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Messages - Possessed

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1801
Honor Claims / Re: Honor Request
« on: Saturday, December 08, 2012, 18:43:43 PM »
ok, Done! make logout and then Login again on Assist.
also sry IF you received a message on Assist :)

1802
Honor Claims / Re: Honor Request
« on: Saturday, December 08, 2012, 18:35:00 PM »
can you confirm that this is your Battletarcker account?
http://battletracker.com/playerstats/aao/826515/Sword-Of-Freedom/

1803
General Chat / Re: About flash grenade power and lasting effect.
« on: Saturday, December 08, 2012, 17:42:49 PM »
then try 3 minutes or more in Tunnel, should avoid you from getting blind 40% of the round. :)
as I mentionated, the patch to change the flash duration is ready, we will see a better way to choose if this is going to be applied or not, in the mean time this thread will be closed.

1804
General Chat / Re: P!nk H4ck
« on: Saturday, December 08, 2012, 17:38:55 PM »
SS Blocker! that must be BlackGinger again

btw, why not run the beta as the game IS, without server mods?

1805
General Chat / Re: Assist 7.14 Beta
« on: Saturday, December 08, 2012, 12:44:35 PM »
hmm pink lol, btw going to try beta later, haven't disk space ATM, LOL

1806
mAAp Project / Re: poolday?
« on: Saturday, December 08, 2012, 12:42:58 PM »
and this a CS 1.6 map... (original map)

1807
General Chat / Re: About flash grenade power and lasting effect.
« on: Saturday, December 08, 2012, 09:57:01 AM »
patch is ready... not sure IF its going to be put in action.

1808
Background Checks / Re: CanRunButCantHide
« on: Friday, December 07, 2012, 21:41:59 PM »
must be Nigga Ginger

edit, ya its him....

1809
Background Checks / Re: Cheater : Learn2playnoobs
« on: Friday, December 07, 2012, 19:40:50 PM »
oh nice..tell him to unblock me in msn.
by reading this I guess ur ALOT more annoying than ronny as he blocked u! lol jk.

1810
General Chat / Re: Assist 7.14 Beta
« on: Friday, December 07, 2012, 19:35:23 PM »
7.14 will be a "bug fix" / Security update, maps etc & etc will be avaliable in the 7.20 update (wich is the NEXT one I guess).
correct me if I'm wrong ELiZ;

1811
General Chat / Re: About flash grenade power and lasting effect.
« on: Thursday, December 06, 2012, 21:53:09 PM »
If UScript was used (I'm not condoning it) then you can tie into ZoneInfo's bIndoorZone to determine what effects to apply. The same way gun sounds are handled.
I can be wrong but what determines the flash effect is the distance from the explosion not if you are inside / ouside a building w/e.
Quote
Upon detonation, it emits an intensely loud "bang" of 170?180 decibels and a blinding flash of more than one million candela within five feet of initiation, sufficient to cause immediate (but temporary) flash blindness, deafness, tinnitus, and inner ear disturbance.
ya it's supposed to be used "during building and room clearing operations, when the presence of noncombatants is likely or expected and the assault element is attempting to achieve surprise."

1812
General Chat / Re: About flash grenade power and lasting effect.
« on: Thursday, December 06, 2012, 20:01:28 PM »
IMO, the best way to handle this is to make the stuns less powerful outside and more powerful inside. Also instead of fading to a black screen, it should be white. It would also be cool to have a shake effect for a few seconds longer than the stun effect is. Course, I'm just aiming for realism here.
I dont think theres a way to make more or less powerfull insite/outside, texture can be changed, but that shake thing wil require some uscript :)

and stop playing BF.

-
the only thing that changed directly in flash was the effect duration, no other variable was changed.
the blackscreen disappear within 10~ seconds but the annoying sound stay ~25 seconds after the flash explosion. (with effect duration of 20, the sound stays for arounds 35 seconds!)

1813
Ban Appeals / Re: Appealing a Ban **READ FIRST**
« on: Thursday, December 06, 2012, 13:37:15 PM »
For now ONLY the thread starter and the aao25.com Admins/Moderators
can reply to threads inside the Ban Appelas section.

Thread starter CANNOT:
Delete and / or modify your own post here; "Double" post allowed, but try to not spam your ban appeal.
See attachments, you can upload files, but you cannot see them or atleast not files uploaded by others;
Start Polls neither see and vote in any if theres one;

Moderators CANNOT:
Move, delete, split, modify, lock and sticky threads / posts, including their owns;

All those are set through forums permissions, it's not a rule that you have to follow,
you simple can't do any of this;

1814
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 22:31:33 PM »
setfire? bind 6 grenademine? ubots? adminset?

That's pretty much all I remember from 2.3.
AAOM, you had it on downloads section in the old HsC, for respawn etc etc

1815
General Chat / Re: About flash grenade power and lasting effect.
« on: Wednesday, December 05, 2012, 22:26:33 PM »
You're right. It's a hard-coded variable. It could be changed with a mod but like I said earlier, more uscript code = more bloat & less performance in the long run.
Hey Spanky, think of the old 2.3 days, theres a thing that can do the trick without uscript :)

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