

[AGP_Interface.SettingsTabs]
bExpert=False

[AGP_Interface.AABrowser_ServerListBox]
;FiltersPage=AGP_Interface.SimpleFilterPage
FiltersPage=AGP_Interface.AAFilterPage

[AGP_Interface.AAIRC_Page]
bIRCTextToSpeechEnabled=False

[AGP.HumanController]
EnemyTurnSpeed=45000
UserName=
UserPassword=aa25
bDontRememberUsernameAndPassword=False
bAutoLoad=True
DoClientAuthentication=0
HUDCrosshair=0
HUDAlpha=200
HUDColor=100
bFlushOnRoundRestart=False
bNoClientSideEffects=False
bToggleLean=False
bAutoSwapFromGrenade=True
bAutoWalkZoom=True
ScopeDetail=SCOPEDETAIL_Normal
SkinTonePref=
bAutoSortServerList=False
iNewsID=0
sNewsLine1=
sNewsLine2=
sNewsLine3=
sNewsLine4=
Face=
OpFace=
MaxRecentServers=0
bDebuggingVoiceChat=False
bAutoDemoRec=False
InputClass=Class'Engine.PlayerInput'
MidGameMenuClass=GUI2K4.UT2K4DisconnectOptionPage
DemoMenuClass=AGP_Interface.AADemoPlayback
AdminMenuClass=GUI2K4.RemoteAdmin
ChatPasswordMenuClass=AGP_Interface.AAChatPassword

[AGP_Interface.AAFilterPage]
bFilterHideFull=true
bFilterHideEmpty=false
bFilterShowOfficial=true
bFilterShowLeased=false
bFiterHidePassword=false
bFilterShowMiles=false
bFilterShowCheat=false
bFilterShowTournament=false
bFilterShowPB=true
bFilterShowNATO=false
nFilterMinHonor=1
nFilterMaxHonor=100
sFilterMap=ALL

[WindowPositions]
GameLog=(X=100,Y=100,XL=512,YL=256)

1840
Honor Claims / Re: honor claim belg.Beamer
« on: Monday, January 16, 2012, 07:57:58 AM »
Yep, 100 honor. However note that you probably made 2 AA accounts back in time, one of which is belg.Beamer and the other one being belg.Beamer^. Pointing it out because you gave the first account PBguid only (and it is the one with the lower honor level).


 http://history.anticheatinc.com/aa2/accounthistory.php?guid=64CFF95454A57B268222E59D76F48D54

1841
General Chat / Re: Weapon Bobbing
« on: Monday, January 16, 2012, 05:14:12 AM »
You guys probably know what I'm talking about. Most all modern games have the weapon bobbing when you walk or run. AA doesn't seem to have this though, or does it? Skrewy got me poking around in the User.ini and look what I found:

Those are my settings, default is bWeaponBob=false. Check it out, I don't think there's any CVAR's for it. If there are, they're pointless. I think it's just a visual thing that doesn't have any advantage/disadvantage.

*EDIT*
This works offline and online. 0.08 is a pretty good value IMO. There's also no Punkbuster checks for it either. Can you enable this in Assist Jonny? :) Also, if you enable this, there's no need for mAAp TeamView. This is one of the features I wanted in TeamView that didn't get finalized.

Tried that, its an interesting feature, little note tho, if you set an higher level of bobbing you can start having wierd collisions with walls, enabling some sort of "looking through" the walls. So i guess there would need to be a check on that value to be equal or not higher than what you want it to be.




 

1842
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 16, 2012, 04:37:19 AM »
You hanged-pasted that poor AI to the stairs  ;D (*mid-mouse click to switch on the roll grenade - before pressing launching key).

The physics behavior is really nice, the stone wall is a little funny but falls down in a quite realistic way. The bullets collision seems accurate. Great job!  :D

1843
Honor Claims / Re: Honor Claim
« on: Monday, January 16, 2012, 04:12:20 AM »
Hello again,

i have checked my last Demorec´s, but there is no Screenshot of the Teamview. All Screenshots from our old Server are also deleted. Im looking for help in our league, but im not sure if they can do anything.

Did we still have other options?

Many thanks for your help!

Best greets!

I grabbed this google cache screenshot of your Battletracker clan page that goes back to 10th November 2011, and you appear to be 92 there. That was pretty much the only thing i could find out.

Little note btw: your battletracker nick now is F4TM4NSW4RF4C3 (pointing out cause you changed nickname several times between november till now).

http://webcache.googleusercontent.com/search?sourceid=chrome&ie=UTF-8&q=cache%3Abattletracker.com%2Fclanstats%2Faao%2F24689%2F


1844
Feedback & Suggestions / Re: Domain
« on: Sunday, January 15, 2012, 19:14:30 PM »
There's still some Hsc country domain free i think.

Hsc.eu is free, it looks like. nah it isnt.

.uk reminds of uk while

Quote
Hong Kong
Below are the domain extensions for Hong Kong. Second-level registrations are open to all. Specific third-level registrations require identity documents depending on varying rules for each sector. Both English and Chinese characters are allowed.

.uk - Registrations are accepted directly at the second level or under one of the following subdomains.

1845
Feedback & Suggestions / Re: Domain
« on: Sunday, January 15, 2012, 19:09:17 PM »

hsc.org

Taken from the Homeschool association of California (what a plain old website)

http://www.hsc.org/index.php

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